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Sharp PC-7000 added to my collection - Intel 8086


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So normally I'm not into buying old pc stuff, but I couldn't resist this bargain.

It was offered as NOT WORKING, so the price was low.

After picking it up and arriving at home, I took a look at it and the first thing I noticed was the HD floppy in drive B (the drives are DD, so that won't work and even if the HD floppy is formatted as DD, it's unreliable as sh*t)

 

The other floppy (the dos boot floppy) didn't have any label on it so I couldn't tell if it was a hd or dd floppy.
I decided to just make a new boot floppy on a known good dd flop I had, but I had to find a way to get the drives from the sharp working in an old desktop pc.

I managed to do that and make a new floppy and the sharp booted that nicely.

But then a new problem came to light....the thing was unstable, crashed randomly and gave all kinds of errors.

So more troubleshooting !!

Last night I tested the DRAM (4464 = 64x4) and found 5 bad chips.

The sharp is playing along nicely now, but with less ram.
I am gonna replace the bad ram chips sooner or later so the ram is maxed out again.

 

Almost 31 years of age, but the sharp pc-7000 is still up and running!

Intel 8086 POWERRRRRRRRRRR!!!

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Well be honest cat....

 

Looking at these gaming-wise compared to the other things around in that day (commodore 64 and atari 8bit) these things sucked!!

 

C64 had:

SID-chip with 3 voices

16 Colors on screen

Redefinable Characterset

Sprites

Raster Interrupts

Video Paging

 

Atari 8-bit had:

Pokey chip with 4 audio channels

up to 256 colors on screen

Sprites

Raster Interrupts

Video Paging

 

IBM PC had

1 Channel Beeper (PC Speaker)

4 Colors (and they were butt ugly :P )

fixed charset in CGA controller

No Sprites

No Raster Interrupts

no video paging

 

So technically the IBM (compatible) pc didn't stand a chance.

In my honest opinion, looking at a game that goes back to my childhood.... Gremlins by Atari.
I grew up playing the C64 version very often.... I loved that game and I loved the tune coming out of the SID.

 

A few years ago I finally got to play it on my Atari 800XL, and I must say it's pretty good, but the music coming out of the Pokey isn't as good to the ear compared to the SID version.

Graphics were comparable to the commodore version and gameplay is likewise.

 

The PC version is like the same game, but feels sluggish, looks aweful and the sound (1 channel beeper....remember).....MEH :P

 

Same goes for Boudlerdash.

The C64, Atari, Colecovision are good.

The music almost sounds identical on all platforms.

The PC version......the titlescreen music coming out of that beeper is EAR RAPING!! :P , The 4 color bright blue white and pink....MEH! :P but the gameplay is ok.

 

I think you get my point ;)

The above statement is the main reason the PC didn't get much love until EGA and VGA came into play.

 

The 80888MOPH demo they released last year does some really cool tricks to break with these thoughts, but isn't even compatible with all CGA controllers and some controllers even loose sync at certain points in the demo.

 

But even though I am totally flaming the IBM-XT (and clones), I love this sharp and I just had to buy it (considering the price I got it for and the fact that 9 out of 10 times when I buy some broken stuff I can fix it :P )

Edited by 19rsn007
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well lets not forget gaming is not the only thing a computer can do, commie's and atari's dont do 80 column text, they dont have 16 bit cpu's, commies especially are hard to add ram to, hard to add hard drives to, and they dont network well

 

it was somewhat common to take a PC even as early as the original 5051, string some dumb terminals off it and run an entire office off of it, and those people couldnt care less how it ran pac-man

 

its two totally different markets, atari's and commies were consoles you could do occasional work on, pc's and apples were just the opposite

 

nice box btw

Edited by Osgeld
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Well be honest cat....

 

I think you get my point ;)

 

I totally get it... and yet...

If we all wanted the best, we'd all want a C64 or an Atari 8 bits, yet there is much love for the ZX Spectrum, the "BASIC machines" like the Laser 128, Oric Atmis, the MO5 in France, etc...

 

I feel like that lack of love for the IBM XT is kinda akin to the dislike of the Playstation up until recently, because "it killed the gaming" or some BS. And I think it's unfair.

I'm not aiming those at you precisely, just more in general.

It's as if gaming on DOS simply didn't existed or was worthless before the VGA and Sound Blaster era.

Which isn't true, and is a bit unfair. I mean, it's 2016, it's about time to bury the war axe. Atari and Commodore are long goners, and even IBM is really mostly a relic of the past that live on their client fidelity more than anything.

What was last IBM contribution to the PC standard? The PS/2?

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Good point OS!

 

pc's were mostly business machine back in the day.

A C64 could do 80 colums (both in soft and with hardware add-on btw) the Atari could do 80 columns with the XEP80.

 

@Cat

when it comes to gaming, I don't think any system killed the gaming!

Users kill things, not systems..... IMHO

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Yep of course, but ask more die-hard Sega fan what caused Sega's demise and you'll get "It's all evul Sony and their Playsattion that killed gaming and make noobs goig nto console and killing Sega's fabulous arcade blahblahblah". and while it's not that hot in the computer gaming, in between the Amstrad versus C64 or Vs Spectrum, and the ST versus Amiga war, I often catch some glimpse of hate for the PC that ended Amiga.

But whatever.

If you get interested more into CGA games with that machine, then it's all good and fair.

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Sega killed themselves with the 32X and Saturn. The GD-ROM ease of copy probably didn't helped, but as the CEO of Sega Europe stated "we simply didn't had enough money to promote the Dreamcast".

 

Anyway, Just mean to say that it's nice to see the XT receiving some attention.

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Looking at these gaming-wise compared to the other things around in that day (commodore 64 and atari 8bit) these things sucked!!

 

C64 had:

SID-chip with 3 voices

16 Colors on screen

Redefinable Characterset

Sprites

Raster Interrupts

Video Paging

 

Atari 8-bit had:

Pokey chip with 4 audio channels

up to 256 colors on screen

Sprites

Raster Interrupts

Video Paging

 

IBM PC had

1 Channel Beeper (PC Speaker)

4 Colors (and they were butt ugly :P )

fixed charset in CGA controller

No Sprites

No Raster Interrupts

no video paging

 

And today the PC comes with thousands of voices, millions of sprites, and billions of colors!!!!!!!

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I believe the success of the PC came from several things:

 

1- Professional advertising. Not happy campy game stuff.

2- Extra high quality build, all metal and minimal high-impact plastics.

3- Solid, stable, open architecture.

4- Backed by a solid company with heritage and history.

 

It's a shame that millions of IBM 51xx systems (and their successors) were recycled for want of the shit they sell today. I can see my Apple 2 material, and my 486 & Pentium III machines lasting for another 50 years. But anything purchased today - lucky to get 3 years!

 

Take a look at the advertisements to see what I mean!

http://www.oldcomputers.net/ibm5150.html

ftp://ftp.oldskool.org/pub/ibm5150.net/

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I dunno about your P3, commodity PC's made out of tinfoil and luck were already in full force, and most P3 machines had really chinsey motherboards which suffered from bad caps, the ones that survive are either on their last leg, or a fluke of someone picking quality components

Edited by Osgeld
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I do.. Because I assembled it myself from respectable parts. I recapped the motherboard preemptively and collected a few key spare items for the future. I should replace the dvd drive which is a chintzy hand me down from 2 prior machines, however. It's the only tinfoil component in there.

 

We shall see!

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