I'm getting close to finished with my first Atari homebrew game, Anguna (a de-make of my Gameboy Advance homebrew game of the same name) At this point, the code/engine is mostly finished, and I'm working on cleaning up bugs, tweaking balance, and finishing world content (the world is about half-done). I'd love to get some feedback from folks at this point about it.
Anguna is a zelda-like action-adventure game. You start in a dungeon with nothing but a sword, but as the game progresses, you find other items (bow and arrow, lantern, boots of water walk, dynamite, etc) as well as attack and defense powerups, and can increase your health by gaining levels fighting enemies. Anguna uses a password system and optionally the SaveKey to save your progress (I'm still awaiting an official save slot for the savekey, so it's using scratch space right now). The game uses the 16K F6 bankswitching scheme.
anguna_2016_05_03.bin 16KB 217 downloads
Some important bits of advice while playing:
- You can toggle the subscreen using the color/BW switch
- To use the bow and arrows (after you find them), press and hold the joystick button
- Secret doors can sometimes be opened by killing all enemies in a room, or by walking through apparently solid walls
- Only half of the world has been created so far. There's currently no way to cross the river, or to get the armor powerup that sits in the middle of the lake. There will be 3 more dungeons, more powerups, etc.
- You lose your experience when you die, but keep any level-ups that you gained.
I'd love your feedback. Some specific questions are:
- How is the difficulty level?
- Are the colors/text ok on your Atari/TV?
- Is the Color/BW Switch too hard to use for the subscreen?
- Did you experience any show-stopping bugs?
- Were there any aspects that detracted from the fun?
If you're interested, here's the world map so far, spoilered so it doesn't give anything away.
Edited by gauauu, Tue May 3, 2016 8:28 PM.