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#1 ColecoDan OFFLINE  

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Posted Tue Sep 6, 2016 2:52 PM

So if jawbreaker is Now released does this mean we are no longer going to get pre-order emails for a group of games being released and we are going to have to get expensive shipping for 1 game at a time?

 



#2 AtariBrian OFFLINE  

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Posted Tue Sep 6, 2016 3:06 PM

Do people want to buy a homebrew that has no sound ?



#3 Neogeoman OFFLINE  

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Posted Mon Apr 2, 2018 12:42 PM

Does anybody know why someone would take the time to port this game over from the msx, put it on a cart and print a label/manual/box and release it but not complete the game with sound? Was this pre SGM? What a shame because this is the best looking and sounding version of this game on any system in its msx form

#4 Maggoo OFFLINE  

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Posted Mon Apr 16, 2018 8:02 PM

I created the MSX version which has music and sound effects, it also includes a second game mode similar to Jawbreaker 1 on the Atari 2600.



I did a quick port of one of the Beta versions of rhe game for the Coleco as a test but it wasnt the final version with all the features. Took only a few hours to port so of there is any interest I can try to port the final version instead...

Edited by Maggoo, Mon Apr 16, 2018 8:04 PM.


#5 Neogeoman OFFLINE  

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Posted Mon Apr 16, 2018 9:45 PM

I recently bought the complete in box version from good deal games and let me tell you that you did a great job! I bought it knowing full well it was programmed with no sound because not only does the game look fantastic it plays that way too. In my opinion it's the best home version of the game across all systems. It's just plain fun. I watched a video of the msx version with the sound effects intact and was just wondering why the Coleco was missing. Figured it was due to storage. Sad it's missing the sound but grateful to have the game. Thanks!

#6 Ikrananka OFFLINE  

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Posted Tue Apr 17, 2018 7:39 AM

Took only a few hours to port so of there is any interest I can try to port the final version instead...

 

Wow - I love the sounds and music in this game so I for one would love to play the final version on the ColecoVision.



#7 TPR OFFLINE  

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Posted Tue Apr 17, 2018 2:18 PM

 

Wow - I love the sounds and music in this game so I for one would love to play the final version on the ColecoVision.

 

Me, too!



#8 imstarryeyed OFFLINE  

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Posted Tue Apr 17, 2018 6:15 PM

I would love to buy the final version with music and sound effects, it looks like a very fun game.



#9 Kiwi OFFLINE  

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Posted Tue Apr 17, 2018 6:25 PM

You could use the MSX sound chip that the SGM has for sound and music, and not worry about remaking it for the SN chip for the Colecovision.  Or have the sound effect use the SN chip and the music for the MSX sound chip.  So the sound channels don't have to overlap each other. 



#10 Maggoo OFFLINE  

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Posted Wed Apr 18, 2018 2:32 PM

So I got the final version ported, it requires the SGM module as the "hi res" mode requires a bit more than 1KB of RAM. Since it has an AY, I simply changed the port used by the music/fx player to 50h.

 

Everything works fine but the music in BlueMSX right now. Do u know if the PSG is emulated in that emulator for the SGM?



#11 artrag OFFLINE  

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Posted Wed Apr 18, 2018 2:45 PM

Hello Maggoo ;-)

Try CoolCV. It supports SGM (both AY8910 and 32K of ram).



#12 Maggoo OFFLINE  

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Posted Thu Apr 19, 2018 6:24 AM

Hello Maggoo ;-)

Try CoolCV. It supports SGM (both AY8910 and 32K of ram).

 

Hey Arturo  :)

 

Thanks, music works in CoolCV  :thumbsup:   I'll run a few tests to make sure everything works okay and the final ROM should be available next week...

 

BTW is there a way to detect if the Colecovision is 50 or 60hz (to adjust music speed accordingly)?



#13 artrag OFFLINE  

artrag

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Posted Thu Apr 19, 2018 11:58 AM

The rom has PAL/NTSC indication at 0x0069

 

           ld  a,(0x0069)
           sub  60
           jr z,_NTSC
_PAL:



#14 TOYPIGG OFFLINE  

TOYPIGG

    Combat Commando

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Posted Sat Apr 21, 2018 8:18 AM

I created the MSX version which has music and sound effects, it also includes a second game mode similar to Jawbreaker 1 on the Atari 2600.

https://youtu.be/E5zFkIloZNk

I did a quick port of one of the Beta versions of rhe game for the Coleco as a test but it wasnt the final version with all the features. Took only a few hours to port so of there is any interest I can try to port the final version instead...



#15 TOYPIGG OFFLINE  

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Posted Sat Apr 21, 2018 8:19 AM

I'm in the music really sets it off awesome job

#16 Swami OFFLINE  

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Posted Thu Jul 12, 2018 3:04 PM

 

Hey Arturo  :)

 

Thanks, music works in CoolCV  :thumbsup:   I'll run a few tests to make sure everything works okay and the final ROM should be available next week...

 

BTW is there a way to detect if the Colecovision is 50 or 60hz (to adjust music speed accordingly)?

 

 

 

The rom has PAL/NTSC indication at 0x0069

 

           ld  a,(0x0069)
           sub  60
           jr z,_NTSC
_PAL:

 

Hi,

What became of this. Would like to try the finished Colecovision game. Thanks.



#17 Ikrananka OFFLINE  

Ikrananka

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Posted Thu Jul 12, 2018 3:12 PM

 

 

Hi,

What became of this. Would like to try the finished Colecovision game. Thanks.

 

Same here - would be incredible to be able to play this with the sound / music.



#18 Maggoo OFFLINE  

Maggoo

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Posted Thu Jul 12, 2018 8:03 PM

It is finished and is being tested :-)

#19 Swami OFFLINE  

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Posted Fri Jul 13, 2018 9:55 AM

It is finished and is being tested :-)

Thanks for the update! ;-)



#20 Ikrananka OFFLINE  

Ikrananka

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Posted Fri Jul 13, 2018 2:04 PM

It is finished and is being tested :-)

 

That's great news  :)






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