+MrFish Posted March 11, 2017 Author Share Posted March 11, 2017 what's new... changelog since 24 dec 16? Multi-colored enemies for one... Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted March 11, 2017 Share Posted March 11, 2017 (edited) I keep seeing people say Atari memory was to be 64k and no more... but of course the XE and other planned machines had more.... the XE was a bit of compromise though... paired back from what it was to be... The 800 was designed to allow upgrades... the largest upgrade I had was 1 meg of mosaic type ram and it worked very well... it worked damn near transparently and had separate access... It cost a ridiculous sum of money but did not interfere with the joystick ports or anything else for that matter... there were other upgrades of varying degrees and compatibility... The Atari line should have continued down that path but Mr Cheapskate just used port b and that was that.... I would prefer the complete keyboard and the latched memory select methods to current port b hack of today any day.. As a purist I would have loved to see all four joystick ports stay with the memory and full keyboard the closest production being the 1200XL's keyboard and an addition of the PBI..... as we lament about such things... why didn't the Falcon fold in the TT030? That was easily doable and yet nope... we basically had to add on cards to restore the Falcon to what it was to be in the first place.... another Mr. Cheapskate move... ensuring Atari becoming the JTS hard drive farce.... yeah that may be out of left field but the Atari was originally a very flexible machine.... pushing i/o out of every port and slot... so if someone says the Atari should be limited to what it was originally... I think 1 meg not 48k or 64k! honestly where do they come up with this stuff? Edited March 11, 2017 by _The Doctor__ 1 Quote Link to comment Share on other sites More sharing options...
Bryan Posted March 12, 2017 Share Posted March 12, 2017 I keep seeing people say Atari memory was to be 64k and no more... but of course the XE and other planned machines had more.... the XE was a bit of compromise though... paired back from what it was to be... The 800 was designed to allow upgrades... the largest upgrade I had was 1 meg of mosaic type ram and it worked very well... it worked damn near transparently and had separate access... It cost a ridiculous sum of money but did not interfere with the joystick ports or anything else for that matter... there were other upgrades of varying degrees and compatibility... The Atari line should have continued down that path but Mr Cheapskate just used port b and that was that.... I assume you mean Jack? Yes, he was cheap but the decision to repurpose Port B was made at the 1200XL stage. so if someone says the Atari should be limited to what it was originally... I think 1 meg not 48k or 64k! honestly where do they come up with this stuff? 1 meg still means most people will only be able to see it in emulation. My thoughts are: Do it in 16K if you can. Then do it in 48K if you can. Then do it in 64K if you can. (at this point, you're still compatible with most of the market) Then do it in 128K if you can. If you need more then 128K, this had better be a darn impressive project. 6 Quote Link to comment Share on other sites More sharing options...
tep392 Posted March 12, 2017 Share Posted March 12, 2017 Just tried this out and it really is amazing. I love that the voice samples are included and can run simultaneously with the graphics. That is very impressive. I'm not very familiar with this game so I spent some time looking at the arcade version and "let's compare" video and this really looks like it could be one of the best out there. Certainly the best of the 8-bit versions. I've been playing on my NTSC 800XL with expanded RAM configured as 130XE and have not had any problems. 1 Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted March 12, 2017 Share Posted March 12, 2017 (edited) not exactly, ports 3 and 4 were still possible depending on mode the led indicators would flicker like crazy... but that's another story back to Bosconian, I enjoy blowing things up....... Edited March 12, 2017 by _The Doctor__ Quote Link to comment Share on other sites More sharing options...
Bryan Posted March 12, 2017 Share Posted March 12, 2017 not exactly, ports 3 and 4 were still possible depending on mode the led indicators would flicker like crazy... but that's another story Remember that the 1200XL also used bits to switch the OS and Self Test ROM. Quote Link to comment Share on other sites More sharing options...
+MrFish Posted March 12, 2017 Author Share Posted March 12, 2017 My thoughts are: Do it in 16K if you can. Then do it in 48K if you can. Then do it in 64K if you can. (at this point, you're still compatible with most of the market) Then do it in 128K if you can. If you need more then 128K, this had better be a darn impressive project. I agree with your thinking here; and this is why I think utilizing disk and cartridge formats is important. It's nice to package things in a single binary file, but not at the expense of requiring extended RAM. Quote Link to comment Share on other sites More sharing options...
Bryan Posted March 12, 2017 Share Posted March 12, 2017 Latest version: I tend to be a perfectionist and I feel that any game port must preserve the feel of the original even when the graphics or other things must be simplified. I'll do things that are more difficult just to get small improvements that may not stand out as obvious tricks because it pains me to throw out a game detail. With all that said, this game is one of the best conversions I've seen. Bravo! 3 Quote Link to comment Share on other sites More sharing options...
+DrVenkman Posted March 12, 2017 Share Posted March 12, 2017 I just spent about 20 minutes with this on real hardware - wow! What a fantastic game conversion! Thumbs up to all involved! 2 Quote Link to comment Share on other sites More sharing options...
shanti77 Posted March 12, 2017 Share Posted March 12, 2017 (edited) Fix sound after load, and add formation alarm sound. Changelog:- Optimization, faster draw missiles and enemy- enemy multicolor- better samples quality (now work good on psp)- formation add (only speech, and radar information) - fix bugs (maybe something else but I don't remeber;) bosconian.xex Edited March 12, 2017 by shanti77 15 Quote Link to comment Share on other sites More sharing options...
biobern Posted March 12, 2017 Share Posted March 12, 2017 Fix sound after load, and add formation alarm sound. Changelog: - Optimization, faster draw missiles and enemy - enemy multicolor - better samples quality (now work good on psp) - formation add (only speech, and radar information) - fix bugs (maybe something else but I don't remeber;) Great work! Really incredible! Formation still not visible, right? Quote Link to comment Share on other sites More sharing options...
Gunstar Posted March 12, 2017 Share Posted March 12, 2017 (edited) The latest 2 versions freeze as soon as the main game screen comes up on my real PAL Atari with Rambo. I'm assuming the title screen is not supposed to be there either? Because it's not. Edited March 12, 2017 by Gunstar Quote Link to comment Share on other sites More sharing options...
shanti77 Posted March 14, 2017 Share Posted March 14, 2017 Can anyone test game on real atari? Quote Link to comment Share on other sites More sharing options...
+DrVenkman Posted March 14, 2017 Share Posted March 14, 2017 Can anyone test game on real atari? I have played both the last two .XEX files you have posted on real hardware: NTSC 800XL with a U1MB installed running stock XL OS, booting from a Raspberry Pi Zero W running RespeQt software. Quote Link to comment Share on other sites More sharing options...
a8isa1 Posted March 14, 2017 Share Posted March 14, 2017 (edited) Can anyone test game on real atari? Bosconian freezes for me before any audio samples are played. I use an NTSC 800XL also with Rambo XL. I've tried 3 or 4 different methods of loading your binary. I have a stock 800XL but I assumed the latest preview was not for 64K machines. Incidentally, I was also not able to get Bosonian to run in Altirra 2.90-test15 (version I had installed at the time) It does run in Atari800Win Plus 4.1 -SteveS P.S. I'm currently running both emulators via wine/linux until I do a system restore of Windows 7 or replace the HDD. Not yet sure if the latter is needed. Edited March 14, 2017 by a8isa1 Quote Link to comment Share on other sites More sharing options...
tep392 Posted March 14, 2017 Share Posted March 14, 2017 Does this game use the ANTIC memory mode of the 130XE? Quote Link to comment Share on other sites More sharing options...
shanti77 Posted March 14, 2017 Share Posted March 14, 2017 @tep392: Answer is no. @a8isa1: I use official Altira 2.81, but I download and run Bosconian on 2.91-test15, I have no problem, maybe you have wrong config. In which moment game freeze, after run before speech "Blast off" ? @Gunstar,@a8isa1 how you load game? Quote Link to comment Share on other sites More sharing options...
a8isa1 Posted March 14, 2017 Share Posted March 14, 2017 @a8isa1: I use official Altira 2.81, but I download and run Bosconian on 2.91-test15, I have no problem, maybe you have wrong config. In which moment game freeze, after run before speech "Blast off" ? @Gunstar,@a8isa1 how you load game? I used 600XL/800XL with Rambo XL to make Altirra like my real system but I also tried 130XE config with stock memory and 130XE with U1MB because I had that config running for from an earlier session. For loading on the real 800XL I've tried SIO2BSD (on a Raspberry Pi) running ATRs with PicoBoot405, MyPicoDOS405, and also MyDOS "L" (load binary). I've tried the same on my SDrive plus SDrive's own binary file loader. In Altirra I used the same ATRs. However, I just now tried Altirra's File->Boot Image selecting bosconian.xex and it works. I'm now using Altirra-2.90-test27. Sorry for the premature complaint. Usually of the above 4 methods on my real 800XL at least one of them works. I'll try other loaders. -SteveS Quote Link to comment Share on other sites More sharing options...
+DrVenkman Posted March 14, 2017 Share Posted March 14, 2017 For loading on the real 800XL I've tried SIO2BSD (on a Raspberry Pi) running ATRs with PicoBoot405, MyPicoDOS405, and also MyDOS "L" (load binary). Have you tried building RespeQt on your RPi? Takes about ten minutes to compile on an RPi2, less on a 3, longer on a Zero. The .XEX loader works. Quote Link to comment Share on other sites More sharing options...
tep392 Posted March 14, 2017 Share Posted March 14, 2017 I've tested it without problems on this hardware configuration. NTSC 800XL 4MB Antonia configured as 130XE XL/XE OS loaded with Ultimate SD cart menu. 7800 joystick (thumb is still sore) Quote Link to comment Share on other sites More sharing options...
shanti77 Posted March 14, 2017 Share Posted March 14, 2017 @a8isa1 I try MyDos this dos crash at address $4000, MyPicoDos4.03 work good, DOS 2.5 Command Processor v3.08 also work good. http://atarionline.pl/v01/index.php?ct=utils&sub=8.%20DOS-y Quote Link to comment Share on other sites More sharing options...
+Philsan Posted March 14, 2017 Share Posted March 14, 2017 Xex works perfectly with Atari 800XL, double Pokey, 320KB (U1MB), SIDE2 cart. At first the game seems too simple but from round 3 you fight a lot of enemies. Awesome game, thank you! PS What happens when "formation attack" appears? 1 Quote Link to comment Share on other sites More sharing options...
+Philsan Posted March 14, 2017 Share Posted March 14, 2017 Game freezed here: Quote Link to comment Share on other sites More sharing options...
shanti77 Posted March 14, 2017 Share Posted March 14, 2017 Formation Attack it isn't ready yet, in this moment 5 enemy attack in one formation: Line, Cross, or Point. 1 Quote Link to comment Share on other sites More sharing options...
a8isa1 Posted March 14, 2017 Share Posted March 14, 2017 Have you tried building RespeQt on your RPi? Takes about ten minutes to compile on an RPi2, less on a 3, longer on a Zero. The .XEX loader works. no. The Pi is headless and keyboardless and all I have is 2GB SD cards from SDrive and uIEC devices, so no x11. Pi is only a model 1B Quote Link to comment Share on other sites More sharing options...
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