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Bosconian for the 8-bits


MrFish

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Thanks for creating this :thumbsup: :thumbsup:

 

Played on 130XE PAL/1050 Mydos/Mypicodos.

 

Was a little slow but plays very nicely :thumbsup: After round 3 it went back to round 1 but with more targets to destroy? Is there some information on the game? Is it finished or still being worked on?

 

I've added it into the current High Score Club's 'Mixed Bag' round if anyone wants to post a score :)

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I can't remember if you could shoot the ghost ships, I thought you could only flee them, must have a bash at the arcade now to check. That said, its looking great and fantastic to still see conversions coming out...

 

Beers all around people...

 

 

EDIT:

 

Yes you could shoot the ships, my apols and its missing the Galaxian group that you get when you hear "Battle Station" BUT considering its being done by 1 person with some help and works on a non memory upgraded Atari (thinking room for speech) I think its ace. Is the sprite engine capable of the galaxian group, ie is it planned to add?

 

Whatever the answer its a damn good job so far..

Edited by Mclaneinc
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Wow, very nice!

 

The ship death explosion 'square' needs to look less square please :)

 

Agreed. An easy trick for this is to flicker the player between more than one horizontal position with different dot patterns. This can allow you to make it seem bigger and the flicker is no big deal because it's an explosion anyway. Another method would be to use a spread out missile pattern since they can be positioned independently.

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