It was easy , the game doesn't seems hard and is really possible.
All in charmode, less c.p.u. comsumption and DLIs for changing PFs colours between the different zones:
-> The top status is an easy GR.0 using 1charset;
-> The sky/horizon in GR.12/ANTIC4 with hardware horizontal scrolling to move left & right the mountains/icebergs when there's the walkways turnings using other charset;
-> The playing area again in GR.12/ANTIC4 where:
PF0: middle gray;
PF3: light gray;
I decided to use dark gray (04) instead of a pure black (00) for BAK because of the crevices doesn't have their inside 3colours too much difference netween the 2grays and dark.
And this same reason gives 'our guy' penguin then the pure black because he's only 2PMGs. So for PMGs we'll have:
-> [P0/P1]: black for the penguin and underneath him the shadow is MISSILESin 5th Player mode/PF3 light gray colour;
-> P2 and P3 for the flags, fishes and seals multiplexing them across the screen (seals have use the PMGs over the PFs pixels but it doesn't seem there is flags and fish on its scanlines);
Is simple as many PMGs frames and zooming from horizon untill they reach the bottom ...
For the flags, and we can also invent new and other things, have green and red that would be the ones we could or not cross over (penalty for red and points for green ). Also the fishes can have each any colour across the screen would look very nice .
Here's the result (didn't do much, just get the original 1:1 ratio into directly conversion to 2:1):
At the end of each level the house wall is a simple 2colours DLIs with the country flag with PMGs and the penguin seeing from front can use all 4PMGs to have the red for the tong and a pale green for his bik:
I'll post this soon and also the map screen so stay tuned ...
P.s.- And when this one done then the 2nd part is a little bit harder but the same guys PMGs multiplexer and we'll get to the 2nd on the series that is Penguin Adventure ...
Edited by Josť Pereira, Mon Sep 12, 2016 6:49 AM.