emkay Posted October 23, 2016 Share Posted October 23, 2016 (edited) Imagining, a coder wants to have some tune inside a game. Using 4 channels and no additional frequency switches, the use of ingame FX could be done with low cpu usage, as you don't have to check AUDCTL and other softwaresettings. Standard 64kHz 4 channels for a piece of music could be important then. Using a POKEY timer may restrict a tune to 3 channels, but this time I was keen using all 4 channels.... 64kHz has it's limits, thus workarounds needed , if music is wanted. Creating special POKEY tunes that fit to the restrictions of POKEY is one part. Replaying available music with POKEY is another part... is it recognizable? Critisizing recommended ... Edited October 23, 2016 by emkay 6 Link to comment Share on other sites More sharing options...
voy Posted October 23, 2016 Share Posted October 23, 2016 Is it possible to download a XEX file? I would like to listen your tunes on the real Atari, not on YT. 1 Link to comment Share on other sites More sharing options...
+Philsan Posted October 23, 2016 Share Posted October 23, 2016 Amazing Mario! Link to comment Share on other sites More sharing options...
emkay Posted October 24, 2016 Author Share Posted October 24, 2016 Check it out chery1.xex 3 Link to comment Share on other sites More sharing options...
emkay Posted October 24, 2016 Author Share Posted October 24, 2016 Any suggestion for a tune using this style? Link to comment Share on other sites More sharing options...
emkay Posted November 15, 2016 Author Share Posted November 15, 2016 Not sure about this one. 2 Link to comment Share on other sites More sharing options...
+Philsan Posted November 15, 2016 Share Posted November 15, 2016 Check it out xex please... ah no... you anticipated my request, thank you! Not sure about this one. xex please! Link to comment Share on other sites More sharing options...
emkay Posted November 15, 2016 Author Share Posted November 15, 2016 xex please... ah no... you anticipated my request, thank you! xex please! hm... hr.xex 2 Link to comment Share on other sites More sharing options...
pps Posted November 16, 2016 Share Posted November 16, 2016 hm... hr.xex Hmm, I remember this song, but a lot! faster. So for me this version sounds very strange. Link to comment Share on other sites More sharing options...
emkay Posted December 2, 2016 Author Share Posted December 2, 2016 This one uses more of the modulations stuff... no unwanted cancelling and very low side noise ... a rushy one 2 Link to comment Share on other sites More sharing options...
emkay Posted February 1, 2017 Author Share Posted February 1, 2017 Just for pushing the Thread It it recognizable? 4ch 50Hz VBI ... just RMT , Playback in SAP/Winamp Link to comment Share on other sites More sharing options...
emkay Posted February 2, 2017 Author Share Posted February 2, 2017 For comparision, recorded from Altirra with non linear mixing. 2 Link to comment Share on other sites More sharing options...
emkay Posted February 4, 2017 Author Share Posted February 4, 2017 Why no feedback on the last one? Having 4 channels used for such tune and that frequency range isn't an everyday experience on the A8 And, btw. how many POKEY renditions of that tune do you know? Btw. 2 : The non-linear mixing and the "not existing scratching" shows that on the real thing basses can get more pulse. 1 Link to comment Share on other sites More sharing options...
Mclaneinc Posted February 4, 2017 Share Posted February 4, 2017 I think the low feedback is because people like to hear it on the real machine or Altirra and are dubious about the quality that comes from Youtube etc, as its compressing it there's loss, maybe not a lot but its enough to put me off and answers why so many requests for xex's Link to comment Share on other sites More sharing options...
emkay Posted February 5, 2017 Author Share Posted February 5, 2017 (edited) I think the low feedback is because people like to hear it on the real machine or Altirra and are dubious about the quality that comes from Youtube etc, as its compressing it there's loss, maybe not a lot but its enough to put me off and answers why so many requests for xex's Seems to be right, but presenting the tunes that way shows better what I want to show actually. This time, it's about the max. volume limit on 4 channels. You know, everything gets distorted , when the volume gets exceeded. Particular 4 channels have the most volume problems. If it's possible, the "non linear mixing" could find it's way into RMT, to have the possibility of creating max pulses where needed, and to reduce them for less sidenoise? Another rendition of a never ported tune (at least I didn't find one in the ASMA) . It also seems that the "raindrop" style removes a lot of tuning issues. Edited February 5, 2017 by emkay 4 Link to comment Share on other sites More sharing options...
marok Posted February 6, 2017 Share Posted February 6, 2017 Especially, beauty starting part of this music, IMO. But overall, just for me, at my feeling of "taste", maybe indeed - "nothing special", what I'm rather tending to say. (and comparing to some last others from You, which are really great, if I only could say something about that way, as I'm not thinking myself I'm a pokey-music or, generally, musician expert.) BUT, by the way, if You are "touching" ASMA "thing", please consider nowadays (again maybe?) to sending some (better, as many as You want, and would just to like) of Your tunes to ASMA. Why do not do that? (some of us, would be very content from) I think, maybe it could suit for You better, if You can even describe technical background about any piece, if You only can - have to add - something of about that. Then all these informations would be then included and showed when playing a tune (sap) from WASAP player, which is fine and useful extension to a sap music player. Sorry for anything what is of a feeling "offense" from this kind of "an asking speech". (Sorry to everyone, for my very "prone", poor English.) Regards. Link to comment Share on other sites More sharing options...
emkay Posted February 6, 2017 Author Share Posted February 6, 2017 (edited) Thanks for your statement Especially, beauty starting part of this music, IMO. But overall, just for me, at my feeling of "taste", maybe indeed - "nothing special", what I'm rather tending to say. (and comparing to some last others from You, which are really great, if I only could say something about that way, as I'm not thinking myself I'm a pokey-music or, generally, musician expert.) In a "special" way "nothing special" is a good vote After the intro of the tune, it generally starts at 0:32 Then you hear the bass "singing" in a way , you never heard that (except in some of my older experiments) till 1:02 Then you get a bassdrum intermission and the main melody starts at 1:16 What disturbs me is for example the bass sound from 1:42 to 1.44 .... but .... ideas were still there The tune needs also the drums, which should be recognizable. Then the "type changing" a 2:15 , before that point you get again some "high menuett", you get the low drums, exactly sliding in as the tune needs. To have the nose level low, I used plain voices for some instruments. All the high and low flows in the tune , and at the end the great release, to like to listen to the tune again.... All done with 4 channels at 64kHz, 50Hz programming, and it takes care of the max volume, everytime. Really, no offence, but show me one tune that does something similar. Edited February 6, 2017 by emkay Link to comment Share on other sites More sharing options...
marok Posted February 6, 2017 Share Posted February 6, 2017 Hi - really thanks for Your reply, I appreciate it much. But must say, I'm not understanding all of what have You written here, on all sorts of technical aspects. (It's really doesn't matter at this point to me, to be clear.) > Really, no offence, but show me one tune that does something similar. Firstly, I have nothing to complain about this kind of quite "brave" statement. Maybe You are just right and (again) it could be a good idea for me, for example, to look at this much closer than at primary "look", and try to confirm all this (what You've written) and to learn for something (but, still, I'm not a musician). Either I can only believe more or less, for now, what have You written at this. And I keen to believe it quite much. I do believe, You are very deeply insight on pokey features. You are a pokey-expert (not only for sure) for me, without any doubts. I mean, it is very much, because it takes much time and needs many quite hard efforts to became one. And not everyone can do that (for "intelectual" or any others' reasons). Thank You again. Link to comment Share on other sites More sharing options...
emkay Posted February 6, 2017 Author Share Posted February 6, 2017 Hi - really thanks for Your reply, I appreciate it much. But must say, I'm not understanding all of what have You written here, on all sorts of technical aspects. (It's really doesn't matter at this point to me, to be clear.) It's an endless story. You know why the "leaning tower of Pisa" is interesting? Because it isn't standing as a tower should. If the tower was standing straight, it was nothing special, because it's just a tower. A Tower can get special by the creation, color... used building style, whatever... The other side is the use of resources. Ofcourse you could use all CPU time to do digitizing of manipulate POKEY's generators , which is also a type of digitizing. Or you can try to get the most out of the least used resources, so the result could be used in a game. The third part is the available tools, as you only can use, what's available. There are many tools , compatible with standard RMT or other trackers. But music , made in patched RMT, has a hard job to find a way into games and demos. Put that three points in a triangle. Remove one of it , and the triangle is broken. Miss one of that points, and you will never get a triangle. And the final problem is: People miss to want a triangle.... Link to comment Share on other sites More sharing options...
gargoyle Posted February 6, 2017 Share Posted February 6, 2017 I think the low feedback is because people like to hear it on the real machine or Altirra and are dubious about the quality that comes from Youtube etc, as its compressing it there's loss, maybe not a lot but its enough to put me off and answers why so many requests for xex's Speaking of quality, what is the frequency response range of Pokey audio? Link to comment Share on other sites More sharing options...
walter_J64bit Posted February 7, 2017 Share Posted February 7, 2017 Wait what no Imperial March? Awesome work Emkay! Link to comment Share on other sites More sharing options...
emkay Posted February 7, 2017 Author Share Posted February 7, 2017 Speaking of quality, what is the frequency response range of Pokey audio? What do you want to know exactly? From a technical aspect, POKEY has more problems with low notes. Depending on the wave creation, high tones get louder due to the faster "load/de-load" signals. Low tones get louder , if high notes get added. High tones get far into non hearable ranges. You have 3 base clockings. 15kHz is good for all over low sounds and some fat synths. 64kHz is the standard clocking. This is the most used clocking for POKEY tunes, officially able to play 3.5 Octaves. Real high sounds haven't been used in regular tunes, because the notes get more off the clean notes. And then there is the 1.79MHz clocking. Basically used for I/O functions, it offers a lot of usable sound for music creation. The resulting sounds can get up to ~ 3.4MHz , which allows to create resulting waves, similar to OPL synthesises. 1 Link to comment Share on other sites More sharing options...
gargoyle Posted February 7, 2017 Share Posted February 7, 2017 What do you want to know exactly? From a technical aspect, POKEY has more problems with low notes. Depending on the wave creation, high tones get louder due to the faster "load/de-load" signals. Low tones get louder , if high notes get added. High tones get far into non hearable ranges. You have 3 base clockings. 15kHz is good for all over low sounds and some fat synths. 64kHz is the standard clocking. This is the most used clocking for POKEY tunes, officially able to play 3.5 Octaves. Real high sounds haven't been used in regular tunes, because the notes get more off the clean notes. And then there is the 1.79MHz clocking. Basically used for I/O functions, it offers a lot of usable sound for music creation. The resulting sounds can get up to ~ 3.4MHz , which allows to create resulting waves, similar to OPL synthesises. Great thank you. Link to comment Share on other sites More sharing options...
emkay Posted February 11, 2017 Author Share Posted February 11, 2017 Nothing special... But I had to make some changes at a song from the other thread, to get able to listen to it.... 2 Link to comment Share on other sites More sharing options...
emkay Posted February 12, 2017 Author Share Posted February 12, 2017 And some chippy-optimized version.... The indicator shows: just standard RMT programming. 1 Link to comment Share on other sites More sharing options...
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