Ideas I just had to get out.
Would be a great AtariVox+ game, because the Arcade version talks a LOT.
Thanks again to RT and his website for the start of virtual player collision detection!!!!
I could not find any info on what is commonly done like in 2600 Space Invaders - where it detects a collision with a copied sprite, and then how you have to shuffle things around depending on the order you shoot the triple or double copies.
Shows I got it to work.
Also the 1 pixel fuel decay using PF blocks and the ball. I found that a cool trick. Also thought about just a playfield block going from 4 high to 3, 2, 1, 0 and then decay the next one, and so on.