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Sydney Hunter & The Sacred Tribe - ColecoVision

homebrew indie colecovision cv

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#1 retroillucid OFFLINE  

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Posted Sat Sep 3, 2016 2:54 PM

Hi there, 

 

As you may (or not) know, we've just completed the Intellivision version of Sydney Hunter & The Sacred Tribe   (see videos on next post)

 

It goes without saying that I was going to port it to the Colecovision!  ;) 

In fact, I've started working on the CV graphics 

The game have over 100 different screens filled with great enemies, secrets and fun!  

 

Stay tuned for more works in progress!  

 

Here's the Intellivision version compared to the Colecovision version 

 

 

 

Attached Thumbnails

  • INTV vs CV.png


#2 retroillucid OFFLINE  

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Posted Sat Sep 3, 2016 2:55 PM

Videos of the Intellivision version

 

 



#3 youki OFFLINE  

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Posted Sat Sep 3, 2016 3:30 PM

impressive!!!!!

 

 

It is done by Nanochess??.


Edited by youki, Sat Sep 3, 2016 3:32 PM.


#4 retroillucid OFFLINE  

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Posted Sat Sep 3, 2016 3:44 PM

impressive!!!!!

 

 

It is done by Nanochess??.

 

Thanks

 

Yes, it was programmed by Nanochess

I did the graphics



#5 Pixelboy ONLINE  

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Posted Sat Sep 3, 2016 5:07 PM

Very cool! :)

#6 retroillucid OFFLINE  

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Posted Sat Sep 3, 2016 5:14 PM

Very cool! :)


Thanks Luc :)

#7 xybot67 OFFLINE  

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Posted Sat Sep 3, 2016 5:28 PM

This looks and sounds amazing, can't wait to add it to my collection! Thanks for your hard work and love of the Intv 



#8 AtariBrian OFFLINE  

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Posted Sat Sep 3, 2016 5:40 PM

I hope this gets very good bug testing , it looks so awesome and the music is such an awesome addition . I am not an Intellivision guy but damn , put me down for one ! Now I must find a good Intellivision controller other than the disc of doom !



#9 cmart604 OFFLINE  

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Posted Sat Sep 3, 2016 5:55 PM

I hope this gets very good bug testing , it looks so awesome and the music is such an awesome addition . I am not an Intellivision guy but damn , put me down for one ! Now I must find a good Intellivision controller other than the disc of doom !


Come to the dark side..... :)

#10 NIAD OFFLINE  

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Posted Sat Sep 3, 2016 6:00 PM

Very nice!!!

How many did Cmart pre-order? I'm guessing about 25. :lol:

Edited by NIAD, Sat Sep 3, 2016 6:00 PM.


#11 Tursi OFFLINE  

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Posted Sat Sep 3, 2016 6:26 PM

I had to double check that was Intellivision - beautiful work :)



#12 retroillucid OFFLINE  

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Posted Sat Sep 3, 2016 7:04 PM

This looks and sounds amazing, can't wait to add it to my collection! Thanks for your hard work and love of the Intv


Thank you sir! :)

#13 retroillucid OFFLINE  

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Posted Sat Sep 3, 2016 7:05 PM

I hope this gets very good bug testing , it looks so awesome and the music is such an awesome addition . I am not an Intellivision guy but damn , put me down for one ! Now I must find a good Intellivision controller other than the disc of doom !


Thank you! :)

Edited by retroillucid, Sat Sep 3, 2016 7:08 PM.


#14 retroillucid OFFLINE  

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Posted Sat Sep 3, 2016 7:06 PM

Very nice!!!
How many did Cmart pre-order? I'm guessing about 25. :lol:


:lol:

He's probably going to take a few for sure! :)

#15 retroillucid OFFLINE  

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Posted Sat Sep 3, 2016 7:07 PM

I had to double check that was Intellivision - beautiful work :)

Thank you!

One of the goal to achieve was to push the Intellivision graphics to the limit
That's mainly why the CV version look very close to the Intv version

Edited by retroillucid, Sat Sep 3, 2016 7:08 PM.


#16 cmart604 OFFLINE  

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Posted Sat Sep 3, 2016 7:26 PM

Very nice!!!

How many did Cmart pre-order? I'm guessing about 25. :lol:

Lol Jim! Enough copies so that when you're ready..... :cool:  Seriously though, this game looks and sounds fantastic.



#17 Ikrananka OFFLINE  

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Posted Sun Sep 4, 2016 3:26 PM

Incredibly impressed with what you've managed to achieve on the Intellivision.  I had no idea it was remotely capable of such things.

 

Looks like a very fun game and one that I'm looking forward to on the ColecoVision.



#18 retroillucid OFFLINE  

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Posted Sun Sep 4, 2016 3:32 PM

Incredibly impressed with what you've managed to achieve on the Intellivision.  I had no idea it was remotely capable of such things.

 

Looks like a very fun game and one that I'm looking forward to on the ColecoVision.

 

Thanks Andrew!   :)



#19 AtariBrian OFFLINE  

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Posted Sun Sep 4, 2016 5:55 PM

Did the Sydney Hunter game for the Nes get the ax or something ??



#20 retroillucid OFFLINE  

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Posted Sun Sep 4, 2016 6:04 PM

Did the Sydney Hunter game for the Nes get the ax or something ??

 

In Caverns of Death, Sydney have a boomerang



#21 retroillucid OFFLINE  

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Posted Sun Sep 4, 2016 6:06 PM

Here's the beginning of the game where Sydney is meeting with the Sacred Tribe 

That's also where he is discovering what he have to do to escape from there

 

 

 

Attached Thumbnails

  • INTV vs CV 2.png


#22 AtariBrian OFFLINE  

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Posted Sun Sep 4, 2016 6:07 PM

What I meant was there was talk of a Sydney Hunter coming out for the nes a year ago and now I dont see anything more about it ??



#23 retroillucid OFFLINE  

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Posted Sun Sep 4, 2016 6:11 PM

What I meant was there was talk of a Sydney Hunter coming out for the nes a year ago and now I dont see anything more about it ??

 

That's because the project switched to modern platforms instead, although we're still planning to port it to the NES later down the road

 

Here's a video preview

 



#24 alekmaul OFFLINE  

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Posted Mon Sep 5, 2016 1:12 PM

Really nice, what about the GB version, any progress regarding it ? :P ?



#25 retroillucid OFFLINE  

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Posted Mon Sep 5, 2016 1:23 PM

Really nice, what about the GB version, any progress regarding it ? :P ?

 

Now that the INtv version is done, it's going to be ¨easier¨ to port it to the GB

Although, I admit I would prefer a NES port


Edited by retroillucid, Mon Sep 5, 2016 1:23 PM.






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