Xenomech Posted July 13, 2016 Share Posted July 13, 2016 Hello. I used to have a 2600 when I was a kid, and have many great memories playing it for hours on end. As a .NET programmer in adult life, I read Racing the Beam a few years ago (which was great!) and figured I'd finally give programming hardware that's as old as I am a shot. I've spent the past month reading up on Atari 2600 programming, mostly following Andrew Davie's great (if sometimes buggy) tutorials. I've attached my first Atari 2600 program. I coded it all by hand in assembler (no batari Basic for me -- I wanted as raw an experience as possible). All it does is display a Canada flag on the screen, but I feel it's an achievement given the arcane intricacies and complexities involved in Atari 2600 programming -- it's all so very different from the modern programming I'm used to. I hope to continue to learn how to tame this ancient beast to do my will, with the ultimate goal being the creation of a simple, two player game (probably spaceships shooting each other or something). canflag0.zip 1 Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted July 13, 2016 Share Posted July 13, 2016 You may like to check out my tutorial Collect, it covers writing a 2K game from scratch. Quote Link to comment Share on other sites More sharing options...
Xenomech Posted July 13, 2016 Author Share Posted July 13, 2016 You may like to check out my tutorial Collect, it covers writing a 2K game from scratch. Thanks! I'll definitely check it out. Quote Link to comment Share on other sites More sharing options...
MacrosCode Posted July 18, 2016 Share Posted July 18, 2016 Your flag demo is a pretty nice first attempt... and a well documented source! I can also recommend SpiceWare's tutorial Collect. Everything is explained to create a full working game! @SpiceWare: Thanks for your effort to do such a beginners guide! Was really helpful to understand how the 2600 works. 1 Quote Link to comment Share on other sites More sharing options...
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