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Posted Sun Oct 23, 2016 1:40 PM
Posted Tue Oct 25, 2016 11:50 PM
Posted Wed Oct 26, 2016 4:24 AM
Yep yep, cart please
Posted Wed Oct 26, 2016 4:46 AM
would be good on cart
Posted Wed Oct 26, 2016 6:30 AM
Great job. This was always one of my favorite games, regardless of platform. I too would like to see this on a real cartridge.
Posted Wed Oct 26, 2016 2:47 PM
If you can extend the ROM to 128K, I will try to make a prototype on Sunday. I am sitting on a lot of POKEY chips, that I had collected for making MCP carts, since nobody is interested in that, I now have about $700 worth of POKEY's sitting around. I think I have almost 100 of the narrow RAM chips, so almost a grand catching dust.
Posted Wed Oct 26, 2016 5:38 PM
I've ported the classic computer game Serpentine from the A8 to the 7800. The port is playable and complete, though I may add some additional features to this game in the future.
The game requires a POKEY @$450, and additional RAM @$4000. For now, that limits real hardware to the MCP Dev Cart or XBoard. I expect the new Harmony will be able to support it too. Emulation is probably limited to newish versions of MAME/MESS.
For those of you unfamiliar with this game...
The goal is to eat the other serpents and avoid being eaten. Head-on collisions with snakes that aren't smaller than you will result in death. You can grow by eating frogs, eggs, and smaller snakes head-on. You can eat the tail/side segments of snakes of any size.
Your snake and the enemy snakes will periodically lay eggs. The enemy eggs hatch fairly quickly into new enemy snakes. Your egg only hatches at the end of a level, at which point it will give you an extra life - until it hatches, your egg is vulnerable to being eaten by enemy snakes and frogs.
Posted Wed Oct 26, 2016 9:47 PM
Posted Thu Oct 27, 2016 4:43 AM
I would definitely be interested in a cart!
Posted Thu Oct 27, 2016 12:44 PM
This looks like a fun one! Count me in for a cart purchase!!!
Posted Thu Oct 27, 2016 1:31 PM
Posted Thu Oct 27, 2016 1:55 PM
Posted Thu Oct 27, 2016 3:39 PM
Cart for me too! Heh...but after Christmas?
Posted Fri Oct 28, 2016 8:53 AM
Posted Fri Oct 28, 2016 9:47 AM
Me too, cart please.
Posted Sun Oct 30, 2016 5:22 AM
Posted Sun Oct 30, 2016 11:43 AM
I've updated the first post with a new version, now with 20 different levels.
I've expanded the format to 128k with RAM, which should allow CC2 users to play it now. (78SC_R16) It will use TIA sound since CC2 doesn't support POKEY at the location needed, but I spent a fair bit of time making sure the TIA mode sounds good.
I'd appreciate it if anyone testing it out on a CC2 could advise if it runs OK.
Has anyone tried this ROM on the Mateos Multi-cart? I'm assuming I can rename it as .SG (please see below) and it should work.
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