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Bosconian for the 8-bits


588 replies to this topic

#576 Level42 OFFLINE  

Level42

    River Patroller

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  • Location:Ridderkerk, The Netherlands

Posted Sun Sep 2, 2018 11:50 PM

Yes but not many people know this or take the time to request it.

I dont understand why an OP isnt allowed to change the initial post per default.

Its not only for games but also hardware projects where updates in the original post would be great.

We are now forced to go through loads of pages of replies to find the most updated version of a firmware or other information, the whole system gets cluttered up and for what reason ? Just because it is felt that an initial post should be set in stone ? IMHO we are trying to shoot a fly with a cannon here.

Edited by Level42, Sun Sep 2, 2018 11:55 PM.


#577 _The Doctor__ OFFLINE  

_The Doctor__

    Flux Capacitor Master Craftsman

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Posted Mon Sep 3, 2018 9:22 AM

I've posted to folks to make that request so many times... sticky in threads/subs likes this would be cool too!


Edited by _The Doctor__, Mon Sep 3, 2018 9:23 AM.


#578 flashjazzcat OFFLINE  

flashjazzcat

    Quadrunner

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Posted Mon Sep 3, 2018 4:55 PM

Just ask admin for editing permission as already stated. I don't see what's so hard about that.

#579 shanti77 OFFLINE  

shanti77

    Chopper Commander

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Posted Thu Jan 17, 2019 2:09 PM

64K PAL version with 5 samples.

Attached Files



#580 snicklin ONLINE  

snicklin

    River Patroller

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Posted Fri Jan 18, 2019 2:05 AM

64K PAL version with 5 samples.

 

Wow, you just keep on producing!

 

I love the short music sequence when you are entering your high score. It sounds just like an Adam Gilmore (Zeppelin) song, which is the highest accolade I can give to it.



#581 manterola OFFLINE  

manterola

    Moonsweeper

  • 355 posts
  • Location:Washington metropolitan area, USA

Posted Fri Jan 18, 2019 8:10 AM

Great! We got the ALERT! that sounds like alive to me.. It seems to work in Ntsc by the way

#582 Mclaneinc OFFLINE  

Mclaneinc

    Retro Madman

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  • Location:Northolt, UK

Posted Fri Jan 18, 2019 8:40 AM

The samples are much the same as the arcade, the 'alive' is just the same iirc..


Edited by Mclaneinc, Fri Jan 18, 2019 8:40 AM.


#583 manterola OFFLINE  

manterola

    Moonsweeper

  • 355 posts
  • Location:Washington metropolitan area, USA

Posted Fri Jan 18, 2019 9:13 AM

Yep... And that's why we love this Atari version so much.... There is a older harder version (128K) that has a "Game over" voice at the end and "every breath you take" The Police song when showing the high scores. That version is also cool. But what is great about this version is that is has all those samples and is still 64K compatible.



#584 AtariNerd OFFLINE  

AtariNerd

    Stargunner

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Posted Fri Jan 18, 2019 2:18 PM

I guess I'm going to be "that guy", as my memory is getting worse and worse. Is the 128K system Final version still the goto version, for all of the accouterments, - extra ship colors, etc or has that been worked around pretty much, now with the 64K versions, minus a couple extra samples and the Skull and Crossbones?  :D  



#585 tjlazer ONLINE  

tjlazer

    River Patroller

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  • Retro Atari Addict
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Posted Fri Jan 18, 2019 3:12 PM

Does it run faster on NTSC? Seems to run ok can’t tell the difference.

#586 snicklin ONLINE  

snicklin

    River Patroller

  • 2,209 posts
  • Location:Australia

Posted Fri Jan 18, 2019 5:20 PM

Forgetting about the really nice visuals and sound, I have to say that I think that Bosconian is one of the best games for gameplay on the Atari.

 

It's more complex than a traditional shoot up. It has applied some good elements of game theory into it:

 

a) Do I shoot the core of the (spaceship?) to get a quick death, but take less points and risk missiles attacking me?

 

b) Do I leave the (mines?) in place and work my way around those, potentially putting me at risk but more likely allowing an enemy craft to fly into them.

 

It is also good that new attributes of the game appear as you get further into the game. Many games use the same attributes but just make things harder/faster. This game makes it harder by having the new attributes, like the missiles being shot out for example.



#587 Mclaneinc OFFLINE  

Mclaneinc

    Retro Madman

  • 6,689 posts
  • Location:Northolt, UK

Posted Fri Jan 25, 2019 6:56 AM

Just a post to say its nice to see Shanti's game get seen other than here, apart from Ataripl its also got seen on Indie Retro who cover general retro news..

 

http://www.indieretr...irectional.html

 

Well done Shanti and we love your game!!!



#588 shanti77 OFFLINE  

shanti77

    Chopper Commander

  • 172 posts
  • Location:Poland

Posted Sat Jan 26, 2019 5:08 AM

Thx 😀

#589 killersquirel OFFLINE  

killersquirel

    Dragonstomper

  • 819 posts

Posted Wed Feb 13, 2019 9:28 AM

Thank you Shanti. This game is a great addition to the Atari library.






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