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Never ending discussion about F18A (was Formula 18A/9918A development)


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#51 OLD CS1 OFFLINE  

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Posted Sun Sep 11, 2016 8:50 PM

 

Even the ZX Spectrum had a version of Outrun.

 

This actually makes me sad.



#52 Asmusr ONLINE  

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Posted Mon Sep 12, 2016 11:06 AM

In the latest version (see video above) I have moved the project from disk to a 256K cart. The extra space allows me to store a road with a better perspective because I have more room for colors, and it also allows enough free space on both sides of the road so it doesn't wrap around when you take a sharp turn. The road image now takes up a full 128K: one 8K ROM bank for each row of 8 pixels x 2 because there are two different sets of colors (for the stripes). The code is residing in the other 128K ROM, but only a small fraction is actually used. There's a lot of redundancy, and a SAMS version would definitely be an option.

 

Other improvements include a smaller car (2 sprites instead of 8 ), the signs at the side of the road, and a bit of sound.

 

LASooner: The track is stored as segments, each with a certain curvature, like a toy race track. The current track consists of 20 segments, each taking up 2 bytes. I need to make a tool for drawing the road in 2D in order to see what it actually looks like.

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#53 --- Ω --- OFFLINE  

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Posted Mon Sep 12, 2016 9:41 PM

Looking good! gallery_35324_1027_25690.gif



#54 Asmusr ONLINE  

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Posted Mon Sep 12, 2016 10:27 PM

The cart image currently only has a header in bank 0, which is why it doesn't work in Classic99, I guess. I will post a fixed version later.



#55 jedimatt42 OFFLINE  

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Posted Mon Sep 12, 2016 10:45 PM

The cart image currently only has a header in bank 0, which is why it doesn't work in Classic99, I guess. I will post a fixed version later.


I just spent the time running in classic99... after loading... open the debugger, enter C6000=00 and answer NO to overriding the rom.. and it will bank switch...

---
And, uh..., Awesome! It is still Formula 1 season you know :)

-M@

#56 Tursi OFFLINE  

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Posted Tue Sep 13, 2016 12:40 AM

Asmusr, on 12 Sept 2016 - 9:27 PM, said:

The cart image currently only has a header in bank 0, which is why it doesn't work in Classic99, I guess. I will post a fixed version later.

 

Remember that unless your cart has a reset circuit, you can't guarantee the startup bank. :)



#57 Ksarul OFFLINE  

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Posted Tue Sep 13, 2016 5:53 AM

There is a variant of the 512K board that will now guarantee a start in Bank 0 (the ones Marc used for his games). I will have some more of these soon. . .and software-wise, they are 378 work-alike.



#58 Tursi OFFLINE  

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Posted Tue Sep 13, 2016 7:19 AM

I remember some discussion of that -- does it reset back to bank 0 on a warm boot? (Fctn-=)? Or is it only a powerup guarantee?



#59 Asmusr ONLINE  

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Posted Tue Sep 13, 2016 8:52 AM

This one has headers in all banks.

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#60 Ksarul OFFLINE  

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Posted Tue Sep 13, 2016 6:33 PM

Warm boot will reset it too. . .



#61 --- Ω --- OFFLINE  

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Posted Tue Sep 13, 2016 6:34 PM

This one has headers in all banks.

 

Thanks for two reasons.

(1) Giving me something fun to do.

(2) Giving my burner something to do.  The poor thing has been sitting there patiently waiting to be used.



#62 Imperious OFFLINE  

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Posted Fri Sep 16, 2016 9:25 PM

The car looks really good now, it's the right size too.



#63 --- Ω --- OFFLINE  

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Posted Sat Sep 17, 2016 2:49 PM

I got a chance to test this out on R.I. today.  I like what I see so far! 

This thing has the potential to be your best yet Rasmus!  

 

 

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#64 Asmusr ONLINE  

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Posted Mon Sep 19, 2016 2:05 PM

Here's a new version with some other cars, just race fast enough and you should catch them. Still no collision detection.

 

I need to look into improving the steering of the car...

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#65 --- Ω --- OFFLINE  

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Posted Tue Sep 27, 2016 9:22 PM

Here's a new version with some other cars, just race fast enough and you should catch them. Still no collision detection.

 

I need to look into improving the steering of the car...

 

I turned this into a 512K image so I could use it in one of my cartridges... I was kind of glad collision detection was not active yet... because I was hitting cars right and left.  This looks like it's going to be harder than Pole Position.



#66 Asmusr ONLINE  

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Posted Tue Sep 27, 2016 11:01 PM

 

I turned this into a 512K image so I could use it in one of my cartridges... I was kind of glad collision detection was not active yet... because I was hitting cars right and left.  This looks like it's going to be harder than Pole Position.

 

Your new avatar is really annoying, I keep thinking there's something wrong with my internet connection.  :)



#67 RickyDean OFFLINE  

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Posted Wed Sep 28, 2016 6:51 AM

 

Your new avatar is really annoying, I keep thinking there's something wrong with my internet connection.  :)

He's just saying that he's continually in motion?? :)



#68 mizapf OFFLINE  

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Posted Wed Sep 28, 2016 7:11 AM

He's just saying that he's continually in motion?? :)

 

No, it says, hang on, things are going to be better in a minute.



#69 InsaneMultitasker OFFLINE  

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Posted Wed Sep 28, 2016 8:34 AM

I kept thinking the same thing.  I eventually felt so distracted that I had to add a specific filter to AdBlock for the picture  ;)    (Sorry, Omega!)



#70 --- Ω --- OFFLINE  

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Posted Wed Sep 28, 2016 8:49 AM

 

Your new avatar is really annoying, I keep thinking there's something wrong with my internet connection.  :)

 

I kept thinking the same thing.  I eventually felt so distracted that I had to add a specific filter to AdBlock for the picture  ;)    (Sorry, Omega!)

 

Okay guys, It's been changed.



#71 Sinphaltimus OFFLINE  

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Posted Wed Sep 28, 2016 9:40 AM

 
 
Okay guys, It's been changed.


Nooooo! You caved!

#72 RickyDean OFFLINE  

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Posted Wed Sep 28, 2016 10:01 AM

Nooooo! You caved!

The power of the people!!!!



#73 OLD CS1 OFFLINE  

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Posted Wed Sep 28, 2016 3:30 PM

The power of the people!!!!

 

The Hecklers' Veto? ;)



#74 RickyDean OFFLINE  

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Posted Thu Sep 29, 2016 5:53 AM

Aw...Shucks, just call me Heckle or Jekyll :P .



#75 Kurt_Woloch OFFLINE  

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Posted Tue Oct 18, 2016 12:05 PM

Wellll... may I point you at the following two threads, since I did try something in this genre as well some years ago... but I didn't go as far as writing it completely in Assembler:

 

http://atariage.com/...225-ssgc-racer/(Original XB version)

 

http://atariage.com/...b-compiler-v21/(compiled version)

 

It's a very overlooked genre on the 4A, sadly.






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