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Posted Sat Apr 26, 2003 11:38 PM
Posted Sun Apr 27, 2003 3:23 AM
Posted Sun Apr 27, 2003 5:45 AM
Posted Sun Apr 27, 2003 5:58 AM
GP32 has no NTSC/PAL issues for sure
Presumably there are also no PAL/NTSC worries to think about with it either?
Posted Sun Apr 27, 2003 8:22 AM
Posted Sun Apr 27, 2003 8:40 AM
Posted Sun Apr 27, 2003 3:38 PM
Cheers... so any idea why Space Treat didn't work properly (even though you said it had been tested in the doc file)? I get the title screen, which is partially corrupted... hold on... I'll get my digital camera and attach a picture of the screen so you can see what it looks like...
Posted Sun Apr 27, 2003 3:42 PM
This is BRILLIANT work.
I just played a few rounds of Fishing Derby and Frankenstein's Monster, no troubles!
Posted Sun Apr 27, 2003 4:15 PM
Posted Sun Apr 27, 2003 6:53 PM
Also, 2 more games I like will go on the compatibility list... nice
Posted Sun Apr 27, 2003 10:27 PM
Posted Sun Apr 27, 2003 11:07 PM
Posted Mon Apr 28, 2003 12:07 AM
Posted Mon Apr 28, 2003 11:45 AM
Eheh.. Right now you can play quite a few classics (and newer games as well) on VCS32.. I'd like to improve speed so the collision issue would go!
I think I can safely say Fabrizio that if you keep improving this and get the compatibility rate up in the 80th percentile or higher, your software is gonna sell a lot of GameParks (I know I'd buy one).
Posted Wed Dec 3, 2003 2:35 AM
Posted Sat Jan 10, 2004 10:26 AM
I'm sorry but for the moment there's no new version in the works
i would like to know if there is an update of your emulator in sight?
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