Heya Lillapojkenpåön!! We're featuring your game Railslider LIVE on Wednesday's ZeroPage Homebrew stream on Twitch at 6PM PT/9PM ET, hope you can tune in! :-)
Great!! PERFECT!! The one day I didn't check the bB part of the forum
Haha so funny to see you trying to figure it out
especially when you got mad at Aerlan for shooting the big orange missile when you where trying to capture it, THAT IS how you capture it he got an extra life there, you get 100 points per life after killing the boss who shows up every time the ten-thousand digit rolls over, the speed of the robots, their missiles and the railslider speeds up very slightly every 100 points.
Big green missile = power-up weapon (alot easier to hit the missiles with).
Big blinking missile = one extra megablast (executed with the P0 button if you have one or more).
Pausing with P1 button shows how many lives and megablast you have.
The pink missile is the boss making his presence known, it just forces you to the side and adds some difficulty.
The S thing during the boss is currently the way to slow the gamespeed down again, there's three during every bossfight.
I tried the game on real hardware after uploading and found a pfscorecolor bug and realised it was alot harder with the edladdin then with keyboard and I couldn't even get to the first boss and wavechange, so I made a temporary rom for my trusty tester that enables the power-up weapon at all time, I should have sent you that instead.
The music is just a placeholder.
The matching color on the spinning thing and the horizontal missile is because they are P1 and M1 and M1 takes on the color of P1 when they are on the same lines.
The explosion animation is not from frantic but it is part of a firework animation I found in the intellivision section by someone who encouraged people to use it. and that I plan to give credit to if this ever gets finished.
The gameplay demo is completely random so not a good teacher, and that score is not saved as highscore.
I haven't finetuned the gameplay at all, but thanks for trying it atleast! Now I know it overcycles on a NTSC console