I'm not sure where to find / see the original animation, so out of the 7 frames, I selected 5, and rolls back and forth (1,2,3,4,5,4,3,2). If Sylvester stops walking I set the frame to the first one (looks as if he stands still). There seems to be a frame where he raises his hand, and another where he may be leaping. Also I reduced the colors to use only black and white, so the red nose turned black.
The animation needs 19x24 pixels, so I use the maximum of 4 sprites per horizontal line and has 2 sets (4 double-sized sprites horizontally) stacked (vertically). Here's a frame with 8 double-sized sprites ...
5 frames x 8 sprites x 4 characters = 160 characters = 1.25K. Adding the jump frame and one could make a nice little 8K game (maybe like Smurf: Rescue in Gargamel's Castle)
Edited by sometimes99er, Wed Sep 14, 2016 4:05 AM.