artrag Posted August 21, 2016 Share Posted August 21, 2016 It does not work for me. I can now run it with my windows XP but I have this message with the wav files I put in wavs directory : And size is odd : 294K for 32 bits version and 5M for 64bits version ! Try this other version. It seems correct now. sn76489.rar 1 Quote Link to comment Share on other sites More sharing options...
alekmaul Posted August 21, 2016 Share Posted August 21, 2016 yes, it works now, thanks a lot ! 1 Quote Link to comment Share on other sites More sharing options...
alekmaul Posted August 24, 2016 Share Posted August 24, 2016 Here is an in game sample with some digital voice effects that I've put together using the voice playback. https://www.youtube.com/watch?v=-GXnP8PYMnk&feature=youtu.be It seems that we can't use default sound update with the voice player. I'm talking about these calls from crtcv.s call 0x1f61 ; play sounds call 0x1ff4 ; update snd_addr with snd_areas How did you manage to put music with voices ? you have your own player ? Quote Link to comment Share on other sites More sharing options...
artrag Posted August 24, 2016 Share Posted August 24, 2016 (edited) The player is included in Tursi's package. Just call it once per frame. Edited August 24, 2016 by artrag Quote Link to comment Share on other sites More sharing options...
alekmaul Posted August 24, 2016 Share Posted August 24, 2016 (edited) Hum, i'm talking about musics, not digits, perhaps it was not clear in my post. The digits work fine, that is not a problem. It's about how to play music with digits that I need help because the default drivers for playing music is disable to allow digits to be played Edited August 24, 2016 by alekmaul Quote Link to comment Share on other sites More sharing options...
artrag Posted August 24, 2016 Share Posted August 24, 2016 I may be wrong, but in the video the music stops while voice is active (voice needs all channels). I do not know the coleco Bios but maybe it is possible to stop the music while the SN768xx is busy with voice samples. Quote Link to comment Share on other sites More sharing options...
Tursi Posted August 24, 2016 Author Share Posted August 24, 2016 Digress will have to speak up and say what he used, I don't know anything about the BIOS player either. For my own work I use my VGM player. Quote Link to comment Share on other sites More sharing options...
digress Posted August 24, 2016 Share Posted August 24, 2016 I was at the Zoo all day. Seen some Pandas. But the Penguins, Lions & Polar bears were more fun since too many people in to see the pandas. The gameplay doesn't stop while the sample is played which is the new thing about this. The music definatly stops in mine as all 3 voices are in use as per Artrags post. I converted the samples to VGM SFX so I could just play them along with the VGM music library Tursi provided. Works perfect! I may be wrong, but in the video the music stops while voice is active (voice needs all channels). I do not know the coleco Bios but maybe it is possible to stop the music while the SN768xx is busy with voice samples. Digress will have to speak up and say what he used, I don't know anything about the BIOS player either. For my own work I use my VGM player. Hum, i'm talking about musics, not digits, perhaps it was not clear in my post. The digits work fine, that is not a problem. It's about how to play music with digits that I need help because the default drivers for playing music is disable to allow digits to be played 1 Quote Link to comment Share on other sites More sharing options...
Tursi Posted August 24, 2016 Author Share Posted August 24, 2016 Ah, there you go then. My player disables music on any active sound effect channels, but still processes it in the background, so it seems more like the music continues rather than pausing and resuming where it left off. (The intent there was if you had single-channel sound effects, you'd hear the music at the same time.) Since the voice doesn't use the noise channel, that would keep processing as normal. Thanks for using my player! Quote Link to comment Share on other sites More sharing options...
digress Posted August 24, 2016 Share Posted August 24, 2016 For sure. Solved my music problems. Hand coding music sucks. I'll credit you in the manual if I ever get this corruption fixed so I can finish it. Ah, there you go then. My player disables music on any active sound effect channels, but still processes it in the background, so it seems more like the music continues rather than pausing and resuming where it left off. (The intent there was if you had single-channel sound effects, you'd hear the music at the same time.) Since the voice doesn't use the noise channel, that would keep processing as normal. Thanks for using my player! 1 Quote Link to comment Share on other sites More sharing options...
artrag Posted April 5, 2017 Share Posted April 5, 2017 New use of the voice player (this time using the noise generator too) 1 Quote Link to comment Share on other sites More sharing options...
Tursi Posted April 6, 2017 Author Share Posted April 6, 2017 Better! Quote Link to comment Share on other sites More sharing options...
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