shanti77 Posted September 18, 2016 Share Posted September 18, 2016 I try only on Altirra, maybe conflict on 0 page. Quote Link to comment Share on other sites More sharing options...
Gunstar Posted September 18, 2016 Share Posted September 18, 2016 (edited) I had no problem loading it onto my PAL converted 1200XL with SIO2PC. Edited September 18, 2016 by Gunstar Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted September 24, 2016 Share Posted September 24, 2016 Thanks for creating this :thumbsup: Played on 130XE PAL/1050 Mydos/Mypicodos. Was a little slow but plays very nicely After round 3 it went back to round 1 but with more targets to destroy? Is there some information on the game? Is it finished or still being worked on? I've added it into the current High Score Club's 'Mixed Bag' round if anyone wants to post a score Quote Link to comment Share on other sites More sharing options...
+Adam+ Posted September 24, 2016 Share Posted September 24, 2016 Is there some information on the game? Is it finished or still being worked on? It's still under production, here's the latest version: http://atarionline.pl/forum/comments.php?DiscussionID=3737&page=2#Item_45 2 Quote Link to comment Share on other sites More sharing options...
shanti77 Posted September 24, 2016 Share Posted September 24, 2016 This game isn't ready, you can see oryginal game on youtube Here is my latest version bosconian.xex 12 Quote Link to comment Share on other sites More sharing options...
snicklin Posted September 25, 2016 Share Posted September 25, 2016 Your version seems very close to the final version. I can't even tell what is missing, unless you're adding speech. I'm impressed that you can get it so similar. 1 Quote Link to comment Share on other sites More sharing options...
rdefabri Posted September 25, 2016 Share Posted September 25, 2016 Nicely done! Looks like you can't shoot the enemy ships yet, but looks mostly finished, what a great job!! Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted September 26, 2016 Share Posted September 26, 2016 (edited) I can't remember if you could shoot the ghost ships, I thought you could only flee them, must have a bash at the arcade now to check. That said, its looking great and fantastic to still see conversions coming out... Beers all around people... EDIT: Yes you could shoot the ships, my apols and its missing the Galaxian group that you get when you hear "Battle Station" BUT considering its being done by 1 person with some help and works on a non memory upgraded Atari (thinking room for speech) I think its ace. Is the sprite engine capable of the galaxian group, ie is it planned to add? Whatever the answer its a damn good job so far.. Edited September 26, 2016 by Mclaneinc Quote Link to comment Share on other sites More sharing options...
shanti77 Posted October 2, 2016 Share Posted October 2, 2016 Next version with first synthesized speech BlastOff bosconian.xex 18 Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted October 2, 2016 Share Posted October 2, 2016 Epic Quote Link to comment Share on other sites More sharing options...
Goochman Posted October 2, 2016 Share Posted October 2, 2016 Wow fantastic port! Quote Link to comment Share on other sites More sharing options...
+Stephen Posted October 2, 2016 Share Posted October 2, 2016 Wow - this is absolutely great! I'd pay for a cart. Quote Link to comment Share on other sites More sharing options...
Bryan Posted October 2, 2016 Share Posted October 2, 2016 Wow, very nice! The ship death explosion 'square' needs to look less square please Agreed. An easy trick for this is to flicker the player between more than one horizontal position with different dot patterns. This can allow you to make it seem bigger and the flicker is no big deal because it's an explosion anyway. Another method would be to use a spread out missile pattern since they can be positioned independently. Quote Link to comment Share on other sites More sharing options...
shanti77 Posted October 2, 2016 Share Posted October 2, 2016 (edited) Death explosion is now only random bits , I don't draw it, this is code in asm (this is temporary) Edited October 2, 2016 by shanti77 1 Quote Link to comment Share on other sites More sharing options...
FifthPlayer Posted October 5, 2016 Share Posted October 5, 2016 I'm trying to play the .xex file on an NTSC 130XE loaded off SIO2SD, and I get an orange screen with a "Loading" message immediately followed by the system freezing. (I'm holding down Option to disable the built-in Basic). Is there something special I need to do in order to get this game to work? Quote Link to comment Share on other sites More sharing options...
shanti77 Posted October 5, 2016 Share Posted October 5, 2016 Game use pages 3,4,5 (512-1535) maybe loader SIO2SD also use this memory. In next version I want use extended ram (>64kb) then these pages will be free. 3 Quote Link to comment Share on other sites More sharing options...
FifthPlayer Posted October 6, 2016 Share Posted October 6, 2016 Game use pages 3,4,5 (512-1535) maybe loader SIO2SD also use this memory. In next version I want use extended ram (>64kb) then these pages will be free. That sounds likely. I will try putting the XEX on a DOS ATR and see if I can load it that way. Thanks. Quote Link to comment Share on other sites More sharing options...
shanti77 Posted October 6, 2016 Share Posted October 6, 2016 Of course I dont use 3 page, only 4,5. On 2 page are all shadows registers. Quote Link to comment Share on other sites More sharing options...
shanti77 Posted October 9, 2016 Share Posted October 9, 2016 New version: - enemy see your ship and attack him - collison with enemy ship bosconian.xex 12 Quote Link to comment Share on other sites More sharing options...
Mark loves Stella Posted October 10, 2016 Share Posted October 10, 2016 This game is coming together really well. Great Job! It is really challenging now. Love it. Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted October 10, 2016 Share Posted October 10, 2016 Yes, keeps getting better and better...Fantastic work... Quote Link to comment Share on other sites More sharing options...
jvas Posted October 10, 2016 Share Posted October 10, 2016 I have a feeling, that the collision detection is too strict... Great conversion otherwise! Quote Link to comment Share on other sites More sharing options...
devwebcl Posted October 10, 2016 Share Posted October 10, 2016 cool, now it's much harder... so more similar to arcade version :thumbsup: Quote Link to comment Share on other sites More sharing options...
Lord Thag Posted October 10, 2016 Share Posted October 10, 2016 Just played this last night. This is turning into an A-list port. Really happy someone finally gave Bosconian a good home version. I love the arcade. Quote Link to comment Share on other sites More sharing options...
robc Posted October 10, 2016 Share Posted October 10, 2016 This most recent build is feeling really, really, really solid. I need to get it copied over to my 800XL for a real spin, but a quick whirl under emulation certainly was feeling great. Keep at it Quote Link to comment Share on other sites More sharing options...
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