Eduardo, understand me: making replica of MSX/SG-1000 games is not the same as doing enhanced versions of arcade games. First, the DK arcade seems great and a good launch title, but it is always not finished and, before, there is too much of MSX conversions. Sorry, but games like warp&warp using the SGM is a non sense for me: why such a game (it is a good game, ok) cannot be made on CV without SGM? In which terms, its realization impossible to do without SGM?
And seeing these types of games commercialized before real enhanced versions of arcade games announced, is not a good thing and give the impression that business is prior to anything.
I just hope to have wrong in the next months/years!
But, for now, with this incredible amount of SGM releases (you are not the only one, Collectorvision and TeamPixelBoy do the same, but they maintain CV "standard" editions and, sometimes, some homebrew original creations too), the CV scene has lost a big part of its initial interest for me.
I think you are missing some points...
Let me explain a few things, first of all I dont know if you are a programmer but if you are not (like me) I can tell you that porting a arcade game takes muuuuuuch more effort and time than a MSX game, for example, the time Ed is making 1 arcade game he can make MANY msx ports, will it be the same thing? NO, we know the nostalgia appeal that an arcade port has, BUT, (you should know that it's me who takes care of the 2 emails Opcode has + my own) I receive every single week emails from people asking for this and that game, and to everyone's surprise, it's NOT only arcade that they ask for! Yeah, I know, it's a shock...! It only means that people want GAMES for their beloved ColecoVision, they not NECESSARILY want ONLY arcade ports.
Second, Ed created the Super Game Module in 2012 and everybody said that it was a big bad idea, he released the SGM anyway and guess what, when people saw the power that it has they were "OMG I NEED IT!". The result is more than 700 SGM delivered, 3 runs, coming to a 4th, with a new model that people also got crazy about, AND more than 350 names on the waiting list for the SUPER GAME MODULE PRO. So, yeah, after all that I dont think the SGM was a bad idea after all.... adding that it does exactly what it promises in the box, not more than that.
Last and not least, complementing the first topic, let me explain one more thing, a "behind the scenes" thing, The Opcode today is Ed + me, I'm a graphic designer so I know nothing about programming for video games and I also know nothing about electronics, so he is the only one that can do ALL about this two parts. I think everybody knows that Ed was the guy behind most of the SGM releases until today, and it takes TIME to make. On January/2016 I joined Opcode and we revived it, since this day HE DIDN'T STOP until the last week of December.
Ed is the only programmer that Opcode has. From January until today he has made games for CollectorVision + Opcode + SCART SGM modifications + all the SGM PRO project + many other stuffs, besides programming Penguin Adventure, Gradius with lots of improvements (have u played it? It's f** awesome with all modifications he made!), Warp&Warp, Bosconian, Tank Battalion, and many more games that he already started! (All this in 1 year!). Honestly, I dont think ANYBODY could do better or more than he did. And I'm not telling as his wife, but how the only person that really see all the struggle behind the scenes! If he had made only arcade ports or original games we would'n be able to deliver half of it, and I would receive even more messages asking for games people have played in other platforms when they were kids..
And about Warp&Warp, what would be the point having +700 modules in the houses all over the world and do not make your games to work with it?
Hope you understand that it's not about the money, it's about all the messages we receive by email/FB page, twitter, etc, of people asking us to make the games that they used to play when they were kids and would love to see it been released by our hands. (quoting a guy that message us a few time ago). That's the purpose of Opcode.
Edited by GraziGamer, Tue Jan 24, 2017 1:36 PM.