"Clowns" and "Brickyard" (both on the same cartridge) are the two games for Round 5 of the Astrocade High Score Club. Round 5 will last two weeks. The round ends on Sunday, April 17'th at 8pm MST.
"Clowns" is a color port of the Midway's 1978 B&W arcade game "Clowns." The second game, "Brickyard," is a "Breakout" clone.
"Two exciting and challenging games! Brickyard! Score points by breaking through the wall of bricks. Eliminate the last brick for a big bonus. Two players can even play at different skill levels. Clowns! Get the highest score on the laugh meter as your clown catapults off the teeter-totter to break through the balloons. Up to 4 players."
The "Clowns/Brickyard" cartridge ROM image (called "brckyard.bin") is part of this archive:
The "Clowns/Brickyard" manual is here:
Here is a brief review of "Clowns/Brickyard" from Digital Press.com:
Here is a second review of the "the game."
Here is a video review of "Clowns/Brickyard" by "Nice and Games:"
"Brickyard" play settings for the Astrocade High Score Club are:
Difficulty - Intermediate
# of Balls - 5
"Clowns: Play settings for the Astrocade High Score Club are:
# of Clowns - 5
(Note that "Clowns" does not offer varying degrees of difficulty.)
As usual, 10 points can be earned this round (excluding bonus points): "Clowns" and "Brickyard" will be worth 5 points each.
"Clowns/Brickyard" Bonus Points
There are two ways to score bonus points in "Clowns/Brickyard:"
1) Highest Level Reached - The player who reaches the highest level will earn a bonus point. I'm not sure how easy it will be to keep track of which level you're on. I guess the total number of points can be used to figure-out which level a player reaches.
2) Beating 1,722 Points in "Brickyard" - The "Scoreboard" (from the "Arcadian" newsletter) from February 9 - March 14 1984 featured a high score of 1,722 points for "Brickyard" set by Kelly Prosise. The first person to beat her score on the level she played (Professional difficulty, with 5 balls) will earn an extra point. Note that this is not the difficulty level that will be played for the normal round-- so please be specific when you are posting to beat this score.
"Brick 'N The Wall" (BASIC Bonus Game)
Like last round's "L.T. Little Terrestrial," this round's BASIC game, "Brick 'N The Wall," is another game by WaveMakers (more specifically, it's credited to Mike Peace). This is a BASIC version of "Breakout." I don't think that this was originally released on tape, as it was included as a very short, 20 line, type-in program that was originally printed in the June 1982 "Arcadian" newsletter (and later reprinted in April 1984). Or maybe this game was on tape first, as this program was included as a free program on some "WaveMakers" tapes (part of a compilation called "Four Famous Freebies"). This game runs in either "Bally BASIC" or "AstroBASIC." We'll be playing the "AstroBASIC" version of the game this round.
The object of "Brick 'N The Wall" is to clear the screen of bricks. The game isn't fast (it actually starts out quite slow). The paddle is a bit sluggish too (but this is typical of most BASIC programs that read the hand controller's knob). I finished playing a complete game last night. It took a bit of time to adjust to its speed, but if I'd typed this in myself in 1982, then I wouldn't have regretted it. Certainly, keep in mind that this is a BASIC program; don't expect the fast speed or intensity of the game "Brickyard." With that thought, bear in mind that this game is only a few scant lines long, which is quite impressive!
I chose "Brick 'N the Wall" as the bonus game because, simply stated, it's another ball and paddle game that uses the knob. You can't go too far wrong with a game like that, right?
"Brick 'N The Wall" doesn't have (or need) a manual. But, since there isn't much documentation related to "Brick 'N The Wall," I consulted my Arcadian archives collection. I came up with Mike Peace's original program submission letter that he sent to Bob Fabris in about March of 1982. I typed it up to share here (this information hasn't been available until now):
"Enclosed is my tape of "Brick In The Wall." It is just a simplified version of the original brick yard. It plays in the same manner using the KN(1) to move the paddle. It will not remove the brick if it is not a direct frontal hit to the brick. I had a version that worked, but it cut the speed almost in half. This one plays reasonable fast enough to keep up your interest and uses only 729 programming bytes. In old basic the only change should be in line 30 instead of MU=62 at the end of the line make it MU=56."
The program listing for the game, can be viewed here:
"Brick 'N The Wall" Bonus Points
1) Playing "Brick 'N The Wall" - Just for playing "Brick 'N The Wall" you get a bonus point.
2) "Brick 'N The Wall" High Score - You can earn another bonus point if you get the highest score for this game.
3) Video of "Brick 'N The Wall" - To continue to promote Astrocade BASIC programs, a bonus point will be awarded to the first person to upload a video of "Brick 'N The Wall" containing a full game, plus the game's loading screen. No one was able to make a video of the BASIC bonus game in the last round. Hopefully someone can make one for this round.
The "Brick "N The Wall" AstroBASIC program is available here:
Please post all of your scores for both games here. Scores posted on the Bally Alley discussion group will no longer be accepted. If you post a video score, then please note the score obtained in the video-- as this makes it easier for me to keep track of all the scores.
Have fun playing "Clowns/Brickyard" and, if you can manage it, enjoy the near-meditative pace offered by "Brick 'N The Wall". Enjoy your Bally Arcade!
Edited by ballyalley, Tue Apr 5, 2016 5:33 PM.