I'll explain the hate for Space Giraffe…there's too much fsking sh*t going on the screen right in front of the action so you can't tell what the frak is going on!
I love the original arcade Tempest. I love Tempest 2000 and 3000 on the Jag and the Nuon. I love Keithen Hayenga's version of Tempest on the 5200 with the CX53 Trak-Ball controller. I love Tempest Xtreme. BUT I FSKING H8 THAT CROMDAMNED SPACE GIRAFFE!!! I may even hate it more than Xevious on the ST, and that's saying a lot. No….I got it. I hate it as much as the NES'ified port of Gyruss! Or Mat Mania Challenge on the 7800! Suffice to say, it's a hate so powerful it could pulverize Alderaan into fiery space dust.
Ya know, it looks a lot like Tempest, and it's by the T2K guy, but it really isn't Tempest.
Oh, I understand the mechanics. Still hate it.
I can respect it as an LSD simulation but not as an actual game. It's a good thing he went back to the mechanics that worked with TxK. Which reminds me, I gotta find a PSN TV dirt cheap so I can finally play it for myself.
You're certainly entitled to your opinion, and believe it or not, I'm really not trying to pick a fight, but I'm not certain you do fully understand ... your reaction reminds me of the Official Xbox Magazine reviewer who tried to play Space Giraffe like it was Tempest, and utterly failed to grasp the point, which are the risk-reward tactics you need to use to get a good score. See this discussion, "I don't know how Dan OXM did it." Dan was the one who gave the game a 2/10 score.
Has Minter lost it? People have written about the "Minter Curse" in which he picks a powerful but unpopular platform for all of his stuff. He definitely seems too stubborn to listen to anyone else about things that actually sell, or how to market or publicize his stuff. As I mentioned a few posts up, I was really disappointed in how he quit supporting mobile, as he had some neat ideas with Gridrunner, Llamatron, and Minotaur Rescue. His reasons for leaving are sound (one must eat!) but I wonder what could have happened if he had a suitable publisher to help with publicity. He seems to think that just putting up a web page is sufficient -- maybe word of mouth got it done in the old days. Does EDGE magazine still write about him all the time? The Vita was a weird platform choice, but typical Minter, and getting legally hounded by Atari had to be a setback. Tempest on Oculus Rift is going to be neat, but like Jaguar, Nuon, Vita/PSTV, and iOS, I wonder how many people are actually going to play it?
In any case I'm sure TxK is gonna be more your speed, it's a conventional Tempest game with neat but accessible gameplay and graphics all the way through.
If anyone ever wants to try a less busy version of Space Giraffe, you can turn down the visual clutter in the Windows version!