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7800 HSC Season 8 - Double Game 12 - 13 Failsafe / Kung Fu Master


JacobZu7zu7

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Atari 7800 HSC Season 8 Games 12 -13

Failsafe

 

Game Information

Game Name: Failsafe
Released by: Robert DeCrescenzo
7800 HSC High Score:
Settings: INTERMEDIATE
Manual:

 

 

Kung-Fu Master

 

 

 

Game Information

Game Name: Kung-Fu Master
Released by: Absolute Entertainment, Inc.

7800 HSC High Score: 213,780 atomickneedrop

Settings: DEFAULT
Manual: http://atariage.com/...wareLabelID=698

ALL NEW SCORES MUST BE POSTED HERE, NO OLD SCORES ALLOWED

 

 

 

Set a 7800 HSC record for [+1] bonus point. Break a previous record for [+2]

 

 

 

 

 

Contest Ends

SUNDAY - MAY 1ST 10:00PM EASTERN TIME

 

 

 

 

Failsafe (High Scores)

 

1. 222,750 LidLikesIntellvision

2. 51,000 oyamafamily

3. 44,200 NIKON

4. 13,000 toiletunes

 

 

 

 

 

 

 

Kung Fu Master (High Scores)

 

1. 87,180 toiletunes

2. 86,420 LidLikesIntellivision

3. 69,440 Atarifever

2. 30,580 NIKON

3. 30,260 oyamafamily

 

 

 

 

 

Rankings

 

 

 

[ ] = Points
( ) = Rounds Played
GREEN = Games Won
GOLD = Seasons Won

kungfuma.a78

FAILSAFE.A78

Edited by JacobZu7zu7
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what are the default settings for failsafe?

INTERMEDIATE skill. Default difficulty, which is usually INTERMEDIATE, always prevails as part of 7800 HSC Rules when the settings are not specified.

Unless otherwise noted by Jacob (who has the final word), set both Difficulty Switches to B / Novice / Left position.

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INTERMEDIATE skill. Default difficulty, which is usually INTERMEDIATE, always prevails as part of 7800 HSC Rules when the settings are not specified.

Unless otherwise noted by Jacob (who has the final word), set both Difficulty Switches to B / Novice / Left position.

 

Correct Default setting for both.

 

Looking for Failsafe emulator ROM now.

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Kung Fu Master is one of those 7800 games where I feel literally ANY extra QA time could have made the game WAY, WAY better. Just getting rid of the fact that the knife throwers can almost insta-kill you if they approach from behinduld make it 100% better. Also, there has to have been a simple way to make the "zombies" (that's what I call them anyway) ore reliably escapable. I don't understand what the difference is the times I can break away and the ones I can't. Literally a few more days where the programmer(s) tossed it around the office and made small changes could have made this game one of the best in the 7800 library. Instead, it's pretty painfully frustrating.

 

 

Also, anyone find any successful ways to approach the club swinging and giant bosses other than hoping you can brute force them?

post-5952-0-29452800-1461972853_thumb.jpg

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  • 1 month later...

Rankings Thru Game 11 KC Munchkin

 

1. Oyamafamily 143

2. Toiletunes 99

3. NIKON 72

4. Lid 64

5. S.BAZ 62

6. Roadrunner 57

7. Darthkur 52

8. Mord 44

9. Nosweargamer 40

10. Atomickneedrop 29

11. Gorfy 26

12. jblenkle 25

13. Mister-VCS 17

13. Classicgamer27330 17

15. Retrogamer81081 15

16. BydoEmpire 12

17. Patbb 10

18. Dauber 1

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