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Paper Mario: Color Splash


Rick Dangerous

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Anyone picked this up yet? I was a big fan of the N64 and (especially) the Gamecube games. The Wii one not as much but still good.

 

Anxious to hear back reports and possibly pick this one up.

 

Here is the IGN review, looks promising:

 

http://www.ign.com/articles/2016/10/05/paper-mario-color-splash-review

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If it's the issue from Sticker Star then it's likely that in Sticker Star you HAD to use stickers in battle. In Colour Splash (I'm Canadian so I use the 'u' in colour lol) you use some battle cards in the battle sequences. Some reviewers have been talking about the selecting of your battle cards takes up a lot of your play time.

 

From my personal experience, I thought the sticker issue in Sticker Star was an interesting mechanic but not a bad thing for me. I'm on the fence for picking up Colour Splash... I picked up Xenoblade Chronicles X and haven't cracked the plastic wrap on it yet. But considering the end is near for the WiiU, maybe I should grab this one.

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I posted another topic but didn't hit submit for like most of the morning...

 

I ordered the game off Amazon with the Prime savings bringing it under 50 USD and got it in the mail yesterday. After playing with my family around for an hour, while I know it gets some very mixed opinions, I'm having a good time with it. Aesthetically it's consistency and detail remind me of the Kirby and Yoshi games for Wii U. I find the paper 'thing' to be really impressive this go round. So far I've just cleared the intro training type area where I get the first of a series of paint stars and I've met a talking paint can and have become familiar with the battle system and painting mechanic. I've had a good time going around and re-painting the Toads and world. The toads all look the same (of course) but they all have pretty unique dialogue. I've read and my experience concludes that the battles won't provide much difficulty.

 

I haven't explored much in the way of input options but when using the gamepad / TV the battle system requires a pretty simplistic use of the Gamepad. The battle system uses it to select cards (moves), power them up with some paint, and then you flick them to attack. From there you time the A button to combo the attack.

 

I also really like the very Isle Delfino-esque world it seems like is in place this time. I have pretty limited memories of the N64 and GCN iterations. Never played the Wii release. I recall associating them more with 2D than paper exactly. This time around it's definitely paper and cardboard.

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Will probably pick this up when the price comes down a bit. Love the series overall (mainly N64 and GC) and have heard mostly good things about this game thus far.

 

The past few Wii U games I bought about a year ago haven't seen much play, so I feel no rush to get this before it's on sale..

 

Please do post some impressions if you pick it up and give it a play through!

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  • 3 weeks later...

Here's a heads-up on a good deal for Paper Mario Color Splash. A seller on Amazon named 'tan8199' is selling New copies for $30 + shipping. I purchased one Friday night (Oct 28th) but Amazon still shows the seller as having it for sale as of today (Oct 31st).

 

The seller is new and could be a flake or scammer, but if he's legit I would snag one up asap as it's basically half off!

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I went through about 30 minutes of game time last night. I'm really disliking the use of the gamepad for combat. I hate having to look down at that thing for anything meaningful. I've never understood the insistence of forcing particular controls on you, when multiple methods could easily be offered. I'm glad I never bought a pro controller, it sure seems like a waste of money.

 

An example of doing it right: The Wonderful 101.

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I'm glad I never bought a pro controller, it sure seems like a waste of money.

 

 

The Pro Controller is incredible, worth every cent.

 

I'm replying because I'm confused about your post though. I haven't played Paper Mario yet, so I'm unsure about the specific controls and options - but if you don't have a Pro Controller, how can you complain about the lack of controller options? Sometimes just hitting Start with the controller of choice is all you have to do and Color Splash may very well support the Pro Controller.

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Well, you need to use the gamepad screen to select which battle cards to use. This isn't an option, it's mandatory. There is no tv screen interface for this part of combat preparation.

 

The reason I lament the pro-controller is exactly for the reason I stated. Some games specifically demand that you use the gamepad screen for functions, with no alternative available otherwise, making any alternate controller useless. It's not a slam against the pro-controller, it's a slam against programmers forcing proprietary controller functions with no work arounds. Please show me in Color Splash how I can bypass using the gamepad screen for combat, because I would definitely like the game much better.

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The Pro Controller is incredible, worth every cent.

 

I'm replying because I'm confused about your post though. I haven't played Paper Mario yet, so I'm unsure about the specific controls and options - but if you don't have a Pro Controller, how can you complain about the lack of controller options? Sometimes just hitting Start with the controller of choice is all you have to do and Color Splash may very well support the Pro Controller.

When you have games like Paper Mario, Star Fox, Xenoblade, etc., that require use of the touch screen, then the Pro Controller doesn't do you a whole lot of good. It's a damn shame because the Pro Controller (I have one) is fantastic.

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I gotcha - yea it is unfortunate on those games that don't support the Pro Controller, as it really is a nice controller. I don't think I could have finished New Mario Bros U and Mario 3D World with the regular Wii U Gamepad. It's simply too heavy for extended and comfortable play (for me) and I think it's the Wii U's biggest downfall. But like with Star Fox, it sounds like Big N had to force feed us the Gamepad with Paper Mario, which is too bad. But... at least Paper Mario doesn't require twitchy, responsive control (or at least, it shouldn't!) and I'll just have to put up with the Gamepad.

 

I've enjoyed every Paper Mario since the first. I hope this one doesn't let me down...

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  • 4 weeks later...

Well, after playing Paper Mario: Color Splash for almost 2 weeks, I have to agree that the control scheme is piss poor. Having to use the Gamepad to select your battle cards, THEN paint your cards, THEN flick up to use them is about 343% more* of a PITA than it had to be. C'mon Nintendo, who wouldn't get sick of this after a few battles?? I'm not sure I have the intestinal fortitude to stick it out til the end of the game. Other than that, I really like the game (though I'll always prefer N64 Paper Mario the best). Forcing the Gamepad silliness on this Wii U version is a giant step backwards, I'm sad to say.

 

* rough estimate

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Why do people complain about having to use the tablet with the WiiU? It's the standard controller that comes with the system! Everyone should be happy that Nintendo even has optional controllers for the system. I don't like it, but then again I didn't spend money on a WiiU either.

You don't understand the complaints, but you don't have a WiiU either.

images.duckduckgo.com.gif

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You don't understand the complaints, but you don't have a WiiU either.

images.duckduckgo.com.gif

Oh, my son has a WiiU, so I've played it. The tablet isn't as bad as people make it out to be (I like it better than the Wiimote), but the system itself isn't all that good, IMO. That's why I said that I'm glad I didn't buy one. No new Metroid, Zelda or Fire Emblem games make the WiiU a not very worthwhile system for me. Far too many Mario franchise games and not enough other franchise games. If someone doesn't want to use a tablet for a controller, than why buy a WiiU?

Edited by MCHufnagel
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Oh, my son has a WiiU, so I've played it. The tablet isn't as bad as people make it out to be (I like it better than the Wiimote), but the system itself isn't all that good, IMO. That's why I said that I'm glad I didn't buy one. No new Metroid, Zelda or Fire Emblem games make the WiiU a not very worthwhile system for me. Far too many Mario franchise games and not enough other franchise games. If someone doesn't want to use a tablet for a controller, than why buy a WiiU?

Yeah all the mario makes me wanna throw up.

Its like atari and pac man...All overdone!

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Hi guys, I've been wanting a Wii U ever since it came out but seeing some trailers and reviews of this game really tipped the scale for me. For me personally this game would alone make up for the price of the console :grin: the battle system isn't exactly great, but it's not thaaat bad if you change from using the stylus to buttons instead.

 

Other than that, if you're like me and like colorful, stylized and cartoony games with a sense of humour there's really no other downside to it. To me it's one of the best looking games ever and the dialog/story makes you laugh all the time. Also as some reviews mentioned there's a really nice sense of adventure. Just sit back and enjoy the ride (or lay down and play on the controller screen on your sofa).

 

I haven't played the two first paper mario games yet, but I liked super paper mario. Sticker star was somehow painful, too bad since the paper styled graphics looks really awesome in 3D. Color splash is such a joy in comparison. It's one of the best modern games if you'd ask me. If you like typical modern traits to games like dark, 'realistic', fast paced etc. this is probably not the right game.

Edited by Turbo Laser Lynx
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Why do people complain about having to use the tablet with the WiiU? It's the standard controller that comes with the system! Everyone should be happy that Nintendo even has optional controllers for the system. I don't like it, but then again I didn't spend money on a WiiU either.

 

My complaint with using the Gamepad with Paper Mario: Color Splash is: having to look down from the TV to the Gamepad, and then back, is disruptive to the flow of gameplay. Maybe it's not as big an issue to younger eyes, but it's a minor problem for me.

 

Imagine you are playing a game, doing whatever, then you are forced to look down into your lap (focusing on the small screen), perform some silly tasks (in this case, selecting and using battle cards), then look back up to the tv (refocusing your eyes and getting ready to properly time your attacks). Now imagine having to do that EVERY TIME you enter battle. (EDIT: Sorry, not just every battle, but every ATTACK turn in every battle!) It gets old. Mainly because there was nothing wrong with the Paper Mario games the way they were. Nintendo shoehorned the Gamepad into Color Splash and it's not a bad game, but hard to keep playing for extended periods.

 

Another problem I have with selecting the Battle Cards is that you can hold up to 99 of them. After you stock up and have dozens, you have to flip through ALL OF THEM to find one you want to use. I haven't found an easier way to manage these. Am I missing something or is it really just this big of a PITA?

Edited by glazball
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  • 1 month later...

I've decided to revisit this game. Paper Mario is such a good series, I hate to not give this one a full chance. I played for about an hour tonight and am becoming more acclimated to the battle card system, even though I still dislike using the gamepad screen for that. The mechanic of 'flicking' the card into play is cumbersome, as I have yet to get it to work on a single 'flick'. I have to swipe the screen over and over routinely, it is quite annoying. The game has that same Paper Mario charm and cuteness though, and I was always in love with the graphical style of the series.

 

Anyway, it's my plan to play this through to completion.

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