So I got the level transitions working the way I proposed. This is ALL in VJ I have not had time to test on SKUNK yet. So far everything appears to be fine. Except I couldn't get the damn win flags to trigger, I don't know why because it SHOULD have worked the way I had it set up. So I came up with an alternate method hat works just fine. Now I have a Scoreb that is running and NOT being printed. When that score is greater than 249 it will got to level 2 loading subroutine, when greater than 499 it will go to level3 loading subroutine and so on and so on. It HAS to be a seperate score because there will be other elements in the game that will award you points on the main score and well I can't have the main score trigger the level switches because that could potentially get screwy. I didn't however NEED to make the points the same (50 points per home zone) it's just easier for me to remember that way. I'm happy with the progress so far. The main thing I want to do is be able to load all of the stages now. once that is done I will focus on adding the level objects and making sure all of the collisions are working as intended (a problem of mine in the past) Then I will make sure all the sounds are good and 8 bit signed.
I'm trying to take a more level headed approach to this rebuild. Hopefully it will turn out great.
And YES I'm going to change the frog to where it does NOT strobe and it moves left and right. And a jump animation. But first the game mechanics.
Edited by Jeffrey_Bones, Sat Jul 29, 2017 1:50 PM.