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Ms. Galactopus - WIP


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#26 KaeruYojimbo ONLINE  

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Posted Fri Sep 22, 2017 11:11 AM

Great game! I had said this about Galactopus the First in a recent review, but I think it would be awesome towards the end if one should have to face off against multiple galactopuses. Like either Ms. Galactopus and her sister or Mr and Mrs Galactopus, reunited.

 

"Towards the end?" This is 1980's-style arcade shooter. There is no "end." It just goes on forever and ever... :)

 

EDIT: In case you missed it since this is the first post on a new page, go back to page 1 for a new version of the game.


Edited by KaeruYojimbo, Fri Sep 22, 2017 11:13 AM.


#27 Swami ONLINE  

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Posted Fri Sep 22, 2017 12:45 PM

 

"Towards the end?" This is 1980's-style arcade shooter. There is no "end." It just goes on forever and ever... :)

 

EDIT: In case you missed it since this is the first post on a new page, go back to page 1 for a new version of the game.

Still, "towards the end of the increase in complexity of the gameplay cycle" as opposed to the last stage before winning the game.



#28 KaeruYojimbo ONLINE  

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Posted Sat Sep 23, 2017 7:13 PM

I think it would be awesome towards the end if one should have to face off against multiple galactopuses. Like either Ms. Galactopus and her sister or Mr and Mrs Galactopus, reunited.

 

I actually did consider having 2 Galactopuses in the first game (that's why there's an offhand reference to it in the manual) but it ended up being impossible to to it the way I thought I might be able to so I skipped it. Adding another Galactopus here would cause it to flicker constantly, which I don't want. I had wanted to do an ending with Galactopus and Ms. Galactopus side by side with a heart between them (think Mario and Pauline at the end of the rivet stage) but had to scrap it.

 

Worked some more on the bonus stage. Still trying to find the sweet spot between too easy and too hard.

Attached Thumbnails

  • galactopuslove.png

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Edited by KaeruYojimbo, Sat Sep 23, 2017 7:22 PM.


#29 Arenafoot OFFLINE  

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Posted Sat Sep 23, 2017 9:32 PM

Still out of alignment on the AFP..... will there be a portable ROM version in the future?



#30 Kosmic Stardust OFFLINE  

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Posted Sat Sep 23, 2017 9:46 PM

I actually did consider having 2 Galactopuses in the first game (that's why there's an offhand reference to it in the manual) but it ended up being impossible to to it the way I thought I might be able to so I skipped it. Adding another Galactopus here would cause it to flicker constantly, which I don't want. I had wanted to do an ending with Galactopus and Ms. Galactopus side by side with a heart between them (think Mario and Pauline at the end of the rivet stage) but had to scrap it.
 
Worked some more on the bonus stage. Still trying to find the sweet spot between too easy and too hard.

Too drunk to read the whole post but I saw the pictorial where galactopus and ms galactopus fell and love so I gave the thumbs up becausee it made my day. maybe thy have babieeees like ms pacman. oh wait they do! :lust:

#31 KaeruYojimbo ONLINE  

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Posted Sat Sep 23, 2017 9:56 PM

Still out of alignment on the AFP..... will there be a portable ROM version in the future?


I'm guessing there's an issue between the AFP's emulator and the bB multisprite kernel causing the problem. I haven't tried the game on the portable and don't have any plans to do an alternate ROM if there isn't a way to make one ROM work on both the portable and actual 2600 hardware.

#32 Swami ONLINE  

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Posted Sat Sep 23, 2017 10:18 PM

 

I actually did consider having 2 Galactopuses in the first game (that's why there's an offhand reference to it in the manual) but it ended up being impossible to to it the way I thought I might be able to so I skipped it. Adding another Galactopus here would cause it to flicker constantly, which I don't want. I had wanted to do an ending with Galactopus and Ms. Galactopus side by side with a heart between them (think Mario and Pauline at the end of the rivet stage) but had to scrap it.

 

Worked some more on the bonus stage. Still trying to find the sweet spot between too easy and too hard.

 

Love it!



#33 Swami ONLINE  

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Posted Sat Sep 23, 2017 10:21 PM

Still out of alignment on the AFP..... will there be a portable ROM version in the future?

 

On Stella one of the baby octopuses was on the edge and I couldn't get my ship over far enough to shoot it. I'll have to try it on the heavy sixer with the Harmony.



#34 KaeruYojimbo ONLINE  

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Posted Sun Sep 24, 2017 12:19 PM

 
On Stella one of the baby octopuses was on the edge and I couldn't get my ship over far enough to shoot it. I'll have to try it on the heavy sixer with the Harmony.


It's possible for a baby to be too far to the left to shoot. It's on my list of things that need to be tweaked. I think Arenafoot is referring to a problem with the missile on the portable when he says "out of alignment."

#35 Arenafoot OFFLINE  

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Posted Sun Sep 24, 2017 3:06 PM

 I think Arenafoot is referring to a problem with the missile on the portable when he says "out of alignment."

There's a dot to the right of the player's ship at the bottom of the screen where if you line that up, the shot comes from the dot and not from the player's ship.



#36 KaeruYojimbo ONLINE  

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Posted Sun Oct 1, 2017 10:46 AM

Updates:

 

Bonus Round - Each time you shoot a baby, the next one appears a little higher on the screen. Shoot a baby off the top of the screen before one reaches the bottom.

 

Ms. Galactopus - Starting with the 4th non-bonus level, if Ms. G touches the edge of the screen 3 times without being shot, she moves closer to the player.

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#37 Arenafoot OFFLINE  

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Posted Sun Oct 1, 2017 10:51 PM

Updates:

 

Bonus Round - Each time you shoot a baby, the next one appears a little higher on the screen. Shoot a baby off the top of the screen before one reaches the bottom.

 

Ms. Galactopus - Starting with the 4th non-bonus level, if Ms. G touches the edge of the screen 3 times without being shot, she moves closer to the player.

portable fix????



#38 KaeruYojimbo ONLINE  

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Posted Mon Oct 2, 2017 9:55 AM

portable fix????

Short answer: No.

Long answer: I tried it out on the portable and not only does the shot start in the wrong place, it jumps to the left as it moves up the screen, so it's not as simple a fix as changing the starting position of the missile. I'd have to compensate for those jumps by adjusting the y position at the appropriate points as it moves up the screen. There seems to be some incompatibility between the AFP emulator and the bB multisprite kernel, and altering the kernel is beyond my meager skills.

Edited by KaeruYojimbo, Mon Oct 2, 2017 9:56 AM.


#39 chavert OFFLINE  

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Posted Sat Oct 21, 2017 11:37 AM

my play score :

 

  mini_866904msgal.jpg



#40 KaeruYojimbo ONLINE  

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Posted Sat Oct 21, 2017 7:16 PM

msgprge3.jpg

 

Random dude checking out Ms. Galactopus as the AtariAge booth. He and another guy were trading off while I was in line getting Draconian and Space Cactus Canyon.

 

I came through a little later and a teenager was playing. He kept mashing on the fire button, so each shot only went up an inch or so before resetting. He never figured out to let the shot travel up to Ms. G before shooting again.

 

Stupid kids...


Edited by KaeruYojimbo, Sat Oct 21, 2017 7:16 PM.


#41 DCent OFFLINE  

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Posted Thu Oct 26, 2017 9:35 PM

sweet! we're getting ms. galactopus now!




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