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Jedi Gauntlet Demo


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#26 Airshack OFFLINE  

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Posted Wed Jan 10, 2018 11:06 AM

I suppose if you regularly upload updates to this thread you'll have an automatic cloud based off-site backup.



#27 Opry99er OFFLINE  

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Posted Wed Jan 10, 2018 11:26 AM

Very true. In the case of a game in development, though, sometimes you dont want all the development tools and docs sitting out there. Since the folks reading this thread are the exact same ones who will be playing the games, it wouldnt be any fun if they knew all the twists, turns, puzzles, etc. :)

But, to youre point.... now I do not even know any of those things because I lost all my development materials. :D

So your point is valid, and well taken. :)

#28 arcadeshopper OFFLINE  

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Posted Thu Jan 11, 2018 3:15 PM

Very true. In the case of a game in development, though, sometimes you dont want all the development tools and docs sitting out there. Since the folks reading this thread are the exact same ones who will be playing the games, it wouldnt be any fun if they knew all the twists, turns, puzzles, etc. icon_smile.gif

But, to youre point.... now I do not even know any of those things because I lost all my development materials. icon_mrgreen.gif

So your point is valid, and well taken. icon_smile.gif

 

google drive/dropbox is your friend

 

Greg



#29 arcadeshopper OFFLINE  

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Posted Thu Jan 11, 2018 6:19 PM

also! github is great and you can use git to create a repo and put your entire development tree in there and have version control!

 

and just make it private so nobody can cheat



#30 Opry99er OFFLINE  

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Posted Thu Jan 11, 2018 7:30 PM

Thats a really good idea. :)

Thanks, Greg! Sounds like I need to hook it up on Github.

#31 Opry99er OFFLINE  

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Posted Thu Jan 18, 2018 6:27 PM

Here is a cartridge version of the Jedi Gauntlet demo, for anyone who would like one.

Attached Files


Edited by Opry99er, Thu Jan 18, 2018 6:45 PM.


#32 digdugnate OFFLINE  

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Posted Fri Jan 19, 2018 5:01 AM

Here is a cartridge version of the Jedi Gauntlet demo, for anyone who would like one.

oh sweet, thanks!  i love having new stuff to stick in... my TI.  :D



#33 Opry99er OFFLINE  

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Posted Fri Jan 19, 2018 6:29 PM

Enjoy... and please post your high score here. :)

#34 --- Ω --- OFFLINE  

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Posted Fri Jan 19, 2018 6:57 PM

Here is a cartridge version of the Jedi Gauntlet demo, for anyone who would like one.

 

When will a FR99/FG99 compatible version become available?



#35 Sinphaltimus OFFLINE  

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Posted Fri Jan 19, 2018 7:08 PM

The bin file. I can see it on classic99 but I can't find it on the finalGrom - it doesn't appear in the menu listings for me.
I copied iot to the Homebrew directory and no entry for it as far as I can see. Anyone else try?



#36 --- Ω --- OFFLINE  

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Posted Fri Jan 19, 2018 7:12 PM

The bin file. I can see it on classic99 but I can't find it on the finalGrom - it doesn't appear in the menu listings for me.
I copied iot to the Homebrew directory and no entry for it as far as I can see. Anyone else try?

 

Well, the name is JediCart3, so I'm assuming it's one of those weird reversed images which cannot be read on the FR of FG.

IIRC, Classic99 uses the 3 and 'automagically' does it's thing.



#37 Opry99er OFFLINE  

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Posted Fri Jan 19, 2018 7:28 PM

It is designed to run on the earlier 74LS379 inverted 16k/64k Guidry boards.

Edited by Opry99er, Fri Jan 19, 2018 7:32 PM.


#38 Opry99er OFFLINE  

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Posted Fri Jan 19, 2018 7:34 PM

I can probably make one that would work on the UberGROM and such...

I wasnt aware the 3 images werent compatible.

#39 --- Ω --- OFFLINE  

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Posted Fri Jan 19, 2018 7:36 PM

I can probably make one that would work on the UberGROM and such...
 

 

That would be SUPER.  Way more people could play with it then! 



#40 Airshack OFFLINE  

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Posted Fri Jan 19, 2018 8:18 PM

I'm sorry you lost your work and the dev tools... I too would like to get ahold of a FlashGROM99 playable version. If at very least, so I can beat Lenny's high score.



#41 Opry99er OFFLINE  

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Posted Fri Jan 19, 2018 8:22 PM

Currently, 950 is the max score possible in this demo. :)

#42 Opry99er OFFLINE  

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Posted Fri Jan 19, 2018 8:24 PM

Theres really no magic here.. at least not on my end. I used a breakpoint in the Classic99 debugger to stop program flow at the initial splash screen. Then I used Tursis BASIC Memory dump feature to create a 16k image of the game. Anyone can do it

#43 Opry99er OFFLINE  

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Posted Fri Jan 19, 2018 8:39 PM

Im thinking the newer versions of Classic99 -might- have a different option.

The version I am using at work is on a thumb drive and is probably 3 years old. :D

#44 Sinphaltimus OFFLINE  

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Posted Fri Jan 19, 2018 8:40 PM

I'm sorry you lost your work and the dev tools... I too would like to get ahold of a FlashGROM99 playable version. If at very least, so I can beat Lenny's high score.

You, You come out of the woodwork to post that?!?!? LOL :)



#45 Opry99er OFFLINE  

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Posted Fri Jan 19, 2018 11:31 PM

**EDIT** Confirmed, the Flash devices DO NOT accept the inverted 379 images.

 

 

 

As long as I can load it into an UberGROM, the rest of it doesn't really matter to me, although it would be cool if you could play the cartridge version of the demo on your TI to test out.

 

 

Personally, I'm not all that torn up about it.  My plan all along has been to utilize the UberGROM functionality to create a cartridge with the Terminal Emulator II GROM as a foundation for my speech, and a BASIC restore image to plug into VDP.  If/When this gets released as a game, I will likely be using UberGROM boards... even though it is likely seriously over-kill.  

 

So, in the mean time, you can download the file at the top of the thread to play it... it is a TI BASIC game, not XB.  It will run on an unexpanded TI with either disk or cassette interfaces.


Edited by Opry99er, Fri Jan 19, 2018 11:37 PM.


#46 --- Ω --- OFFLINE  

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Posted Sat Jan 20, 2018 4:24 AM

It sounds like you are not quite to that point yet, so a non-inverted version of what you have would work on a FlashROM, FinalGROM or UberGROM.

#47 Sinphaltimus OFFLINE  

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Posted Sat Jan 20, 2018 9:01 AM

I'm going to give it a try. I'll run through the code and adjust anything to make it compiler compliant and see how that goes. If no one beats me to it. I have a bunch of other things to get done this morning beforehand.

#48 Opry99er OFFLINE  

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Posted Sat Jan 20, 2018 9:11 AM

Please do not post a compiled version

#49 Opry99er OFFLINE  

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Posted Sat Jan 20, 2018 9:12 AM

And it is TI BASIC, so by definition, it is compiler compliant.

:D

Edited by Opry99er, Sat Jan 20, 2018 9:12 AM.


#50 Opry99er OFFLINE  

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Posted Sat Jan 20, 2018 9:19 AM

It sounds like you are not quite to that point yet, so a non-inverted version of what you have would work on a FlashROM, FinalGROM or UberGROM.


Understood, but I am not making a different version. And I am NOT going to compile it. The game is BASIC and runs on an unexpanded TI. I will not put out a version that requires 32k, which is why I am not compiling it.

The UberGROM accepts the inverted images (I believe) and thats good enough for me.

Edited by Opry99er, Sat Jan 20, 2018 9:25 AM.





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