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ColecoVision Next Batch of NEW Games

coleco colecovision homebrew

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#1 retroillucid ONLINE  

retroillucid

    Facebook.com/Collectorvision

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  • CollectorVision Games - Publishing Homebrew
  • Location:Montreal, Canada

Posted Mon Mar 28, 2016 7:17 PM

We are now ready to take  Pre-orders!

Yes! 5 new games for your Colecovision

 

 

    #1 Star Soldier (Super Game Module Require)

   Port to the Colecovison from the MSX version by Eduardo Mello (Opcode)

The player pilots the starship "Caesar", travelling through space stations occupied by powerful supercomputers known as "Starbrains" who threaten the galactic empire. Star Soldier greatly resembles the earlier arcade game Star Force.

 

 

    #2  Drol

   Port to the Colecovison from the SG-1000 version by Mystery Man.

The player controls a robot flying through a story maze, attempting to rescue people and animals while avoiding traps and enemies such as alien creatures, snakes, eagles, magnets and axes.

 

 

   #3 Jumpland (Super Game Module Require)

   An MSX conversion converted by Claus Baekkel (CrazyBoss).

The player most  collect all items without getting caught. Gather your skills and prepare yourself to the exciting and incredible jumping challenge! Jump Land is amusing and highly addictive jump style game.

 

 

   #4 Hang -On

     Another nice port from the MSX Hang-On II version by Mystery Man.

Using a behind the motorcycle perspective, the player races a linear race track divided into several stages within a limited time. Reaching a checkpoint at the end of each stage extends the time limit. The game ends if the time runs out.

 

 

  #5 SASA (Super Game Module Require)

  Another MSX conversion converted by Claus Baekkel (CrazyBoss).

The Player control a small character who has to go through a serious of stages. The twist of the game is in the movement: instead of simply flying around, you must shoot into the direction opposite of the desired movement. For example, if you shoot several times to the left, you'll be thrown to the right.  Everything is built around the reactive force of your gun and the gravity force, which will slowly make you descend onto the ground if you don't shoot continuously. Preserving the precious energy points and trying to propel yourself exactly to the obstacles which you must destroy on your way to the energy packs is the only way to successfully complete the game.

 

 

We are ready to take your Pre-orders!
 

Pre-Order your copy(s) now and be part of the first shipment, Shipping will start by end of March,

 

We recommend to pre-order to be sure to secure copy of your game(s)

If you are interested:

 

Pricing goes this way,

 

Star Soldier $55

Drol $50

JumpLand $50

Hang-On $50

SASA $45

 

And for some of you who missed the last release, we still have a few Bombjack and Light Grid Racing left! $50/ea

 

 

For Shipping to Canada & USA, it is $12 for first game and $3 each additional game.

International shipping is  $18 plus $3 each additional game.

 

 Ex. CAN/US  If you buy the 4 games 50+50+45+55+12+3+3+3 = $221

 EX. INTER, If you buy the 4 games 50+50+45+55+18+3+3+3 = $227

 

note: All price are USD

Please send your payment on Paypal  colecomaster@hotmail.com

 

**Important: When you proceed with your payment on Paypal, In the comment section,

PLEASE mark down the name of the game(s) you are buying.

 

Attached Thumbnails

  • CV Next Releases.jpg


#2 lawdawg710 OFFLINE  

lawdawg710

    Chopper Commander

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Posted Mon Mar 28, 2016 8:08 PM

I pre ordered Hang On Feb 14th, I cannot wait to play it!!! You guys are putting out some great new games!!!!!

#3 CrazyBoss OFFLINE  

CrazyBoss

    Moonsweeper

  • 322 posts
  • Location:Skåne, Sweden

Posted Tue Mar 29, 2016 5:39 AM

Videos for SASA and Jumpland (played with CoolEmulator) from Youtube:

 

 



#4 TPR ONLINE  

TPR

    Stargunner

  • 1,617 posts
  • Location:Orlando, FL

Posted Tue Mar 29, 2016 9:03 AM

I love that SASA has different styles of gameplay.  Goes from a shooter to a platform game and back again.  Lots of variety in that one.  And Jumpland reminds me of the platform levels of Zoo Keeper.  Both are great games!  I have all five on order! 



#5 scobb OFFLINE  

scobb

    Moonsweeper

  • 290 posts

Posted Tue Mar 29, 2016 9:21 PM

Awesome  :D

 

Ordered!

 

Scott



#6 CV Gus OFFLINE  

CV Gus

    Dragonstomper

  • 608 posts

Posted Wed Mar 30, 2016 12:18 PM

Any videos of Drol? Hopefully it's the version with the flying lizard with the jet pack.



#7 BrianC OFFLINE  

BrianC

    Stargunner

  • 1,661 posts
  • Location:Maryland, USA

Posted Fri Apr 8, 2016 8:58 PM

Out of curiosity, why is Hang-On II ported from the MSX rather than the SG-1000? As far as I know, they are nearly identical, but is one easier to port?



#8 kirby76 OFFLINE  

kirby76

    Space Invader

  • 47 posts
  • Location:Middletown N.Y.

Posted Sun Apr 10, 2016 6:47 PM

Have these shipped out yet?

#9 coleco_master OFFLINE  

coleco_master

    Dragonstomper

  • 645 posts
  • Location:Montreal

Posted Sun Apr 10, 2016 7:35 PM

All Orders will be shipped by Tomorrow  :grin:



#10 CrazyBoss OFFLINE  

CrazyBoss

    Moonsweeper

  • 322 posts
  • Location:Skåne, Sweden

Posted Mon Apr 11, 2016 6:02 AM

Out of curiosity, why is Hang-On II ported from the MSX rather than the SG-1000? As far as I know, they are nearly identical, but is one easier to port?

 

I dont have anything to do with the HANG-ON II port, but I would prefer to port from SG-1000 cause no need to deal with the sound conversion :)



#11 CrazyBoss OFFLINE  

CrazyBoss

    Moonsweeper

  • 322 posts
  • Location:Skåne, Sweden

Posted Mon Apr 11, 2016 11:29 PM

have been watching youtube videos, it looks like the sg-1000 version is called Hangon-II and the MSX version is called Hangon. It looks like the same game, but the MSX version have more flickering sprites?

 

So I guess its ported from the SG-1000 version?



#12 coleco_master OFFLINE  

coleco_master

    Dragonstomper

  • 645 posts
  • Location:Montreal

Posted Tue Apr 12, 2016 7:27 AM

Out of curiosity, why is Hang-On II ported from the MSX rather than the SG-1000? As far as I know, they are nearly identical, but is one easier to port?

 

My Mistake, Its a port from the SG-1000. Also the road routines were re-optimized for a 2x or even 3x speed up on drawing the road.

So it looks more smooth when moving.



#13 coleco_master OFFLINE  

coleco_master

    Dragonstomper

  • 645 posts
  • Location:Montreal

Posted Tue Apr 12, 2016 7:29 AM

I can confirm that All orders were shipped :)

 

We still have some copies left! Its not too late !



#14 PhoenixMoonPatrol OFFLINE  

PhoenixMoonPatrol

    Moonsweeper

  • 460 posts
  • Gonna take crackerjack timing to beat me pal
  • Location:Its all in the reflexes

Posted Tue Apr 12, 2016 12:33 PM

I can confirm that All orders were shipped :)

 

We still have some copies left! Its not too late !

I ordered Hang On late last night. Hope you still have a few around and can ship soon? Thanks.  



#15 IMPXANDER OFFLINE  

IMPXANDER

    Combat Commando

  • 8 posts

Posted Tue Apr 12, 2016 3:50 PM

Payment sent for Hang-On, Bombjack, and Light Grid Racing. Thank you.

#16 TPR ONLINE  

TPR

    Stargunner

  • 1,617 posts
  • Location:Orlando, FL

Posted Wed Apr 13, 2016 11:18 AM

In case anyone is interested, I have posted some photos & video of these 5 games HERE.



#17 imstarryeyed OFFLINE  

imstarryeyed

    Moonsweeper

  • 269 posts

Posted Sat Apr 16, 2016 2:32 PM

Just ordered Star Soldier and Drol, so looking forward to playing these ones!!



#18 Ikrananka OFFLINE  

Ikrananka

    River Patroller

  • 2,443 posts
  • Location:Canada

Posted Sat Apr 23, 2016 11:13 AM

For the games that need the SGM on the ColecoVision is it also needed when laying them on the ADAM?



#19 AtariBuff OFFLINE  

AtariBuff

    Stargunner

  • 1,170 posts
  • Location:Cosmopolitan

Posted Sat Apr 23, 2016 12:09 PM

Received my lot - huge thanks to all involved.

#20 Jaymiester OFFLINE  

Jaymiester

    Moonsweeper

  • 464 posts
  • Location:New Orleans

Posted Sat Apr 23, 2016 4:02 PM

For the games that need the SGM on the ColecoVision is it also needed when laying them on the ADAM?

 

As I understand it, the SGM is not required if you're playing the games on an ADAM.


Edited by Jaymiester, Sat Apr 23, 2016 4:04 PM.


#21 PhoenixMoonPatrol OFFLINE  

PhoenixMoonPatrol

    Moonsweeper

  • 460 posts
  • Gonna take crackerjack timing to beat me pal
  • Location:Its all in the reflexes

Posted Sun Apr 24, 2016 4:04 PM

My God....

Hang-On is seriously one amazing game here. 

Going to order another copy for my brother.

Thanks ColectorVision. This is just bliss.  :thumbsup:



#22 Ikrananka OFFLINE  

Ikrananka

    River Patroller

  • 2,443 posts
  • Location:Canada

Posted Sun Apr 24, 2016 5:54 PM

 

As I understand it, the SGM is not required if you're playing the games on an ADAM.

 

Can anyone confirm this?



#23 phattyboombatty ONLINE  

phattyboombatty

    Stargunner

  • 1,098 posts
  • Location:San Diego, CA

Posted Sun May 8, 2016 12:39 PM

For the games that need the SGM on the ColecoVision is it also needed when laying them on the ADAM?

  

As I understand it, the SGM is not required if you're playing the games on an ADAM.

  

Can anyone confirm this?


The only SGM games that fully play on a standalone ADAM (and it's only some ADAMs), are the Coleco Super Game conversions by Team Pixelboy... unless I'm missing something about these latest releases.

#24 Pixelboy OFFLINE  

Pixelboy

    Quadrunner

  • 7,611 posts
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Posted Sun May 8, 2016 3:07 PM

The only SGM games that fully play on a standalone ADAM (and it's only some ADAMs), are the Coleco Super Game conversions by Team Pixelboy... unless I'm missing something about these latest releases.


Knight Lore and Super Pac-Man are also playable on the ADAM without the SGM. And the same applies to Space Shuttle, but that game hasn't been released yet. :)

#25 NIAD OFFLINE  

NIAD

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  • 5,743 posts
  • Location:Chicago Suburb

Posted Sun May 8, 2016 5:21 PM

There are about 5 known Stand-Alone Adam Memory Consoles that can play ALL the "SGM Required" games that have been released to date.... but if they output sound thru the SGM's sound chip, this sound will be missing.

These special ADAMs do something different as far as the memory handling/bank switching compared to about 99% of all the other ADAMs still in use today.

Phatty is correct that the Adam Super Game conversions done by Mystery Man and released by Team Pixelboy can be fully played on an Adam without the SGM.





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