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19 Carrots of Gold


sometimes99er

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I've been using the excellent spriters-resource.com. For the Sylvester demo I used this one.

 

I'm not sure where to find / see the original animation, so out of the 7 frames, I selected 5, and rolls back and forth (1,2,3,4,5,4,3,2). If Sylvester stops walking I set the frame to the first one (looks as if he stands still). There seems to be a frame where he raises his hand, and another where he may be leaping. Also I reduced the colors to use only black and white, so the red nose turned black.

 

The animation needs 19x24 pixels, so I use the maximum of 4 sprites per horizontal line and has 2 sets (4 double-sized sprites horizontally) stacked (vertically). Here's a frame with 8 double-sized sprites ...

 

sylvester.one.frame.png

 

5 frames x 8 sprites x 4 characters = 160 characters = 1.25K. Adding the jump frame and one could make a nice little 8K game (maybe like Smurf: Rescue in Gargamel's Castle)

 

:)

Edited by sometimes99er
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For the Daffy Duck demo I used this one. No compromise on number of colors.

 

At first glimpse the animation almost seems to only consist of 2 frames. There are 4 though. The size is 16x24 pixels. 3 double-sized sprites at the top and 2 sprites below. This would allow for other moving sprites in a game (on the same horizontal lines).

 

:)

 

daffy.duck.frames.png

Edited by sometimes99er
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For Bugs Bunny I used this one. The black outline is background characters, and then 4 double-sized sprites horizontally (at the top and only 2 below), - so I had to find somewhere with no carrot outline sprite interference (with respect to the maximum of 4 sprites horizontally).

 

:)

 

bugs.bunny.png

Edited by sometimes99er
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