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Ms. Galactopus - WIP


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#1 KaeruYojimbo ONLINE  

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Posted Sun Oct 16, 2016 10:40 AM

Ms. Galactopus sat at home, waiting for her husband to return from earth with food for their children. Earth is very far from Galactopia, and they have a lot of children, so she knew the wait would be long. She tried to tell herself everything was fine, that he had just stopped on the way home to play a hand of space rummy with his friends. But now she can't lie to herself any longer. Something happened to her husband on earth, and now she's going there to find out what.

 

This is essentially level 1 of Ms. Galactopus. Your goal is to push her to the top of the screen by hitting her with your laser blasts before her children can disable earth's defense shield, allowing her to destroy the planet. Right now the game just stops when either you succeed in pushing her to the top of the screen or one of her babies makes it through the shield.

 

I do have ideas for opening and closing animations and subsequent levels, but here's the start.

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  • msgalactopus6.txt_1.png

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Edited by KaeruYojimbo, Sun Oct 1, 2017 10:47 AM.


#2 neotokeo2001 OFFLINE  

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Posted Sun Oct 16, 2016 11:56 AM

Very cool!! Ms. Galactopus looks great!!


Edited by neotokeo2001, Sun Oct 16, 2016 11:57 AM.


#3 KaeruYojimbo ONLINE  

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Posted Mon Oct 31, 2016 6:34 PM

A few little updates. Added some sound, scoring and end of level bonuses. With each new level, Ms. Galactopus starts a little closer to the player but other than that it doesn't get any harder yet.

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#4 chavert OFFLINE  

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Posted Fri Nov 4, 2016 11:46 AM

Hey, good game. It's pretty cool  :)

 



#5 KaeruYojimbo ONLINE  

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Posted Sun Nov 6, 2016 11:42 AM

Thanks! Glad people are liking it!

 

Here's the latest version.

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#6 KaeruYojimbo ONLINE  

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Posted Fri May 26, 2017 9:40 AM

It's been a few months, but I'm back to work on Ms. Galactopus. Most of the changes since the last post are under the hood, but I did add a death scene for Ms. G and fixed the animation of the babies. Hopefully I'll be able to focus on the game again and keep updating regularly.

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#7 fluxit OFFLINE  

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Posted Fri May 26, 2017 3:19 PM

It's already a very cool game.  My only disappointment is that the babies are unaffected if you hit them while they are still moving with the Ms.



#8 KaeruYojimbo ONLINE  

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Posted Sun May 28, 2017 8:55 AM

I thought that the game would be too easy if you could blast the babies any time, but it doesn't seem to make much difference. Try it out and let me know what you think.

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#9 StanJr OFFLINE  

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Posted Sun May 28, 2017 12:40 PM

i think I like the babies acting as a shield until they drop.  Increases the challenge dramatically for me.  Otherwise, this quickly becomes a mindless shooter.



#10 KaeruYojimbo ONLINE  

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Posted Tue May 30, 2017 11:54 AM

I guess it depends on how you want to play. You can just blast away, but if you want a good score, you need to focus on Ms. G.

Each level has a set number of babies worth 15 points each. If you kill all of them, you get a bonus of 25 points per level of shield remaining.

But, if you kill Ms. G, your bonus is 25 x the number of babies left x the level of shield left and you replenish a level of shield of you have less than the max.

So it still pays to go after Ms. G rather than the babies. It might even be a little harder this way since it's possible to accidentally take out a baby still at the top of the screen and cost yourself bonus points.

#11 Kosmic Stardust ONLINE  

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Posted Thu Jul 20, 2017 10:37 PM

This looks awesome, thanks for sharing! :grin: :thumbsup:

#12 WizardBone OFFLINE  

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Posted Fri Jul 21, 2017 12:45 AM

nice one! keep going.



#13 maiki OFFLINE  

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Posted Fri Jul 21, 2017 5:00 AM

Is this a new game or just a graphical update of Galactopus? That is a great game indeed.



#14 KaeruYojimbo ONLINE  

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Posted Fri Jul 21, 2017 9:43 AM

The gameplay is different. I mean, it's still a vertical shooter with a giant space octopus at the top of the screen, but other than that it's different. I haven't had as much time to work on it as I would like, but I have every intention of finishing it at some point.



#15 Kosmic Stardust ONLINE  

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Posted Fri Jul 21, 2017 5:24 PM

I downloaded both May 25th ROMs, gonna put them on my Harmony later.



#16 Kosmic Stardust ONLINE  

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Posted Sun Jul 23, 2017 6:37 PM

I tried the "b" ROM the other night. It was quite a fun game until I let one of the baby octopi hit the ground while I was shooting the mom. It froze when the baby hit the ground. I'll play it some more and if it happens again, I'll take a pic of the screen. So far it's a really fun title and I like shooting the babies.



#17 KaeruYojimbo ONLINE  

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Posted Mon Jul 24, 2017 5:21 PM

It was quite a fun game until I let one of the baby octopi hit the ground while I was shooting the mom. It froze when the baby hit the ground. I'll play it some more and if it happens again, I'll take a pic of the screen.

 

The game freezes when a baby makes it past and there's no shield left, so that's probably what happened. I'll add a lot of flashing colors to the next update as a stand in until I do a real game over sequence.



#18 StanJr OFFLINE  

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Posted Mon Jul 24, 2017 8:46 PM

 I'll add a lot of flashing colors to the next update as a stand in until I do a real game over sequence.

 

 

 

That's the only thing this game is missing.  I couldn't put my finger on it, but now that you've said it, that is EXACTLY what it needs.



#19 Kosmic Stardust ONLINE  

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Posted Tue Jul 25, 2017 12:20 AM

The game freezes when a baby makes it past and there's no shield left, so that's probably what happened. I'll add a lot of flashing colors to the next update as a stand in until I do a real game over sequence.

The freeze is a bit of a pain playing on Harmony since all joystick and console inputs are frozen, I gotta power off the Atari and find the ROM again in the menu. But I understand you plan to implement a Game Over to fix this.

Another suggestion, since the bullets travel so slowly and there's only one onscreen at a time, sometimes I gotta shoot that baby NOW before it hits bottom. Perhaps a reset function on the one bullet would help, ie pressing fire again resets the location of the bullet to the end of your gun. I seen some Atari games that do this, and once you tame the urge to button mash, it can be quite resourceful to fire a second bullet once you are sure the first will miss it's target. Having one bullet onscreen at a time makes firing very strategic in this game, but perhaps a difficulty switch could decide whether to reset the bullet or wait it out.

This gameplay is quite clever and solid as is. Another addend that would make this game more awesome: paaaddlessss! :grin:

#20 KaeruYojimbo ONLINE  

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Posted Tue Jul 25, 2017 9:50 AM

Another suggestion, since the bullets travel so slowly and there's only one onscreen at a time, sometimes I gotta shoot that baby NOW before it hits bottom. Perhaps a reset function on the one bullet would help, ie pressing fire again resets the location of the bullet to the end of your gun. I seen some Atari games that do this, and once you tame the urge to button mash, it can be quite resourceful to fire a second bullet once you are sure the first will miss it's target. Having one bullet onscreen at a time makes firing very strategic in this game, but perhaps a difficulty switch could decide whether to reset the bullet or wait it out.

 
I considered resetting missiles (I've always called them Gorf missiles. I don't know if Gorf was the first game to use them, but it's the game I associate most with them.) but decided against it. I like the idea of making it an option with the difficulty switch though.
 
 

paaaddlessss!

 
The batari basic multisprite kernel doesn't have support for paddles, so even if I wanted to include paddle control I couldn't. I know people go apesh*t over paddles for side-to-side shooters, but I think it upsets the gameplay balance too much unless it's something like Astrosmash or maybe Spider Fighter.

Edited by KaeruYojimbo, Tue Jul 25, 2017 9:53 AM.


#21 KaeruYojimbo ONLINE  

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Posted Tue Jul 25, 2017 1:49 PM

A couple of little additions. First, the reset switch restarts the game after it freezes. Second, the right difficulty switch now gives you resetting missiles in B, non-resetting in A.

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#22 Kosmic Stardust ONLINE  

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Posted Tue Jul 25, 2017 4:49 PM

A couple of little additions. First, the reset switch restarts the game after it freezes. Second, the right difficulty switch now gives you resetting missiles in B, non-resetting in A.

Awesome! :grin: :thumbsup:



#23 KaeruYojimbo ONLINE  

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Posted Thu Aug 10, 2017 10:12 AM

Added a couple of sounds, but the main update here is that starting with wave 7 whenever you shoot a baby still traveling with Ms. G it gets another hit point (up to 4).

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Edited by KaeruYojimbo, Thu Aug 10, 2017 10:14 AM.


#24 Swami ONLINE  

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Posted Mon Sep 18, 2017 12:32 AM

Great game! I had said this about Galactopus the First in a recent review, but I think it would be awesome towards the end if one should have to face off against multiple galactopuses. Like either Ms. Galactopus and her sister or Mr and Mrs Galactopus, reunited.



#25 KaeruYojimbo ONLINE  

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Posted Fri Sep 22, 2017 11:07 AM

Now with Bonus Stage! Crappy, half finished bonus stage that needs a lot of work, but still a bonus stage!

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