Jump to content

Photo

New game released: Pentagram


17 replies to this topic

#1 mariuszw OFFLINE  

mariuszw

    Chopper Commander

  • 134 posts

Posted Sun May 1, 2016 2:20 PM

Here is release version of Pentagram.

 

Game is ported from ZX Spectrum. For those interested in details of development, see following thread: http://atariage.com/...-wip-pentagram/.

 

Release version features some great tunes from Miker, and PMG overlays together with great loading screen from Jose.

 

For those finding game little bit too difficult (me included) I created good old-fashioned trainer. Press T on title screen to access this trainer. You may choose to have unlimited lives, invincibility (so creatures and obstacles don't kill you when touched) and disable extra monsters (game spawns up to two monsters in almost every room after some while). Additionally, an option to enable frame skipping is also available on trainer screen - turn it on if you prefer smooth control of Sabreman over smooth animation.

 

Game requires 64KB of RAM to run. Game is NTSC-aware and applies proper timing for music routines, so it should work correctly NTSC Ataris. Game is also compatible with 65816 CPU upgrades and synchronizes gameplay correctly. Testing on Altirra reveals that 3,58MHz 65816 is able to run game without slowdowns. However, sound effects do not play correctly with faster CPU.

 

I also releasing game source code with all assets (music by Miker and graphics files by Jose). Please read readme.txt for information about various files and instructions how to build the game.

 

pentagram_01.png pentagram_02.png pentagram_03.png pentagram_05.png pentagram_06.png pentagram_10.png pentagram_11.png pentagram_12.png pentagram_06.png pentagram_15.png pentagram_16.png pentagram_08.png

 

Enjoy new game ;)

Attached Thumbnails

  • pentagram_13.png

Attached Files



#2 Philsan ONLINE  

Philsan

    River Patroller

  • 3,365 posts
  • New Orleans Saints Super Bowl XLIV Champions
  • Location:Switzerland

Posted Sun May 1, 2016 3:04 PM

Thank you very much!



#3 Poison OFFLINE  

Poison

    Moonsweeper

  • 293 posts
  • Location:Czech Republic

Posted Mon May 2, 2016 1:34 AM

Nice! I like these game style:)



#4 AlegisDownport OFFLINE  

AlegisDownport

    Space Invader

  • 19 posts
  • 130XE powered at last! :o)
  • Location:United Kingdom

Posted Mon May 2, 2016 1:39 AM

Thank you! I remember the original ZX Spectrum version when it came out, this A8 version looks stunning!

#5 Bunsen OFFLINE  

Bunsen

    Dragonstomper

  • 846 posts
  • Location:Dithmarschen/ Germany

Posted Mon May 2, 2016 1:47 AM

Thank you! :)



#6 Mclaneinc OFFLINE  

Mclaneinc

    River Patroller

  • 4,938 posts
  • Location:Northolt, UK

Posted Mon May 2, 2016 2:53 AM

Another thank you...Brilliant work...



#7 Tezz OFFLINE  

Tezz

    River Patroller

  • 2,260 posts
  • Location:Manchester, England

Posted Mon May 2, 2016 4:12 AM

Excellent Mariusz, it's great to see the final version. There's only a few Ultimate classics absent on the A8 now :)


Edited by Tezz, Mon May 2, 2016 5:10 AM.


#8 CyranoJ OFFLINE  

CyranoJ

    River Patroller

  • 4,712 posts
  • RAPTOR in LOCAL
  • Location:Adelaide, SA

Posted Mon May 2, 2016 5:23 AM

These are amazing (This, Manic Miner, and all the others).  I know how much work goes into ports!  Keep these going, I'd have killed for these games 30 years ago!


Edited by CyranoJ, Mon May 2, 2016 5:23 AM.


#9 www.atarimania.com OFFLINE  

www.atarimania.com

    Stargunner

  • 1,648 posts

Posted Mon May 2, 2016 11:21 AM

Really fantastic, thanks a million!

 

--

Atari Frog

http://www.atarimania.com



#10 Clint Thompson OFFLINE  

Clint Thompson

    River Patroller

  • 4,104 posts
  • Kiss Reality Goodbye.
  • Location:Indianapolis, Indiana

Posted Mon May 2, 2016 11:30 AM

Love it, thanks for posting this! =D



#11 tjlazer OFFLINE  

tjlazer

    Stargunner

  • 1,795 posts
  • Retro Atari Addict
  • Location:Historic South Tacoma, WA USA

Posted Mon May 2, 2016 7:30 PM

Excellent!



#12 Beetle OFFLINE  

Beetle

    Dragonstomper

  • 513 posts
  • Atarian at 8, 16, 32 and 64 Bits
  • Location:north west in Germany

Posted Tue May 3, 2016 5:49 AM

But it's really hard to play. Thanks for adding the trainer! 


Edited by Beetle, Tue May 3, 2016 5:49 AM.


#13 IndieRetroNews OFFLINE  

IndieRetroNews

    Space Invader

  • 16 posts

Posted Tue May 3, 2016 9:19 AM

featured :)

http://www.indieretr...final-port.html



#14 mariuszw OFFLINE  

mariuszw

    Chopper Commander

  • Topic Starter
  • 134 posts

Posted Tue May 3, 2016 12:25 PM

Thanks for everyone for all nice comments, and thanks for IndieRetroNews for posting news ;-)



#15 matosimi OFFLINE  

matosimi

    Moonsweeper

  • 323 posts
  • Location:Slovakia - Bratislava http://matosimi.atari.org

Posted Wed May 4, 2016 2:13 AM

respect



#16 djmat56 OFFLINE  

djmat56

    Chopper Commander

  • 104 posts

Posted Thu May 5, 2016 6:08 AM

As per my Manic Miner artwork I decided to try one for this game. Now I'm no artist or photoshop expert so its a little rough around the edges so please be kind!

 

20160505_130320.jpg

 

 



#17 playsoft OFFLINE  

playsoft

    Moonsweeper

  • 343 posts
  • Location:UK

Posted Fri May 6, 2016 1:39 PM

Excellent work. I remember seeing this and other isometric games back in the day and wishing for an A8 version... now there finally is!



#18 JohnBlbec OFFLINE  

JohnBlbec

    Combat Commando

  • 6 posts

Posted Mon May 16, 2016 4:29 AM

thank you very much, @mariuszw






0 user(s) are browsing this forum

0 members, 0 guests, 0 anonymous users