Jump to content
IGNORED

Stock 1040STf vs expanded (4 mb) STFm (which is best for gaming?)


Recommended Posts

Hi,

 

I'm now the lucky owner of two 1040ST(f), one is a stock version in very very good shape and the other one is in good shape and has a 4 mb memory expansion build in.

Because i only need one i'm having trouble deciding which one i will sell.

 

One would say, keep the expanded one but i'm only going play games on the ST, so my question which one is likely more compatible with most games?

Has the 4 mb memory expansion any use for games or only for some large demos and other applications?

 

Link to comment
Share on other sites

As far as i recall, there is several software (games and apps) that *need* 1MB to work.

 

More than that, only a few programs will use the extra memory in a way that makes a difference. if it was me, i would check carefully the versions of the machines to see which one has the best TOS and use that one. Being ST[f(m?)] TOS 1.4 would be ideal.

 

Since you were specific enough to say ST(f) and not ST(fm), i would guess they are early models and probably have TOS 1.2, tops.

 

Considering the problems early ST versions had with memory upgrades, i would say there is a chance that the 4MB machine got a TOS upgrade along with the memory upgrade. something to check.

 

As for having the two units, specially if they are close models, i would seriously consider keeping both so you can source parts from the other if needed. buying a couple of parts online will quickly exceed the value you might get sellling the machine, but that´s just my opinion.

if your primary machine keeps stable and working, you can still sell the other one at any time. ST computers will only get more rare and more valuable with time now, so... consider an investment... :)

Edited by anzac
Link to comment
Share on other sites

Some games crash with 4MB because they clear the available memory one byte/word/long-word too far (off by one bug). On less than 4MB machines this will not be a problem since writes to non existing memory below the 4MB boundary are ignored but above the 4MB boundary the memory controller will generate an address-error and the program bombs out.

In most games with this "bug" it can be solved with a little program that makes the ST thinks it has less than 4MB memory.

 

Robert

Link to comment
Share on other sites

@rdemming

Do you know which program that is?

I need to make some time to dive into this whole ST world :)

 

Back in the time I wrote my own that had two methods, limiting the size in the OS and disabling the second memory bank in the memory control register (the second had better compatibility). It must be on a floppy somewhere...

 

But after a little searching I found another program here. Search for "512K" on that page.

 

Robert

Link to comment
Share on other sites

 

Back in the time I wrote my own that had two methods, limiting the size in the OS and disabling the second memory bank in the memory control register (the second had better compatibility). It must be on a floppy somewhere...

 

But after a little searching I found another program here. Search for "512K" on that page.

 

Robert

Thanks for the info :)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...