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Jedi Gauntlet Demo


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#26 Airshack OFFLINE  

Airshack

    Dragonstomper

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Posted Wed Jan 10, 2018 11:06 AM

I suppose if you regularly upload updates to this thread you'll have an automatic cloud based off-site backup.



#27 Opry99er ONLINE  

Opry99er

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Posted Wed Jan 10, 2018 11:26 AM

Very true. In the case of a game in development, though, sometimes you dont want all the development tools and docs sitting out there. Since the folks reading this thread are the exact same ones who will be playing the games, it wouldnt be any fun if they knew all the twists, turns, puzzles, etc. :)

But, to youre point.... now I do not even know any of those things because I lost all my development materials. :D

So your point is valid, and well taken. :)

#28 arcadeshopper OFFLINE  

arcadeshopper

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Posted Thu Jan 11, 2018 3:15 PM

Very true. In the case of a game in development, though, sometimes you dont want all the development tools and docs sitting out there. Since the folks reading this thread are the exact same ones who will be playing the games, it wouldnt be any fun if they knew all the twists, turns, puzzles, etc. icon_smile.gif

But, to youre point.... now I do not even know any of those things because I lost all my development materials. icon_mrgreen.gif

So your point is valid, and well taken. icon_smile.gif

 

google drive/dropbox is your friend

 

Greg



#29 arcadeshopper OFFLINE  

arcadeshopper

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Posted Thu Jan 11, 2018 6:19 PM

also! github is great and you can use git to create a repo and put your entire development tree in there and have version control!

 

and just make it private so nobody can cheat



#30 Opry99er ONLINE  

Opry99er

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Posted Thu Jan 11, 2018 7:30 PM

Thats a really good idea. :)

Thanks, Greg! Sounds like I need to hook it up on Github.




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