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Posted Sun Sep 18, 2016 2:57 PM
Posted Sun Sep 18, 2016 3:34 PM
I had no problem loading it onto my PAL converted 1200XL with SIO2PC.
Edited by Gunstar, Sun Sep 18, 2016 3:35 PM.
Posted Sat Sep 24, 2016 12:08 PM
Thanks for creating this
Played on 130XE PAL/1050 Mydos/Mypicodos.
Was a little slow but plays very nicely After round 3 it went back to round 1 but with more targets to destroy? Is there some information on the game? Is it finished or still being worked on?
I've added it into the current High Score Club's 'Mixed Bag' round if anyone wants to post a score
Posted Sun Sep 25, 2016 4:55 PM
Nicely done! Looks like you can't shoot the enemy ships yet, but looks mostly finished, what a great job!!
Posted Mon Sep 26, 2016 1:55 AM
I can't remember if you could shoot the ghost ships, I thought you could only flee them, must have a bash at the arcade now to check. That said, its looking great and fantastic to still see conversions coming out...
Beers all around people...
Yes you could shoot the ships, my apols and its missing the Galaxian group that you get when you hear "Battle Station" BUT considering its being done by 1 person with some help and works on a non memory upgraded Atari (thinking room for speech) I think its ace. Is the sprite engine capable of the galaxian group, ie is it planned to add?
Whatever the answer its a damn good job so far..
Edited by Mclaneinc, Mon Sep 26, 2016 2:07 AM.
Posted Sun Oct 2, 2016 12:36 PM
Posted Sun Oct 2, 2016 12:37 PM
Wow fantastic port!
Posted Sun Oct 2, 2016 1:04 PM
Wow - this is absolutely great! I'd pay for a cart.
Posted Sun Oct 2, 2016 1:42 PM
Wow, very nice!
The ship death explosion 'square' needs to look less square please
Agreed. An easy trick for this is to flicker the player between more than one horizontal position with different dot patterns. This can allow you to make it seem bigger and the flicker is no big deal because it's an explosion anyway. Another method would be to use a spread out missile pattern since they can be positioned independently.
Posted Wed Oct 5, 2016 9:33 AM
I'm trying to play the .xex file on an NTSC 130XE loaded off SIO2SD, and I get an orange screen with a "Loading" message immediately followed by the system freezing. (I'm holding down Option to disable the built-in Basic).
Is there something special I need to do in order to get this game to work?
Posted Wed Oct 5, 2016 7:11 PM
Game use pages 3,4,5 (512-1535) maybe loader SIO2SD also use this memory. In next version I want use extended ram (>64kb) then these pages will be free.
That sounds likely. I will try putting the XEX on a DOS ATR and see if I can load it that way. Thanks.
Posted Wed Oct 5, 2016 9:23 PM
Posted Sun Oct 9, 2016 8:45 PM
This game is coming together really well. Great Job! It is really challenging now. Love it.
Posted Mon Oct 10, 2016 1:21 AM
Yes, keeps getting better and better...Fantastic work...
Posted Mon Oct 10, 2016 5:21 AM
Posted Mon Oct 10, 2016 6:18 AM
cool, now it's much harder... so more similar to arcade version
Posted Mon Oct 10, 2016 1:41 PM
Posted Mon Oct 10, 2016 1:41 PM
This most recent build is feeling really, really, really solid. I need to get it copied over to my 800XL for a real spin, but a quick whirl under emulation certainly was feeling great. Keep at it
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