You may not recall them- they only released two XB programs, FFF
TI-Asteroids and Shuttle Command.
They were a "team" of three, and one of them has just been in touch. I have permission to pass this on here - it describes a third program that wasn't released.
Rick Rothstein was the programmer for a company called FFF Software which
wrote a couple of games for the TI-99/4 series of computers.
I am 70 years old now and have been retired for several years. I was a
Civil Engineer (road design) back in my working days.
FFF Software was working on a third program when TI made its announcement.
We had the screens designed, the storyline fleshed out and the game
action scripted and I had begun the preliminary programming. We thought
it would have been good game once completed. It was going to be called
Dino Kong and it was to be sort of a Donkey Kong derivative.
The story took place in prehistoric times and the storyline was that you
(the player) were the person designated to push a huge teetering rock
into the volcano when it erupted. In the first screen, was a
cross-section of a wide river with trees having huge branches with vines
hanging straight down... oh, and the river was invested with aquatic
dinosaurs (alligator looking things if I remember correctly)... you had
to jump on the vines and cross the river by grabbing adjacent vines
Sounds easy, right? I forgot to mention the flocks of pterodactyls flying
back and forth across the river requiring you to shinny up and down to
avoid being hit by them while you attempted to move
vine-to-vine. After successfully completing that screen, the second screen
required you to climb ladders placed in staggered pattern across a large
rock face with several horizontal landings located at the edge of a cliff
while dodging fireballs that were raining down after being ejected from
the nearby volcano.
The third and last screen was located at the volcano itself where you had
to run up a spiral path cut into the side of the mountain while jumping
the fiery lava balls that were oozing out of the volcano. There were
diagonal wooden foot bridges that you had to jump on to move
diagonally back and forth across the paths with the fiery lava balls on
them. Once you got to the top you would "bang" into the huge teetering
rock which would fall into the volcano's opening thus plugging it and
stopping the eruption. We were also discussing, but hadn't finalized,
adding some bonus screens under certain circumstances memory permitting.
In the three years we sold Shuttle Command and TI-Asteroids (it was a
side line business for the three of us in the company) , after taxes,
those sales paid for our equipment and then some. It was a fun time back
then as everything was fresh and new and somewhat groundbreaking at the
time. Oh well, we cannot live in the past.
Rick" <end quote>
Disk with Shuttle Command: stainless8.dsk 180KB 23 downloads
Screen image of Shuttle Command: shuttle1.jpg 33.43KB 9 downloads