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Nintendo Classic Mini announced


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I think they had an idea, just not how big of an idea. Even they were surprised given the comment about buying Mario. They knew they could milk people only so much but figured it went near that point already, but no that NES system made people go ape and they couldn't keep up. It fits, but not, because they couldn't be that clueless tracking general SMB and Zelda sales alone, let alone the notable other franchises inside they should have had a few hundred thousand more units ready to go.

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The story sounds like a bunch of BS. As has been said before, Nintendo is either not telling the truth or is completely ignorant. Take your pick.

 

For instance, they could have easily looked at the "plug and play" console market and have seen that consumers are definitely willing to continually purchase products that contain repeats of the same games (such as the AtGames Sega Genesis and the Atari Flashback series). Surprised about consumers buying the games over and over? With AtGames showing that it's possible to sell the same basic thing over and over (were are now on the Flashback 7!?!?!)? Surely Nintendo would have known that if AtGames can sell repeats of Atari games in a simple box year after year, Nintendo would be hugely successful with their first offering of a similar product containing games that are MUCH more popular in the current market.

 

Furthermore, they were selling the hardware with the built-in 30 games for $60, when the games on their Virtual Console service sell for $5 each. So there is already a bunch of built-in value ($60 total versus $150 + the cost of other Nintendo hardware starting at $80) with the NES Classic that would make it desirable for consumers. Add to this number of die-hard Nintendo fans and collectors that want one of these little consoles "just because"... it's easy to see why they are hard to keep in stock. Nintendo could have just paid a company to do a thorough market study (if they didn't want to do it themselves) to help gauge consumer demand. If they are just throwing stuff out there without doing any of the proper homework, I'd be pretty concerned if I was an investor.

 

There are likely many reasons why Nintendo didn't produce more of the NES Classic. I just find it hard to believe that "not knowing the demand" is the main one.

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No doubt they are like WIimote 3.0. You had the original, then they gave it a sense of detection in relation to the sensor with motion plus which is 2.0. Now 3.0 here it senses speed, tilt, depth from an object like before. But that eye on it can also see the shape of whatever it's looking at and generally know what it is (a cup, a hand, etc) and interact with it. Then it has that haptic feedback or more going on where it has a bunch of shifters in it that move around so it can feel like you're rolling marbles or ice cubes in a cup on the palm of your hand which should have some interesting uses too.

 

Come to think of it, seeing that 1-2 Switch mini game which clearly was Wild Gunman... perhaps they'll do some more Classic NES games like the Wii got with DUCK HUNT. Maybe a thing like the old Game & Watch GB titles where you have a classic mode and modern mode. Classic you get the snickering dig Duck Hunt dog in all that 8bit glory, but then you get some Unreal Engine4.0 (non bloody obviously being Nintendo) more realistic looking or more Wind Waker/Dragons Lair cartoon style Duck Hunt as well. I'd totally be down for that. Nintendo would be the one box ready for the light gun revolution out of the box again.

The one thing Nintendo forgot to include with the Joycons was a pointer function. No sensor bar so I think a Duckhunt style gameplay would be difficult to pull off. Unless you "tap" the ducks which would be lame. Not sure if the joycon camera can sense Near IR, but if it can it would technically work with the Wii sensor bar. FTR, Duck Hunt, Hogan's Alley, and Wild Gunman are currently available for Wii-U VC, but I doubt lightgun style games would be possible on the Switch unless they add a sensor bar. And to be honest, with the variety of control options available right now for Switch, I would smack Nintendo in the mouth if they try to shoehorn any more controllers or accessories this early in the game.

 

People complaining the joycon pair is $80 need to remember it is essentially like buying two controllers or Wiimotes. My only hope is developers don't just assign "waggle" functions to games when one of many available buttons would do. It's fine to assign motion controls in games but don't half ass it. And as for the $70 Pro controller, it's crammed with all the tech of both Joycons. Maybe shave $10 off because it doesn't use modular parts, and a single battery instead of two.

 

EDIT: Crap, wrong thread... :P

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"This is the hanafunda captain speaking. Launching emulation in 3..2..1. Many efforts, tears, and countless hours have been put into this jewel.So, please keep this place tidied up and don't break everything! Cheers, the hanafunda captain."

35.gif35.gif35.gif35.gif35.gif35.gif35.gif

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Yeah oops wrong thread. And I get being annoyed at more parts. But let's assume it does in its eye it has have the capability to make out motions, shapes, etc, it's possible a light gun game would work. But even if it didn't, there is the USB port in the base. They could potentially sell later down the line a game/IR bundle which featured the old NES and SNES lineup of their better 1st party titles (and third if they wanted to share in the fun like the Nintendo CE.) Charge maybe $30 and have the bar and 20 games on there. Have the 8/16bit originals, maybe a modern mode side by side like I said. It could be a fun thing and with their party environment pitch on that original video of theirs it would fit the mold.

 

If you want to continue this i'd copy my paste and your last into the other thread. ;)

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The tv will be the sensor bar.

 

It might not be able to discern that it's being pointed directly at a duck flying around on your tv screen, but if it's good enough to make out motions and shapes, it can certainly tell where the 4 corners of your television set are.

 

The Wii's sensor bar did even less than that, so this will be even better positioned to handle something like a lightgun style arcade shooter.

Edited by Atariboy
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The Wii's sensor bar did even less than that, so this will be even better positioned to handle something like a lightgun style arcade shooter.

 

the wii sensor bar did nothing, its two IR points of reference and the mote works out movement from those stationary points, one can, and people have used 2 tea candles in replacement of it as its litterly 2 LED's running at a fixed current and voltage

Edited by Osgeld
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That's what I was referencing.

 

As you said, the sensor on a Wii remote just looked at the IR light array on the Wii sensor bar (It's actually more than 2 lights; There are 10 of them, with 5 located in a cluster at each end of the sensor bar). There was no direct connection between the television set and the Wii console itself.

 

The only customization to make it more accurate was the upper/lower sensor bar setting in the OS that let you specify if you placed it below or above your tv, and a few game specific calibration routines that had you aim at the corners of the tv and allowed for a far more accurate experience (The Sega lightgun shooters leap to mind).

 

Nintendo won't have much trouble providing more accurate pointer functions with the Switch, without the need of an additional accessory like the Wii's sensor bar.

Edited by Atariboy
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^That's kind of what I was thinking. I've meddled with a sensor bar again lately as I picked up the dolphinbar for PC as I had found a wiimote+nunchuk for like $4 a few months ago so I went for it and threw Mario Galaxy 2 at it and it ran like a champ. I was reading up all these reviews and it was by far the best one that rivaled or surpassed the Nintendo one for IR. Outside that is does by a mile as it also has it's own bluetooth emitter so a system without that option can inherit it with the bar and then use the wiimote as a mouse pointer on screen.

 

The thing I was thinking as you said was it can detect motion and shapes, to what depth I don't know, but if it can see a moving object as a couple of moving flapping objects, or a moving along target that spins (hogan's alley firing range) I'd think it should be able to work if to see things it need motion alone not physical depth (3D object) to it.

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The thing I was thinking as you said was it can detect motion and shapes, to what depth I don't know, but if it can see a moving object as a couple of moving flapping objects, or a moving along target that spins (hogan's alley firing range) I'd think it should be able to work if to see things it need motion alone not physical depth (3D object) to it.

That won't work. The camera on the Joycon is IR only like the Wiimote, with it's own IR LED for illumination (to recognize Kinect style hand gestures up to 1 meter away) and TVs don't output in the infrared spectrum since they nearly all color display technologies are designed to emit tricolor images in RGB visible light. The screen would look like a dark rectangle on an infrared camera, as if it wasn't even turned on.

 

People, you are totally off-topic here, and it's getting annoying. This thread is about the Nintendo Classic Mini. Please take your Nintendo Switch discussion here.

Sorry, had to add my 2 cent. :P

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Sorry for the bump, but it appears I've slept since I last received a shipping notification. Epic fail by EMIO...

 

 

My free NES Gift Pack (from the EMIO offer) just shipped: :grin:

attachicon.gifEMIO gift pack.png

Bullcrap. They didn't send squat. Looks like the post office never even received it! :mad: :sad:

https://tools.usps.com/go/TrackConfirmAction_input?qtc_tLabels1=9400109699939541648266

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Hah wow last year still.

 

I got lucky with the emio stuff. I ended up getting one of their edge gamepads at walmart when I half jokingly asked the employee if they had any controllers and they just had one. Outside it had an odd packing sticker still on it dated mid December and didn't think much of it other than a new run since they supposedly were recalled due to NES CE failure to detect (and them peddling those free adapters for those in need.) Ends up it worked. Plugged it in once I was setup and it worked just fine, so they did fix them internally.

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The tv will be the sensor bar.

 

It might not be able to discern that it's being pointed directly at a duck flying around on your tv screen, but if it's good enough to make out motions and shapes, it can certainly tell where the 4 corners of your television set are.

 

The Wii's sensor bar did even less than that, so this will be even better positioned to handle something like a lightgun style arcade shooter.

I'm inclined to agree -- the TV seems like it should be enough. The sensor bar is just a pair of IR lights. I have a "nextronics sensor eyes" hooked up to USB on my TV so I don't have to bother with Nintendo's thing and it works great.

 

In any case, yeah this isn't the general Nintendo thread, so Switch talk should move.

 

On topic: isn't it NICE that the Mini is self-contained, has no fussy touchscreen or wireless or battery bits, everything is solid-state and hard-wired so it should last a long time so we can play those dinosaur games as long as we want.

 

Someone should load the cruddy NOAC ports of Atari and Intellivision games to it and report back on how they run!

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People, you are totally off-topic here, and it's getting annoying. This thread is about the Nintendo Classic Mini. Please take your Nintendo Switch discussion here.

Problem is, there's not much else to talk about now!

 

Months ago, some people stood out in the cold and waited in line for hours to get an NES Mini.

 

Months ago, some people happened to be lucky and were at the right place at the right time and accidentally landed themselves one without much fuss.

 

Some people are hawking their systems on eBay for several times the price of retail.

 

Some found the emulation to be imperfect.

 

Some learned that the extra controllers don't really work with the NES Mini.

 

Some have hacked their systems to allow more games to be added.

 

The rest of us have been/are waiting for NES Mini's to show in stores.

 

Pretty much wraps it up. :lol:

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Problem is, there's not much else to talk about now!

 

Months ago, some people stood out in the cold and waited in line for hours to get an NES Mini.

 

Months ago, some people happened to be lucky and were at the right place at the right time and accidentally landed themselves one without much fuss.

 

Some people are hawking their systems on eBay for several times the price of retail.

 

Some found the emulation to be imperfect.

 

Some learned that the extra controllers don't really work with the NES Mini.

 

Some have hacked their systems to allow more games to be added.

 

The rest of us have been/are waiting for NES Mini's to show in stores.

 

Pretty much wraps it up. :lol:

 

You left one out:

 

Months ago some of us wanted one, knew this was going to be a hit and that there would be shortages, looked up the availability easily online for stores like Target and showed up on release day 1/2 hour before the store opened and bought one.

 

Most of this thread has been users calling for the wambulance about availability, shortages and wanting to burn Nintendo to the ground over not making more of their "toy" available.

 

So many people act like shortages like this never happen, and yet every year there are those "it" toys that everyone wants and then complains about when they can't get it.

 

Why not pick up one of those "hatchimals" while waiting for the Classic to come back in stock? I heard those are oh so much fun...

 

:-D

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You've completely missed the point 128k. This was a purposefully botched/purposely limited rollout. "Rollout" if you even want to call it that. If it were not the seasonal marketing sham it was, you would have had retailers such as LameStop® taking reservations, but they refused. Yes, that's right - why could you not put money down and have one of these systems reserved for you? Can reserve just about everything else there but this? Because they knew in advance that quantities were going to be limited.

 

 

You also had retailers such as Toys 'R Us lying to their customers about availability (second shipment) for the sole purpose of FORCING them to stand in line outside in the cold, hours before the store opened next day. The employee who laughed while telling me to do just that, admitted they had 12 in stock on this particular Saturday, but refused to sell me one! Called the manager, who then lied about the truck/shipment, then got flustered when I told her another employee had already let the cat out of the bag. Asked for his name, then changed her story, continued to refuse to set one aside for me and claimed it was because they wanted quantities available for their Sunday ad. Asked, well what about honoring their ad from two weeks ago? She wouldn't listen to reason. Why? Because they wanted this farce to be as much of a spectacle as humanly possible for the holidays.

 

Some premeditated unprecedented BS going on here. And this talk about "Nintendo satisfying demand" I'll believe it when I see it. Amazon even gave up and left it all to the resellers. What I also see now are retailers already removing the SKU's from their shelves for this system. Why do that if you're going to be getting more in? Last time I was in our Toys 'R Us, told the same employee that refused to sell me one, to take down their retail hanger advertising the system. Guy chuckles and says they should. ;)

 

 

During all these months, Toys 'R Us and Best Buy only received two shipments! Probably the same with Wal-Mart. Yeah, in this day and age - makes sense that a company like Nintendo would grossly underestimate demand for such a thing. IF you believe that

 

post-13896-0-51146400-1484784106_thumb.jpg

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You've completely missed the point 128k. This was a purposefully botched/purposely limited rollout. "Rollout"… if you even want to call it that. If it were not the seasonal marketing sham it was, you would have had retailers such as LameStop® taking reservations, but they refused. Yes, that's right - why could you not put money down and have one of these systems reserved for you? Can reserve just about everything else there but this? Because they knew in advance that quantities were going to be limited.

 

attachicon.gifBrooklynBridgeForSale.jpg

 

No man, I didn't miss the point, I was just trying to point out that this type of thing happens every year: it doesn't matter that this year it was the NES Classic, it could have been a widget and people would have freaked out if they couldn't get their hands on one because it was this years "it" toy.

 

There were talks about this being available in limited quantities long before the sale date was announced.

 

Personally, I think the whole thing was just Nintendo's way to get back in the limelight, to get folks talking about them again as a way of drumming up interest not in the NES Classic but the coming "Switch".

 

But I'll leave that type of discussion to the conspiracy theorists; it's just not my bag, baby.

 

Nice bridge, by the way. Sold one just like it last year... ;)

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I for one see your counterpoint, 128K, but the NES Classic didn't strike me as the typical "it" toy. This should have been a win-win for Nintendo: free press and lots of rabid fans without any need for artificial shortages geared to spin something into an "it" toy. And yet there was a shortage anyway. Consequently, Nintendo still got lots of press, but it was mixed press, with good reviews combined with grumbling about how people couldn't get it. Their reputation of not wanting to bother with money ready to be thrown at them has been further cemented as well.

 

Whether the shortage was due to honest oversight or incompetency is debatable, but either way I don't think it was intentional.

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I don't think it was intentional to cause a shortage. But I think the numbers they put out were fairly well intended. Nintendo if anything is slow and overly cautious. Look at any system release of theirs and the Amiibo as well. Some things with them are set in stone. They create a budget around a MSRP and if something has to be lost to meet it, they do it. They will not sell a system where they take a loss, preferably better than breaking even no less. Nintendo will not ship high quantities of any item they consider could end up being questionably fast to move causing idle inventory.

 

The only time in recent memory they've not done this was their sheer arrogance off the ride the Wii had, they did blow out movement of WiiU systems and the damn things sat on the shelf. All those preorders, all filled, and far more rotted for weeks and months on floors of Best Buy and beyond. More than once I recall they had to slow/stop system production to remove inventory, which is a worst nightmare for them, and even yet in the end they killed new production of the hardware well into earlier last year as they didn't want more rotting as the Switch/NX arrived. They got burned hard, only time ever they've had more than a very very rare random quarter of no profit, and instead they went into years of taking a beating into the black that would have been borderline catatstrophic to their bottom line had not 3DS helped the bleed. With that, what have we had since? The Amiibo release and the NES CE release. In both cases unless something felt like a sure deal, they under supplied to feel things out. They knew stuff like a Mario or a Link Amiibo would be a blowout, but stuff like Lil Mac, Captain Falcon, Villager, and FItness Trainer took over a year to find through months of bitching and whining and finally they did a second run of wave1 and made press over it. Now you have the NES CE, something for Christmas as a test, so they shovel out like 250K of them and they're gone, many to honest owners, many more to scumbag scalpers. I think they honestly misjudged the amount to put out, but I don't think it was an intentional shortage to screw people to generate hype. They can be stupid sure, but they're not patent morons when it comes to the NES legacy as they've been re-releasing the stuff emulated or otherwise since Mario Allstars, SMB DX, the NES games in Animal Crossing GC and beyond.

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I don't think it was intentional to cause a shortage. But I think the numbers they put out were fairly well intended. Nintendo if anything is slow and overly cautious. Look at any system release of theirs and the Amiibo as well. Some things with them are set in stone. They create a budget around a MSRP and if something has to be lost to meet it, they do it. They will not sell a system where they take a loss, preferably better than breaking even no less. Nintendo will not ship high quantities of any item they consider could end up being questionably fast to move causing idle inventory.

 

The only time in recent memory they've not done this was their sheer arrogance off the ride the Wii had, they did blow out movement of WiiU systems and the damn things sat on the shelf. All those preorders, all filled, and far more rotted for weeks and months on floors of Best Buy and beyond. More than once I recall they had to slow/stop system production to remove inventory, which is a worst nightmare for them, and even yet in the end they killed new production of the hardware well into earlier last year as they didn't want more rotting as the Switch/NX arrived. They got burned hard, only time ever they've had more than a very very rare random quarter of no profit, and instead they went into years of taking a beating into the black that would have been borderline catatstrophic to their bottom line had not 3DS helped the bleed. With that, what have we had since? The Amiibo release and the NES CE release. In both cases unless something felt like a sure deal, they under supplied to feel things out. They knew stuff like a Mario or a Link Amiibo would be a blowout, but stuff like Lil Mac, Captain Falcon, Villager, and FItness Trainer took over a year to find through months of bitching and whining and finally they did a second run of wave1 and made press over it. Now you have the NES CE, something for Christmas as a test, so they shovel out like 250K of them and they're gone, many to honest owners, many more to scumbag scalpers. I think they honestly misjudged the amount to put out, but I don't think it was an intentional shortage to screw people to generate hype. They can be stupid sure, but they're not patent morons when it comes to the NES legacy as they've been re-releasing the stuff emulated or otherwise since Mario Allstars, SMB DX, the NES games in Animal Crossing GC and beyond.

Thing is, Nintendo promised more stock well through the holidays and into 2017/ Where are the restocks? Not one damned shipment since well before Christmas. It's ludicrous that when they get a genuine money maker on their hands, they don't want it to print money. What corporation does this?

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Don't know, we're 2 1/2 weeks into 2017 can't say. They did restock a large amount days before Christmas which is when I got one for a surprise that morning. I think it's entirely asinine too, don't get me wrong as I don't see there being much of an excuse other than one...would they be using the same factory lines if the tooling is there, even for parts of it, entirely to get as many Switch's made by shipment time I'd imagine early/mid February to be ready for 3/3.

 

I don't know if the power supply rating is known yet on it is it? They do like to share stuff, and the NES CE uses a 5.2V 1Amp LITEON branded AC box with a USB-A to USB-C (system side) power cable. As dumb as it may be, perhaps the line for those adapters, or some other part of the Switch is gumming up the works. IF that's the case I wouldn't expect much of any of them showing up until late March into April which is awful.

 

Who does this? Nintendo. Time and again. Say hello to the wave one Amiibo for a year, the first TWO years of the Wii at Christmas, and so on going back.

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Thing is, Nintendo promised more stock well through the holidays and into 2017/ Where are the restocks? Not one damned shipment since well before Christmas. It's ludicrous that when they get a genuine money maker on their hands, they don't want it to print money. What corporation does this?

 

NPD reports that December sales were up 14% compared to November, when it debuted by selling out with 196,000 units sold at launch.

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