Any chance they've improved the emulator this year? It has been far from perfect so far, such as my favorite example with Battlezone where the radar is virtually broken. Granted I haven't been able to test that example out in recent Flashbacks, but you've spoken like there has been no emulator changes in recent releases so I'd imagine the bugged radar remains in the latest model were Battlezone able to be played on it.
Bill, how far does the compatibility / emulation go? You state that special chips are not supported. I take this mean that there will be no support for the DPC chip in Pitfall II. What about things like the Super Chip used in some of the later Atari games, RAM+ used by CBS, the complex bankswitching used in BurgerTime, etc? Are all of the various bankswitching methods (that don't use extra ram or hardware) supported?
In theory, all of the above should be possible because the handheld is just running an emulator. Have certain capabilities (like DPC) been excluded on purpose to keep the original license holders happy?
I can't imagine a company spending the amount of time and effort needed to code all the extra niceties like DPC and DPC+, or all bank switch methods. That's a lot of work and testing. But yes in theory it could be done. Why not?
Personally I would go as high as $75 if they bumped up the featureset to include wireless controllers, paddles/driving/keyboard, external power, switchable on/off display. And of course all the extra things to round out the emulator capabilities.
Essentially we'd have a replacement console. As long as you don't mind "not original" hardware!