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Bosconian for the 8-bits


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#1 MrFish ONLINE  

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Posted Sat Jul 9, 2016 9:35 PM

I don't know if very many people here frequent the AtariOnline forums, but this seems to be progressing pretty well (and seems to work fine on NTSC now):

AtariOnline: Bosconian Project

 

[Note: You'll need to register if you want to download the XEX files.]

 



#2 Rybags OFFLINE  

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Posted Sat Jul 9, 2016 10:00 PM

Looks good so far.  No collisions to your ship, no enemies other than the motherships but they do shoot.  Nice how the star background moves independant of everything else.

Have to wonder though will they be able to put everything in... naturally it'll be understandable if the speech isn't there.

 

Also - must be some character trickery going on to have the score and stuff on the rhs.


Edited by Rybags, Sat Jul 9, 2016 10:03 PM.


#3 FifthPlayer OFFLINE  

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Posted Sat Jul 9, 2016 10:12 PM

FWIW, I was able to download the XEX file without registering.

 

I loved Bosconian in the arcades BITD, so looking forward to progress on this!   Maybe Time Pilot will get a conversion next.



#4 MrFish ONLINE  

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Posted Sat Jul 9, 2016 10:21 PM

Have to wonder though will they be able to put everything in... naturally it'll be understandable if the speech isn't there.

 

I'm wondering the same thing, but it all looks promising so far. The project was only started in March of this year.

 

I was a little disappointed in the performance drop when he added double-buffering, but understandable.



#5 MrFish ONLINE  

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Posted Sat Jul 9, 2016 10:24 PM

FWIW, I was able to download the XEX file without registering.

 

Interesting. Maybe I had another forum in mind (Atarimax?).



#6 José Pereira OFFLINE  

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Posted Sun Jul 10, 2016 12:21 AM

On AtariOnline register/sign in to download is only needed when/after it translates. If you are on Polish language original there's no need.

Edited by José Pereira, Sun Jul 10, 2016 12:22 AM.


#7 MrFish ONLINE  

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Posted Sun Jul 10, 2016 5:12 AM

On AtariOnline register/sign in to download is only needed when/after it translates. If you are on Polish language original there's no need.

 

Ah, alright, that's it. I knew I'd had a problem downloading before.


Edited by MrFish, Sun Jul 10, 2016 5:17 AM.


#8 Mclaneinc OFFLINE  

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Posted Sun Jul 10, 2016 4:52 PM

Coming along nicely, good spot MrFish...



#9 shanti77 OFFLINE  

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Posted Mon Aug 22, 2016 11:56 PM

Latest version

 

 

 

Attached Files


Edited by shanti77, Tue Aug 23, 2016 12:00 AM.


#10 Rybags OFFLINE  

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Posted Tue Aug 23, 2016 1:07 AM

Nice touch with the hires text mixed in on the title screen.

 

Have to ask though, will it be possible to have the attack formations like the arcace version?



#11 shanti77 OFFLINE  

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Posted Tue Aug 23, 2016 1:59 AM

Yes, it will be formation attack in final version.



#12 Mclaneinc OFFLINE  

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Posted Tue Aug 23, 2016 5:19 AM

Wow, the first time I looked and got the few XEX's out I thought it was coming on very nicely and now its looking awesome, super work..

 

The ship death explosion 'square' needs to look less square please :)

 

Otherwise I'm blown away...Really well done...

 

Paul..



#13 mytekcontrols ONLINE  

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Posted Tue Aug 23, 2016 12:54 PM

Hmmm... that last XEX file plays, but I get no sound  :?

 

System: XEGS, U1MB (SDX disabled), TK-II-STEREO, BASIC disabled on boot

 

File: DOS 2.5 ATR with 'bosconian.xex' inserted and renamed to AUTORUN.SYS

 

No sound either in MONO or STEREO mode.

 

Any ideas?

 

- Michael


Edited by mytekcontrols, Tue Aug 23, 2016 12:55 PM.


#14 MrFish ONLINE  

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Posted Tue Aug 23, 2016 1:14 PM

Hmmm... that last XEX file plays, but I get no sound  :?

 

System: XEGS, U1MB (SDX disabled), TK-II-STEREO, BASIC disabled on boot

 

File: DOS 2.5 ATR with 'bosconian.xex' inserted and renamed to AUTORUN.SYS

 

No sound either in MONO or STEREO mode.

 

Any ideas?

 

There is no sound yet...



#15 mytekcontrols ONLINE  

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Posted Tue Aug 23, 2016 1:59 PM

 

There is no sound yet...

 

Then it all makes sense  :)

 

I think what got me thinking there was a problem is that the video did have sound, so I automatically assumed that the attached file was the same that the video was made from.

 

Thanks for the explanation.

 

- Michael



#16 MrFish ONLINE  

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Posted Tue Aug 23, 2016 2:29 PM

Then it all makes sense  :)

 

I think what got me thinking there was a problem is that the video did have sound, so I automatically assumed that the attached file was the same that the video was made from.

 

Thanks for the explanation.

 

Neat tune actually. The YouTube info says it's by Radek Sterba. I wonder what the name of the tune is.



#17 Rybags OFFLINE  

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Posted Tue Aug 23, 2016 5:15 PM

That's Raster... so it's probably something plucked from the RMT library or ASMA archive.



#18 kiwilove OFFLINE  

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Posted Tue Aug 23, 2016 5:28 PM

If that tune makes it into the game - it's the perfect pairing.

Or it's entirely suitable for any other shooter game. If it's 4 voices - then it can't be used as is.

Harvey

#19 MrFish ONLINE  

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Posted Tue Aug 23, 2016 5:38 PM

That's Raster... so it's probably something plucked from the RMT library or ASMA archive.

 

Yes, Radek Sterba = Raster, Mr. RMT. I assumed it is in ASMA, and I'll dig it out sometime unless someone who already knows wants to point it out before then.



#20 Dmitry OFFLINE  

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Posted Tue Aug 23, 2016 5:51 PM

well that is looking outstanding!  Of course now I'm spoiled on the music as well.

 

Although, I took a look at the arcade and reminded myself it did have digitized voice, it'll be interesting to see what they do.


Edited by Dmitry, Tue Aug 23, 2016 6:03 PM.


#21 Mclaneinc OFFLINE  

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Posted Wed Aug 24, 2016 5:41 AM

Re the digitised voice, that's quite a feature on its own, I can't imagine they will attempt to add it, I'd have loved to have Gorf with the speech but I'd imagine to have that as well would push the boundaries of standard off the shelf memory configs, even with a 64K machine that does not leave a lot of space for game and speech (although Kennedy Approach proves both can be done well, but KA does not need a large space for sprite / character data like an arcade game does)



#22 mytekcontrols ONLINE  

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Posted Wed Aug 24, 2016 1:30 PM

well that is looking outstanding!  Of course now I'm spoiled on the music as well.

 

 

I'm in total agreement  :thumbsup:  This game conversion is looking awesome!!! can't wait to see it in its final form.

 

- Michael



#23 robc OFFLINE  

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Posted Wed Aug 24, 2016 5:10 PM

That is looking most lovely. Great to see a take of Bosconian for the A8's. Certainly will be as excited to see the final version of that :D



#24 shanti77 OFFLINE  

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Posted Sun Sep 18, 2016 1:53 PM

Latest version with sound and 6 soft sprites, work good on PAL system, on NTSC work little slow .

 

 

Attached Files



#25 firestorm OFFLINE  

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Posted Sun Sep 18, 2016 2:42 PM

There is a problem with loading it on real Atari 800XL PAL and SIO2SD.






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