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Sydney Hunter & The Sacred Tribe - ColecoVision

homebrew indie colecovision cv

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#26 nanochess OFFLINE  

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Posted Mon Sep 5, 2016 2:52 PM

 

Now that the INtv version is done, it's going to be ¨easier¨ to port it to the GB

Although, I admit I would prefer a NES port

 

Did I said I'm reasonably fluent with GB? ;)



#27 alekmaul OFFLINE  

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Posted Tue Sep 6, 2016 10:20 AM

 

Now that the INtv version is done, it's going to be ¨easier¨ to port it to the GB

Although, I admit I would prefer a NES port

ok ... not really a good news for someone who told me a long time ago to begin a GB port ... That I did ... :(



#28 Electric Adventures OFFLINE  

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Posted Wed Sep 7, 2016 6:17 AM

NES Engine is already done for the Championship Cartridge last year, but need to finish off some of my Colecovision projects before I start putting together the game from the story board and map.



#29 Serguei2 OFFLINE  

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Posted Wed Sep 7, 2016 3:52 PM

Hi there, 

 

As you may (or not) know, we've just completed the Intellivision version of Sydney Hunter & The Sacred Tribe   (see videos on next post)

 

It goes without saying that I was going to port it to the Colecovision!   ;)

In fact, I've started working on the CV graphics 

The game have over 100 different screens filled with great enemies, secrets and fun!  

 

Stay tuned for more works in progress!  

 

Here's the Intellivision version compared to the Colecovision version 

 

 

 

 

The gem in the Intellivision screenshot looks better than Colecovision screenshot.

 

Sometimes, higher resolution does not always have better pictures.



#30 retroillucid OFFLINE  

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Posted Wed Sep 7, 2016 4:12 PM

 

The gem in the Intellivision screenshot looks better than Colecovision screenshot.

 

Sometimes, higher resolution does not always have better pictures.

 

They don't look bad honestly, the picture is just small 

 

Although, I switched them back to the ones in the INtv version so they can be tiles instead of being sprites 



#31 AtariBrian OFFLINE  

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Posted Wed Sep 7, 2016 6:43 PM

I hope it is really easy to hit and climb ladders in this game .



#32 retroillucid OFFLINE  

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Posted Wed Sep 7, 2016 6:45 PM

I hope it is really easy to hit and climb ladders in this game .

 

It is!  :)



#33 retroillucid OFFLINE  

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Posted Thu Sep 15, 2016 8:14 PM

I'm now done converting the INtv version to CV , yay!  :cool:

 

Here's a few screens converted for the ColecoVision 

 

 

Attached Thumbnails

  • 1.png
  • 2.png
  • 3.png
  • 4.png
  • 5.png


#34 Jaymiester OFFLINE  

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Posted Thu Sep 15, 2016 8:26 PM

Dibs on signed copy #1! 



#35 cmart604 OFFLINE  

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Posted Thu Sep 15, 2016 8:47 PM

Lol. :)

#36 retroillucid OFFLINE  

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Posted Tue Sep 20, 2016 7:01 PM

Sacred Tribe Box artwork

Attached Thumbnails

  • CV Boxart.png


#37 artrag OFFLINE  

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Posted Wed Sep 21, 2016 12:23 AM

Any plan for msx ports

#38 retroillucid OFFLINE  

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Posted Wed Sep 21, 2016 12:39 AM

Any plan for msx ports

 

Yes :)



#39 ColecoDan OFFLINE  

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Posted Wed Sep 21, 2016 8:46 PM

That box is pretty cool looking.   Is this middle of next year project or end of next year project.  Just wondering.



#40 retroillucid OFFLINE  

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Posted Wed Sep 21, 2016 8:57 PM

That box is pretty cool looking.   Is this middle of next year project or end of next year project.  Just wondering.

 

Early next year 



#41 retroillucid OFFLINE  

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Posted Thu Nov 10, 2016 3:06 PM

Soon...

Attached Thumbnails

  • CV advert.png


#42 Serguei2 OFFLINE  

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Posted Thu Nov 10, 2016 3:10 PM

 

Now that the INtv version is done, it's going to be ¨easier¨ to port it to the GB

Although, I admit I would prefer a NES port

 

Does the game support black & white or color only for the gameboy?



#43 retroillucid OFFLINE  

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Posted Thu Nov 10, 2016 3:16 PM

 

Does the game support black & white or color only for the gameboy?

 

Right now, only B&W



#44 Serguei2 OFFLINE  

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Posted Thu Nov 10, 2016 4:49 PM

Cool!

 

Is super gameboy supported?



#45 retroillucid OFFLINE  

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Posted Fri Jan 6, 2017 1:09 PM

Sacred Tribe is actually being programmed!  :cool:

Expect it to be released this year!  

 

In the meantime, here's the flyer for it

 

 

Attached Thumbnails

  • CV Fake Flyer.png


#46 nanochess OFFLINE  

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Posted Fri Jan 6, 2017 2:18 PM

Sacred Tribe is actually being programmed!   :cool:

Expect it to be released this year!  

 

In the meantime, here's the flyer for it

 

 

 

Guess who is in charge of development?

 

.

.

.

 

Me :party:



#47 Kiwi OFFLINE  

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Posted Fri Jan 6, 2017 2:45 PM

Yay!!! 



#48 Ikrananka ONLINE  

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Posted Fri Jan 6, 2017 3:24 PM

Sacred Tribe is actually being programmed!   :cool:

In the meantime, here's the flyer for it

 

 

 

Guess who is in charge of development?

 

Me :party:

 

This is great news - and a great game.

 

BTW - love the flyer - do you plan on flyers for other games?



#49 retroillucid OFFLINE  

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Posted Fri Jan 6, 2017 3:37 PM

 

 

This is great news - and a great game.

 

BTW - love the flyer - do you plan on flyers for other games?

 

Thanks!

 

Why?

You would like to see more flyers like this one?



#50 Ikrananka ONLINE  

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Posted Fri Jan 6, 2017 4:13 PM

 

You would like to see more flyers like this one?

 

I love the original Coleco Flyers and the flyer you've put together is awesome.  Yes, I would love to see some for other select games and would even buy them if you had them professionally printed or as a hi-res paid download.







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