I've recently been working on a Dungeon Master-esque maze game in 7800 Basic with the intention of maybe turning it into a basic first person roguelike but I just flick between different projects and never finish anything.
Instead of letting it go to waste I thought that if I upload it here somebody can learn from it or use it as a starting point for another project.
For the sake of making something quickly all the walls are large banners rather than being made of tiles so it wastes a lot of space in memory and I've had to put the plot commands in subroutines as the closest wall graphics are too big for an IF statement to jump over the draw calls.
The best improvement would be to switch to using a tilemap for each wall to reuse graphics and save space for other wall graphics and/or monster/item graphics etc.
The HUD would also need a lot of adjusting to make it more efficient and I've not been able to get the text to work properly in the time that I was making this.
Hope somebody finds this helpful.
Edited by SmittyB, Mon Aug 29, 2016 4:51 PM.