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🖥 FlashROM 99 & FinalGROM 99 - Repository -- (04/08/2019)

FlashROM99 TI-99/4A BIN

1176 replies to this topic

#1101 Asmusr OFFLINE  

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Posted Fri Jan 11, 2019 10:30 AM

Pyjamarama appears to be in a stable state:

http://atariage.com/...-2#entry4186778



#1102 toscar OFFLINE  

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Posted Mon Jan 14, 2019 2:47 AM

Hi All,

 

Are any of these files compatible with the GramKracker or PGram?

 

Thanks,

Jeff



#1103 arcadeshopper OFFLINE  

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Posted Mon Jan 14, 2019 11:01 AM

Hi All,
 
Are any of these files compatible with the GramKracker or PGram?
 
Thanks,
Jeff

All of them are pc binaries. I've considered making a gk library for those that fit

Sent from my LG-H872 using Tapatalk

#1104 twoodland OFFLINE  

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Posted Wed Jan 16, 2019 3:45 PM

TUTANKHAM

FinalGROM 99 Version --- ( Do not rename the files )

 

Help!  What am I doing wrong?  I created a directory called "TUT", then extracted and copied the two files "TUTANKHC.bin" and "TUTANKHG.bin" to it (I did not rename the files).  When I select it from the FG99 menu listed as "PARKER BROTHERS' GAM", I get "NUMBER OF PLAYERS?", when I select 1 or 2, I get gobbledygook.



#1105 blackbox OFFLINE  

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Posted Thu Jan 17, 2019 4:00 PM

Perfectly normal behaviour for this particular program, many people have this.

 

The game was unreleased, probably unfinished- and can be expected to cause problems.  

 

You could try unplugging your expansion memory (32k) to see if that helps (one person reported an improvement).   

 

Also try loading it from a newly turned on / newly booted system in case it is objecting to something in memory.  

Also try pressing both the buttons on the FG99 to clear things up as much as possible.

 

Not everything saved for the FG99 is perfect or finished.

 

Just in case- check the seating on your FG99 in the module slot, as that can cause weird graphics when a particular GROM is accessed (more likely to have problems with huge programs like this one) - and also try the FG99 GROM test routines.

 

regards

 

 

s



#1106 twoodland OFFLINE  

twoodland

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Posted Fri Jan 18, 2019 5:17 AM

Perfectly normal behaviour for this particular program, many people have this.

 

The game was unreleased, probably unfinished- and can be expected to cause problems.  

 

You could try unplugging your expansion memory (32k) to see if that helps (one person reported an improvement).   

 

Also try loading it from a newly turned on / newly booted system in case it is objecting to something in memory.  

Also try pressing both the buttons on the FG99 to clear things up as much as possible.

 

Not everything saved for the FG99 is perfect or finished.

 

Just in case- check the seating on your FG99 in the module slot, as that can cause weird graphics when a particular GROM is accessed (more likely to have problems with huge programs like this one) - and also try the FG99 GROM test routines.

 

regards

 

 

s

 

That was it!  I disconnected my speech synth w/32K and TIPI and BAM it loaded!  Thank you blackbox!!!



#1107 globeron OFFLINE  

globeron

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Posted Sun Jan 20, 2019 11:21 AM

Perfectly normal behaviour for this particular program, many people have this.

 

The game was unreleased, probably unfinished- and can be expected to cause problems.  

 

You could try unplugging your expansion memory (32k) to see if that helps (one person reported an improvement).   

 

Also try loading it from a newly turned on / newly booted system in case it is objecting to something in memory.  

Also try pressing both the buttons on the FG99 to clear things up as much as possible.

 

Not everything saved for the FG99 is perfect or finished.

 

Just in case- check the seating on your FG99 in the module slot, as that can cause weird graphics when a particular GROM is accessed (more likely to have problems with huge programs like this one) - and also try the FG99 GROM test routines.

 

regards

 

 

s

 

Same here  (it was also under the 32K directory on my FinalGrom and thought it req. the 32K), but without 32K it works (so no external devices are needed, like 32K expansions), then it works great



#1108 Ksarul ONLINE  

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Posted Mon Jan 21, 2019 7:44 PM

I've never seen it glitch when running it using an UberGROM. I just turn on the console and let it run (I usually leave the PEB off for cartridges that don't need it, but I've run it both ways). I'll do some testing with various weird bits of hardware attached to see if I can get it to scramble. . .



#1109 save2600 ONLINE  

save2600

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Posted Mon Jan 21, 2019 9:19 PM

Tutankham scrambles for me by the time I get to the second screen - on a system that has 32kb internally, so I can't disable it. Whole screen glitches, then it freezes.

#1110 --- Ω --- OFFLINE  

--- Ω ---

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Posted Mon Jan 21, 2019 9:26 PM

I've never seen it glitch when running it using an UberGROM. I just turn on the console and let it run (I usually leave the PEB off for cartridges that don't need it, but I've run it both ways). I'll do some testing with various weird bits of hardware attached to see if I can get it to scramble. . .

 

WHAT?  Tutankham runs without memory expansion?  :dunce:    I never tried it that way... I feel like such a schmuck!  I just tested it out and sure enough!  I'll be danged!

 

gallery_35324_1027_94122.jpg



#1111 arcadeshopper OFFLINE  

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Posted Thu Jan 24, 2019 2:15 PM

TI-REX 32k required 

Attached Files



#1112 twoodland OFFLINE  

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Posted Mon Jan 28, 2019 9:27 AM

SF30429 Scott, Foresman SMA Accounting Assistant for FG99

Attached File  SF30429.zip   4.04MB   7 downloads

#1113 twoodland OFFLINE  

twoodland

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Posted Mon Jan 28, 2019 9:44 AM

SF30428 Scott, Foresman SMA Activity Accountant for FG99

Attached File  SF30428.zip   2.78MB   13 downloads

Edited by twoodland, Mon Jan 28, 2019 9:44 AM.


#1114 twoodland OFFLINE  

twoodland

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Posted Mon Jan 28, 2019 10:36 AM

SF30420 Scott, Foresman SMA Attendance Recorder for FG99

Attached File  SF30420.zip   3.12MB   6 downloads

#1115 twoodland OFFLINE  

twoodland

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Posted Mon Jan 28, 2019 10:41 AM

SF30421 Scott, Foresman SMA Class Data Recorder for FG99

Attached File  SF30421.zip   1.6MB   7 downloads

#1116 twoodland OFFLINE  

twoodland

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Posted Mon Jan 28, 2019 10:45 AM

SF30448 Scott, Foresman SMA Course Manager for FG99

Attached File  SF30448.zip   4.15MB   8 downloads

#1117 twoodland OFFLINE  

twoodland

    Moonsweeper

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Posted Mon Jan 28, 2019 10:53 AM

SF30426 Scott, Foresman SMA Personnel Data Recorder/Payroll Assistant for FG99

Attached File  SF30426.zip   7.15MB   7 downloads

#1118 twoodland OFFLINE  

twoodland

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Posted Mon Jan 28, 2019 10:56 AM

SF30430 Scott, Foresman SMA Salary Planner for FG99

Attached File  SF30430.zip   2.2MB   7 downloads

#1119 twoodland OFFLINE  

twoodland

    Moonsweeper

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Posted Mon Jan 28, 2019 11:01 AM

SF30423 Scott, Foresman SMA School Mailer for FG99

Attached File  SF30423.zip   2.78MB   9 downloads

#1120 Ksarul ONLINE  

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Posted Mon Jan 28, 2019 11:21 AM

I should probably scan in the manuals for the SF School Management programs as some point, as I have an almost complete set of the cartridges that were released, in the original binders. . .



#1121 fabrice montupet OFFLINE  

fabrice montupet

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Posted Mon Jan 28, 2019 2:12 PM

 

Help!  What am I doing wrong?  I created a directory called "TUT", then extracted and copied the two files "TUTANKHC.bin" and "TUTANKHG.bin" to it (I did not rename the files).  When I select it from the FG99 menu listed as "PARKER BROTHERS' GAM", I get "NUMBER OF PLAYERS?", when I select 1 or 2, I get gobbledygook.

If you knew how I was happy (and relieved ) when, one day, I read that people got glitches on screen when they played this game! Do not get me wrong, I'm of course sad that this game has problems because it is really excellent (love it) . But, at the time, I didn't know about these problems and when during the developpment of the TIny-99/4A computer  I have tested this game and saw sometimes glitches on my screen, I thought that my computer got compatiblity issues.



#1122 save2600 ONLINE  

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Posted Mon Jan 28, 2019 4:43 PM

Attached File  tut.jpg   28.73KB   4 downloads     :love:
 
So... does Tutankham always crash after a while on expanded consoles? Can't easily disable the internal 32kb in one of my systems and don't want to have to drag out the black/silver system just to play this game. :lol: 
 
Spoiler


#1123 Tursi OFFLINE  

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Posted Tue Jan 29, 2019 5:09 PM

Maybe we can fix Tut... what are the symptoms of the crash? Does it just lock up or what?

I've got it in the debugger on Classic99 but I don't know what to watch for.

#1124 save2600 ONLINE  

save2600

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Posted Tue Jan 29, 2019 5:49 PM

Maybe we can fix Tut... what are the symptoms of the crash? Does it just lock up or what?I've got it in the debugger on Classic99 but I don't know what to watch for.


Second level... a couple of strange things can and usually do happen. What's ever more strange though as I just played it right now, is that I got to level 3 before dying! Started up a new game afterwards and as typically predictable, the game froze, screen turns black and a high pitched sound is made.

Tried to restart the game again and now a new symptom reared its ugly head. Took me several tries before the system would even boot with the cart inserted. All I kept getting was a black screen, the high pitched tone or two and maybe a faint line or two on the screen. Thought for a moment that my cartridge fried itself! But finally after several other tries, it and the machine finally came back to life. I did test other carts between all this and they all worked, so I know *something's* going on with the Tut cartridge or game program.

So before all this strangeness, what typically happens is before too long in level 2, the game would freeze. Then shortly after, the whole screen/graphics sort of just "melt" and looks like crap. Some goofy graphic corruption going on for sure. If I can replicate that, I'll be sure to post a pic.

#1125 Tursi OFFLINE  

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Posted Wed Jan 30, 2019 1:18 PM

Okay, I didn't see that one. But I did hit a question - after game over, how do you restart the game? ;)





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