Jump to content

Photo

Bosconian for the 8-bits


577 replies to this topic

#476 Keatah ONLINE  

Keatah

    Missile Commander

  • 21,468 posts

Posted Sun Dec 17, 2017 1:07 AM

Well I'm just happy to have what we have. Motormounts and high-CG aside..


Edited by Keatah, Sun Dec 17, 2017 1:46 AM.


#477 MrFish OFFLINE  

MrFish

    River Patroller

  • Topic Starter
  • 4,924 posts
  • Location:1010-1010

Posted Sun Dec 17, 2017 1:41 AM

Here's some information about the game: Bosconian - How to Play



#478 Yellowman OFFLINE  

Yellowman

    Combat Commando

  • 8 posts
  • Location:Northern Germany

Posted Wed Dec 20, 2017 10:55 AM

Hi, great job.

I love this game. Very nice loading image. Great gameplay. Clean speech output.

All in all, a fantastic game.

First register for the Highscore Cafe.

Many Thanks.



#479 manterola OFFLINE  

manterola

    Chopper Commander

  • 209 posts
  • Location:Washington metropolitan area, USA

Posted Wed Dec 20, 2017 1:17 PM

Last night I realized this last version is different from the last one in the game play.
It is easier. The ship seems faster and lighter, and you can do your business destroying space stations without being bothered by hard enemies at least up to stage 4.
I'm still undecided on which version I prefer. The old one is very hectic, exciting and you just try not to be killed (I'm bad at this game, I can hardly pass stage 3). The new one you can plan and go destroying space stations by shooting to the "balls".
It will be great to have a rookie, normal and expert options selection, but now I am perfectly ok and thankful just loading different binaries.
Really amazing job. My favorite game of the last 20 years (from my pov since I returned to using my Atari in some point of last year and I struggle to find a game I really enjoy playing and were not just nostalgia).

Edited by manterola, Wed Dec 20, 2017 1:18 PM.


#480 Jetboot Jack OFFLINE  

Jetboot Jack

    Stargunner

  • 1,823 posts
  • Making Games
  • Location:Disconnected

Posted Thu Dec 28, 2017 1:48 PM

Ah, OK, it's a Harmony based game. Slightly disappointed - thought that level of amazing was too good to be true on just stock 2600. Awesome job still due to the TIA limitations.

To be fair there's probably nothing else that can push the 2600 further

Isn't there a cart with a fast coprocessor to do bus stuffing on the a8 too? Can't remember the name.

 

 

The unreleased Tomec cart?games

 

To be honest it's long overdue on the A8 to have a cart with this kind of facility :-)

 

sTeVE


Edited by Jetboot Jack, Thu Dec 28, 2017 2:03 PM.


#481 therealbountybob OFFLINE  

therealbountybob

    Quadrunner

  • 7,992 posts
  • assembling for abbuc 2018
  • Location:Still time to join in the new high score club season!

Posted Wed Jan 3, 2018 4:11 PM

Bosconian is really nice work shanti77  :thumbsup:  :thumbsup: 

 

up to round 8: 117,630 after a couple of goes (playing 128K ver on PAL 130XE)

be interesting to see how intense this one gets :)



#482 Stephen OFFLINE  

Stephen

    Quadrunner

  • 7,184 posts
  • A8 Gear Head
  • Location:No longer in Crakron, Ohio

Posted Wed Jan 3, 2018 4:50 PM

Bosconian is really nice work shanti77  :thumbsup:  :thumbsup:

 

up to round 8: 117,630 after a couple of goes (playing 128K ver on PAL 130XE)

be interesting to see how intense this one gets :)

Just goes to show.  From the 2600 through the PS4 / XBox One generation, I have and always will, suck at gaming  :(   :mad:  :(



#483 _The Doctor__ OFFLINE  

_The Doctor__

    Quadrunner

  • 5,224 posts
  • Location:10-0-11-00:02

Posted Wed Jan 3, 2018 6:18 PM

nah, you can be a gamer... You just need a clan tag and people who care enough to show you all the quirks, timing, and practice moves to get there.... ; above all relax don't get worked up, breathe normal and realize it's unreal.... you think that's air your breathing in this place? interesting...

 

_Edge__


Edited by _The Doctor__, Wed Jan 3, 2018 6:20 PM.


#484 mytek OFFLINE  

mytek

    River Patroller

  • 3,021 posts
  • Location:Santa Rosa, CA

Posted Wed Jan 3, 2018 9:56 PM

My hands are getting too old to use a joystick, so I suck as well. Thinking of getting a Sega Genesis 3-button controller instead  :) .



#485 _The Doctor__ OFFLINE  

_The Doctor__

    Quadrunner

  • 5,224 posts
  • Location:10-0-11-00:02

Posted Wed Jan 3, 2018 10:12 PM

I ditch the sticks and use the keyboard in concert with a high res high rate polling mouse with a large footprint, sometimes there are assistive functions in modern games...

.

for the 8 bit Atari... the good ole standard still serves quite well, sometimes a sega pad, some times kraft stick... sometime straight up big ole buttons... depends on the game... every so often it's a trackball or mouse... and a believe it or not a Roklan track stick...  the right tool for the right job.... else my  knuckles hand or thumb hurts.... does anybody remember the numb thumb club? sore thumb, numb thumb, what can you do, get a better joystick..  built for games that did it to you!



#486 Gunstar OFFLINE  

Gunstar

    Gunstar

  • 9,451 posts
  • Location:Kellyville, Oklahoma

Posted Thu Jan 4, 2018 8:24 AM

I've got a Sega 3-button, CX40 and Wico bat that all get regular use, it depends on the game for me which I'm more comfortable with. The Sega Genesis pad is the best for Space Harrier...go figure... ;)  I also use a trak-ball or mouse for all compatible games, again it depends on the game which one; Missile Command I prefer a trak-ball, Operation Blood I prefer the ST mouse.


Edited by Gunstar, Thu Jan 4, 2018 8:28 AM.


#487 therealbountybob OFFLINE  

therealbountybob

    Quadrunner

  • 7,992 posts
  • assembling for abbuc 2018
  • Location:Still time to join in the new high score club season!

Posted Sat Jan 6, 2018 4:27 PM

Just goes to show.  From the 2600 through the PS4 / XBox One generation, I have and always will, suck at gaming  :(   :mad:  :(

Some tips:

Try taking out the pod's individual pieces, keep away from them and use all the angles. Keep "space" clear as a priority: use forward shots on fixed objects, rear shots on flying stuff. Gets harder about level 7 and by 11 I was starting to feel the pressure!

198.580 :)

 

I've found the next game to review :thumbsup:



#488 NML32 OFFLINE  

NML32

    Dragonstomper

  • 652 posts
  • Location:Tampabay FL

Posted Sat Jan 6, 2018 5:36 PM

Some tips:

Try taking out the pod's individual pieces, keep away from them and use all the angles. Keep "space" clear as a priority: use forward shots on fixed objects, rear shots on flying stuff. Gets harder about level 7 and by 11 I was starting to feel the pressure!

198.580 :)

 

I've found the next game to review :thumbsup:

Good tips, I just increased my score by 30k :)

I still have ways to go to catch your score. 85,360


Edited by NML32, Sat Jan 6, 2018 5:38 PM.


#489 AtariLeaf OFFLINE  

AtariLeaf

    Epic Godlike Canadian

  • 10,875 posts
  • Location:Ontario Canada

Posted Fri Jan 12, 2018 9:30 PM

Can any one give me some advice on getting the 64K Bosconian to run on an Atarimax 8meg cart? I get the title screen but then just a blank screen after that. It works fine in emulation. I had to change the base address to 0x0400 for Mr. Do to get it working on an 8meg cart. Would a similar change be needed for this game? All other 38 games I programmed on the cart work, just Bosconian is giving me problems.



#490 _The Doctor__ OFFLINE  

_The Doctor__

    Quadrunner

  • 5,224 posts
  • Location:10-0-11-00:02

Posted Fri Jan 12, 2018 9:38 PM

http://atariage.com/...bits/?p=3908419

there are 2 64k ntsc versions... does neither one run for you?



#491 AtariLeaf OFFLINE  

AtariLeaf

    Epic Godlike Canadian

  • 10,875 posts
  • Location:Ontario Canada

Posted Fri Jan 12, 2018 9:55 PM

http://atariage.com/...bits/?p=3908419

there are 2 64k ntsc versions... does neither one run for you?

 

I had the one from page 3 of this thread, older version I suppose. I'll try one of the ones you linked to tomorrow thanks :)



#492 AtariLeaf OFFLINE  

AtariLeaf

    Epic Godlike Canadian

  • 10,875 posts
  • Location:Ontario Canada

Posted Sat Jan 13, 2018 10:58 AM

Still no love. I get the title screen and then it just goes to black. I had to change the base address on Mr. Do from 0x0100 to 0x0400 to get it to boot properly. I wonder if I need to do the same thing here?



#493 Stefan Both OFFLINE  

Stefan Both

    Moonsweeper

  • 429 posts
  • Location:Germany / Lower Saxony

Posted Sat Jan 13, 2018 11:53 AM

While preparing my participation of the HighScoreCompetition, I tested both PAL versions 64 && 128k. Both run fine. But that lead me to the next question. What is the differenc(es)?
The 128k version has speech included. Anything else?

#494 JamesD OFFLINE  

JamesD

    Quadrunner

  • 8,228 posts
  • Location:Flyover State

Posted Sat Jan 13, 2018 11:58 AM

Just goes to show.  From the 2600 through the PS4 / XBox One generation, I have and always will, suck at gaming  :(   :mad:  :(

 

As much as I love old games like this, I've never had the patience to learn the "patterns" some arcade games depended on, or the tricks.  Plus the "you have to be right on this pixel to make that jump" stuff irritates me.  I remember watching a guy play Defender and he really wasn't any better than I was, he just played it differently... and could do so for an hour on a quarter.   :mad: 
 



#495 Gunstar OFFLINE  

Gunstar

    Gunstar

  • 9,451 posts
  • Location:Kellyville, Oklahoma

Posted Sat Jan 13, 2018 12:47 PM

 

As much as I love old games like this, I've never had the patience to learn the "patterns" some arcade games depended on, or the tricks.  Plus the "you have to be right on this pixel to make that jump" stuff irritates me.  I remember watching a guy play Defender and he really wasn't any better than I was, he just played it differently... and could do so for an hour on a quarter.   :mad: 
 

Sorry, but that sounds like the definition of insanity, if you saw how he played it "differently" yet you keep playing the same way expecting different results? Why not play his way, it is obviously the better way...if you say he wasn't better...I'm still not sure what that means, going by your example...beyond having quicker reflexes than the next guy, being a "better" player does come down to strategy.   ;)

 

I totally agree on the pixel-exact irritation with platformers.


Edited by Gunstar, Sat Jan 13, 2018 12:52 PM.


#496 JamesD OFFLINE  

JamesD

    Quadrunner

  • 8,228 posts
  • Location:Flyover State

Posted Sat Jan 13, 2018 1:03 PM

Sorry, but that sounds like the definition of insanity, if you saw how he played it "differently" yet you keep playing the same way expecting different results? Why not play his way, it is obviously the better way...if you say he wasn't better...I'm still not sure what that means, going by your example...beyond having quicker reflexes than the next guy, being a "better" player does come down to strategy.   ;)

 

I totally agree on the pixel-exact irritation with platformers.

I suggest you look up the actual definition of insanity.
 



#497 Gunstar OFFLINE  

Gunstar

    Gunstar

  • 9,451 posts
  • Location:Kellyville, Oklahoma

Posted Sat Jan 13, 2018 1:23 PM

I suggest you look up the actual definition of insanity.
 

Maybe you should look up the definition of "like" as in "sounds like" or "seems like." And the definitions of joking and humor.


Edited by Gunstar, Sat Jan 13, 2018 1:53 PM.


#498 ZylonBane OFFLINE  

ZylonBane

    River Patroller

  • 3,956 posts
  • Location:KC, KS, USA

Posted Sat Jan 13, 2018 2:42 PM

I remember watching a guy play Defender and he really wasn't any better than I was, he just played it differently... and could do so for an hour on a quarter.   :mad:

 

The word for his different play style is "better".



#499 kiwilove OFFLINE  

kiwilove

    Dragonstomper

  • 858 posts
  • Location:Dunedin, New Zealand

Posted Sat Jan 13, 2018 3:47 PM

I think a major difference between the gameplay of shooters vs platformers - is that - shooters are more bare knuckled, intense reaction kind of games - whereas platformers are much slower paced - and are particularly memory repetition dependent - in that you learn to do the exact right moves to progress further into the game - whereby you have to repeat everything exactly the same.  Of course you do do this in shooters also - but you have greater freedom of movement - and so can wing it a lot more than in a platform game.

Of course when you compare platformers against each other - you can compare more specific details on how they do differ from each other.  Same with comparing shooters - what makes you like certain ones a great deal more than the others...

 

A general gamer may not know why is this game so much better than the others?  But a programmer's viewpoint is usually altogether different - that they usually notice the smallest details and know exactly what is going on screen and what kind of things the program is going through - already dissecting how they would go about writing a program to do the same thing?

 

Harvey



#500 Mclaneinc OFFLINE  

Mclaneinc

    Quadrunner

  • 5,931 posts
  • Location:Northolt, UK

Posted Sun Jan 14, 2018 7:46 AM

Every one is different, currently I'm playing Mario Odyssey on the Switch and its just SUPERB but I approach it from a go every where, shoot every thing style while others just stick to the main path and miss out on all the lovely little extra's, yet if you gave me an rpg like the old Final Fantasy's on the Snes then I wanted to just get through the game fast. Put me on Zelda and then I'm back in full explore mode.

 

Its just how we approach games, even with games that reward you for exploring you get gamers that just want to power through them.






0 user(s) are browsing this forum

0 members, 0 guests, 0 anonymous users