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New game released: Pentagram

17 replies to this topic

#1 mariuszw ONLINE  


    Chopper Commander

  • 157 posts

Posted Sun May 1, 2016 2:20 PM

Here is release version of Pentagram.


Game is ported from ZX Spectrum. For those interested in details of development, see following thread: http://atariage.com/...-wip-pentagram/.


Release version features some great tunes from Miker, and PMG overlays together with great loading screen from Jose.


For those finding game little bit too difficult (me included) I created good old-fashioned trainer. Press T on title screen to access this trainer. You may choose to have unlimited lives, invincibility (so creatures and obstacles don't kill you when touched) and disable extra monsters (game spawns up to two monsters in almost every room after some while). Additionally, an option to enable frame skipping is also available on trainer screen - turn it on if you prefer smooth control of Sabreman over smooth animation.


Game requires 64KB of RAM to run. Game is NTSC-aware and applies proper timing for music routines, so it should work correctly NTSC Ataris. Game is also compatible with 65816 CPU upgrades and synchronizes gameplay correctly. Testing on Altirra reveals that 3,58MHz 65816 is able to run game without slowdowns. However, sound effects do not play correctly with faster CPU.


I also releasing game source code with all assets (music by Miker and graphics files by Jose). Please read readme.txt for information about various files and instructions how to build the game.


pentagram_01.png pentagram_02.png pentagram_03.png pentagram_05.png pentagram_06.png pentagram_10.png pentagram_11.png pentagram_12.png pentagram_06.png pentagram_15.png pentagram_16.png pentagram_08.png


Enjoy new game ;)

Attached Thumbnails

  • pentagram_13.png

Attached Files

#2 Philsan ONLINE  


    River Patroller

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Posted Sun May 1, 2016 3:04 PM

Thank you very much!

#3 Poison OFFLINE  



  • 321 posts
  • Location:Czech Republic

Posted Mon May 2, 2016 1:34 AM

Nice! I like these game style:)

#4 AlegisDownport OFFLINE  


    Space Invader

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  • 130XE powered at last! :o)
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Posted Mon May 2, 2016 1:39 AM

Thank you! I remember the original ZX Spectrum version when it came out, this A8 version looks stunning!

#5 Bunsen OFFLINE  



  • 861 posts
  • Location:Dithmarschen/ Germany

Posted Mon May 2, 2016 1:47 AM

Thank you! :)

#6 Mclaneinc OFFLINE  



  • 5,550 posts
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Posted Mon May 2, 2016 2:53 AM

Another thank you...Brilliant work...

#7 Tezz OFFLINE  


    River Patroller

  • 2,358 posts
  • Location:Manchester, England

Posted Mon May 2, 2016 4:12 AM

Excellent Mariusz, it's great to see the final version. There's only a few Ultimate classics absent on the A8 now :)

Edited by Tezz, Mon May 2, 2016 5:10 AM.

#8 CyranoJ OFFLINE  



  • 5,197 posts
  • Location:Adelaide, SA

Posted Mon May 2, 2016 5:23 AM

These are amazing (This, Manic Miner, and all the others).  I know how much work goes into ports!  Keep these going, I'd have killed for these games 30 years ago!

Edited by CyranoJ, Mon May 2, 2016 5:23 AM.

#9 www.atarimania.com OFFLINE  



  • 1,723 posts

Posted Mon May 2, 2016 11:21 AM

Really fantastic, thanks a million!



Atari Frog


#10 Clint Thompson OFFLINE  

Clint Thompson

    River Patroller

  • 4,293 posts
  • Kiss Reality Goodbye.
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Posted Mon May 2, 2016 11:30 AM

Love it, thanks for posting this! =D

#11 tjlazer OFFLINE  



  • 1,961 posts
  • Retro Atari Addict
  • Location:Historic South Tacoma, WA USA

Posted Mon May 2, 2016 7:30 PM


#12 Beetle OFFLINE  



  • 513 posts
  • Atarian at 8, 16, 32 and 64 Bits
  • Location:north west in Germany

Posted Tue May 3, 2016 5:49 AM

But it's really hard to play. Thanks for adding the trainer! 

Edited by Beetle, Tue May 3, 2016 5:49 AM.

#13 IndieRetroNews OFFLINE  


    Space Invader

  • 16 posts

Posted Tue May 3, 2016 9:19 AM

featured :)


#14 mariuszw ONLINE  


    Chopper Commander

  • Topic Starter
  • 157 posts

Posted Tue May 3, 2016 12:25 PM

Thanks for everyone for all nice comments, and thanks for IndieRetroNews for posting news ;-)

#15 matosimi OFFLINE  



  • 327 posts
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Posted Wed May 4, 2016 2:13 AM


#16 djmat56 OFFLINE  


    Chopper Commander

  • 106 posts

Posted Thu May 5, 2016 6:08 AM

As per my Manic Miner artwork I decided to try one for this game. Now I'm no artist or photoshop expert so its a little rough around the edges so please be kind!





#17 playsoft OFFLINE  



  • 347 posts
  • Location:UK

Posted Fri May 6, 2016 1:39 PM

Excellent work. I remember seeing this and other isometric games back in the day and wishing for an A8 version... now there finally is!

#18 JohnBlbec OFFLINE  


    Combat Commando

  • 7 posts

Posted Mon May 16, 2016 4:29 AM

thank you very much, @mariuszw

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