Jump to content

Photo

Bosconian for the 8-bits


321 replies to this topic

#301 jvas OFFLINE  

jvas

    Moonsweeper

  • 394 posts
  • Location:Budapest, Hungary (Europe)

Posted Sat May 20, 2017 6:49 AM

I have an 800XL with 512KB ram (PAL) and the game halts after the loading screen is displayed. Ha anyone tried it on real HW?



#302 DrVenkman OFFLINE  

DrVenkman

    Stargunner

  • 1,650 posts
  • Starmaster Leader
  • Location:KMBT

Posted Sat May 20, 2017 7:06 AM

I have an 800XL with 512KB ram (PAL) and the game halts after the loading screen is displayed. Ha anyone tried it on real HW?

 

Not yet, but in Altirra in a configuration that matches my real hardware (NTSC 800XL with U1MB), you need to press FIRE after the initial loading logo. 



#303 tep392 OFFLINE  

tep392

    River Patroller

  • 2,605 posts
  • Location:Peoria, IL

Posted Sat May 20, 2017 7:17 AM

I have an 800XL with 512KB ram (PAL) and the game halts after the loading screen is displayed. Ha anyone tried it on real HW?

My NTSC 800XL has the Antonia 4MB currently configured for Compyshop 576K and it plays fine on it.



#304 jvas OFFLINE  

jvas

    Moonsweeper

  • 394 posts
  • Location:Budapest, Hungary (Europe)

Posted Sat May 20, 2017 7:26 AM

Hah, the joy was on autofire. False alarm, sorry.



#305 tep392 OFFLINE  

tep392

    River Patroller

  • 2,605 posts
  • Location:Peoria, IL

Posted Sat May 20, 2017 7:36 AM

It's really shaping up to be a brilliant port.

#306 scottinNH OFFLINE  

scottinNH

    Space Invader

  • 45 posts

Posted Sat May 20, 2017 9:39 AM

Just wanted to say, although I can't play this (my HW is yet to be upgraded and I don't really have much time currently), I wanted to express some appreciation and praise. I grew up on the A8 (ages 14-18) and I "collected" many many games... I don't remember any which did software speech synthesis, and space games tended to feature small objects only. I don't know Bosconian, I must have missed that one at the arcade.

 

You know... a work like this is worthy of it's own website or blog series.

There's so much material here, and documentation is always an awesome thing.

What prior artwork (source) proved helpful? What unexpected problems arose, and how were they solved?

(If topics like that are in the prior 13 pages, I apologize, but it's 13 pages mixed with comments that I would have to read through and I just can't right now...)

Anyways, keep up the great work, and seeing the video is motivating me to install the extra RAM in my 600XL... :-D


Edited by scottinNH, Sat May 20, 2017 9:40 AM.


#307 Mclaneinc OFFLINE  

Mclaneinc

    River Patroller

  • 4,733 posts
  • Location:Northolt, UK

Posted Sat May 20, 2017 9:55 AM

Pardon me for not knowing the tactics of the game, but what are those pulsing things that don't move or fire on you?

 

Apart from points, is there any reason for them?

 

@Shanti77, incredible port, so good (or not) to see the formations, deadly buggers :)

 

For those with 128K or emulation, this IS a game to have, amazing work my friend!

 

Paul.


Edited by Mclaneinc, Sat May 20, 2017 9:57 AM.


#308 ZylonBane OFFLINE  

ZylonBane

    River Patroller

  • 3,753 posts
  • Location:KC, KS, USA

Posted Sat May 20, 2017 10:20 AM

Pardon me for not knowing the tactics of the game, but what are those pulsing things that don't move or fire on you?

 

You mean the things that look like mines, and sit there like mines, and blow up when you run into them like mines?

 

They're lunchboxes.



#309 Mclaneinc OFFLINE  

Mclaneinc

    River Patroller

  • 4,733 posts
  • Location:Northolt, UK

Posted Sat May 20, 2017 10:36 AM

Aha...Pardon my stupidity, I never crashed in to one :)

 

Thank you for the answer....

 

I can't see the sandwiches though?

 

:)

 

Edit: They reminded me of things from a game except these ones had beams coming out of them that stopped if you shot them, dozy head cannot remember the games name and I never remember what shooting them did apart from stopping the interconnecting beams.

 

Dodgy memory at this second....Its most likely Sinistar or the ilk..


Edited by Mclaneinc, Sat May 20, 2017 10:41 AM.


#310 Noah120 OFFLINE  

Noah120

    Chopper Commander

  • 135 posts
  • Location:Washington

Posted Sat May 20, 2017 10:47 AM

Is there any chance this port will have music in the future, like in the X68000 version? I'd be totally willing to remix some of the music from that version for the POKEY, assuming I could use a program like Raster Music Tracker to make the music.

 



#311 shanti77 OFFLINE  

shanti77

    Star Raider

  • 62 posts
  • Location:Poland

Posted Sat May 20, 2017 1:23 PM

Miker make sounds so will be good.

#312 _The Doctor__ OFFLINE  

_The Doctor__

    River Patroller

  • 2,271 posts
  • Location:10-0-11-00:02

Posted Sat May 20, 2017 1:24 PM

wouldn't mind it for the TITLE screen but not for in game play itself.. that would suck.

Music during title screen good...

Music during game play would be bad.


Edited by _The Doctor__, Sat May 20, 2017 1:25 PM.


#313 shanti77 OFFLINE  

shanti77

    Star Raider

  • 62 posts
  • Location:Poland

Posted Sun May 21, 2017 3:19 AM

My gameplay



#314 emkay OFFLINE  

emkay

    Quadrunner

  • 8,426 posts
  • What's up?
  • Location:Holy Grail ;)

Posted Sun May 21, 2017 4:52 AM


;)



#315 _The Doctor__ OFFLINE  

_The Doctor__

    River Patroller

  • 2,271 posts
  • Location:10-0-11-00:02

Posted Sun May 21, 2017 2:17 PM

nice kill box at 5:28    :)    this is very good!



#316 tjlazer OFFLINE  

tjlazer

    Stargunner

  • 1,776 posts
  • Retro Atari Addict
  • Location:Historic South Tacoma, WA USA

Posted Sun May 21, 2017 7:09 PM

I miss the old title screen.



#317 Yautja OFFLINE  

Yautja

    Moonsweeper

  • 348 posts
  • Location:Mandaloria

Posted Sun May 21, 2017 8:52 PM

I miss the old title screen.

Ditto.



#318 CharlieChaplin OFFLINE  

CharlieChaplin

    River Patroller

  • 2,448 posts

Posted Mon May 22, 2017 5:40 PM

I miss the old title screen.

me too!



#319 shanti77 OFFLINE  

shanti77

    Star Raider

  • 62 posts
  • Location:Poland

Posted Wed May 24, 2017 6:02 AM

Old title screen will be back, but it must be fixed. I make graphics myself, but my skills are poor, maybe I found someone who will do this better.

#320 MrFish ONLINE  

MrFish

    River Patroller

  • Topic Starter
  • 3,798 posts
  • Location:1010-1010

Posted Wed May 24, 2017 6:52 AM

Old title screen will be back, but it must be fixed. I make graphics myself, but my skills are poor, maybe I found someone who will do this better.

 

I can probably find enough free time to work on it now, or other graphics if you need help. You did a good job on the one you made. I can probably improve on it, though.



#321 EmuDan OFFLINE  

EmuDan

    Combat Commando

  • 6 posts

Posted Fri May 26, 2017 8:33 AM

This is a really nice port. I've got it working on the Colleen emulator for Android in 130xe mode and XL/XE (192k) mode. Works fine with both ntsc and pal. Keep up the good work!

Dan

#322 Jetboot Jack OFFLINE  

Jetboot Jack

    Stargunner

  • 1,756 posts
  • Making Games
  • Location:Disconnected

Posted Yesterday, 5:51 AM

My gameplay

 

 

Bloody hell that is totally excellent - what a superb job!!

 

sTeVE






1 user(s) are browsing this forum

1 members, 0 guests, 0 anonymous users