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some POKEY stuff

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#176 emkay OFFLINE  

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Posted Sun Jan 28, 2018 2:08 PM

Hm... still no response for this tune. Seems all useless ;)
Where are the questions about:

"How to manage to get rid of the low volume resolution as done in this tune"
"How is it possible to resemble the waveforms that were needed to replay this as done in the tune"
"How is it possible to have this variations of sound in one tune without losing the focus of the arrangement"

and

"How is it possible to create all this at such a low CPU usage level"

The most perfect question about it, could be : What to do to have all the features available in a Tracker for POKEY, to make it easily available to interested musicians...



Yeah... no words can tell more than thousands of words ;)


The good point of it is that it is nothing "live saving" ... it's just fun to create the stuff.... It just causes some thoughts ;)

btw... did I mention that it play 4 channels most times ?

#177 emkay OFFLINE  

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Posted Sat Feb 3, 2018 1:14 PM

Hehe... again, something completely different.
The following tune is a 4 channel mod with dedicated samples. And as we might know, samples don't have a fixed frequency for notes. There are mostly harmonics, even using different notes.

Some hours ago , I had an idea...

If you like, it is a simulations of tone variations, to have still 4 channels and the needed frequency variations.



#178 emkay OFFLINE  

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Posted Sun Feb 4, 2018 10:57 AM

With some basses/drums the tune makes more sense...



Edited by emkay, Sun Feb 4, 2018 10:58 AM.


#179 emkay OFFLINE  

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Posted Mon Feb 5, 2018 5:38 AM

Volume changes and so...



#180 _The Doctor__ OFFLINE  

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Posted Mon Feb 5, 2018 5:48 AM

I couldn't handle listening to any of the rt -rtbass -rt4chn experiments all the way through, the cat and dog ran away and wouldn't come near it.... I had to turn them off, not only for the pets, but for me!

 

but the very last posted one rt3 with volume changes,  I made it through and the cat came to look at it... I find that very strange..


Edited by _The Doctor__, Mon Feb 5, 2018 5:52 AM.


#181 emkay OFFLINE  

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Posted Wed Feb 7, 2018 1:55 PM

It's always the same... after a while, you get the feeling where volume adjustments can do a benefit.

Here's another one... This time 2 operator sounds on the main voice. Imagine this with a software created bassline.



#182 emkay OFFLINE  

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Posted Wed Feb 28, 2018 3:48 PM

In order to the release of "Stunt Car Racer" and the better volume control that is now available, thanks to antrykot .... here some quick edit :)





#183 Stephen OFFLINE  

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Posted Wed Feb 28, 2018 3:59 PM

In order to the release of "Stunt Car Racer" and the better volume control that is now available, thanks to antrykot .... here some quick edit :)



Sounds great through my receiver.



#184 emkay OFFLINE  

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Posted Sun Mar 4, 2018 1:47 PM

Hm... this edit sounds more fluent in the tune ...
And some volume playing with the drum sound, to give it somehow more kick.


Edited by emkay, Sun Mar 4, 2018 2:10 PM.


#185 emkay OFFLINE  

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Posted Tue Mar 6, 2018 10:41 AM

lots of changes , mostly volume...



#186 _The Doctor__ OFFLINE  

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Posted Tue Mar 6, 2018 10:57 AM

what a wonderful way to go about getting attack and decay on your team. I like it. I enjoyed the swell also.


Edited by _The Doctor__, Tue Mar 6, 2018 10:58 AM.


#187 emkay OFFLINE  

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Posted Tue Mar 6, 2018 1:03 PM

The new library allows to play better with the limit of the main volume. In the "old" environment, I never used the basses that loud, without doubts about too much distortion.

Not much distortion in the main voice, is it ?

Imagine a car racing game, playing this while you "drive through the leveles" :)

#188 emkay OFFLINE  

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Posted Tue Mar 6, 2018 1:05 PM

BTW. It's real 4 channels 64khz single VBI PAL.

#189 emkay OFFLINE  

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Posted Thu Mar 8, 2018 3:39 PM

Just curious how it manages using the new library and how it sounds from Y ;)




#190 emkay OFFLINE  

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Posted Fri Mar 9, 2018 3:52 PM

hm...


#191 _The Doctor__ OFFLINE  

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Posted Sat Mar 10, 2018 8:58 AM

XEX's plz, it's gotta play on the real thing babie!



#192 emkay OFFLINE  

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Posted Sat Mar 10, 2018 2:53 PM

XEX's plz, it's gotta play on the real thing babie!


Do you have a nice rasta picture fir it? :)

#193 Stephen OFFLINE  

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Posted Sat Mar 10, 2018 6:23 PM

Do you have a nice rasta picture fir it? :)

I can try running something this evening.



#194 emkay OFFLINE  

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Posted Sun Mar 11, 2018 12:46 AM

I can try running something this evening.


200 pixel height?

#195 Stephen OFFLINE  

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Posted Sun Mar 11, 2018 9:58 AM

200 pixel height?

Not having any luck - tried 3 different images, and terrible banding or lack of details on all of them.  Found an image that might work, but then it's from a C64 game and would rather not do that.



#196 emkay OFFLINE  

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Posted Sun Mar 11, 2018 12:01 PM

Don't worry, I found some picture ;)

Attached Files


Edited by emkay, Sun Mar 11, 2018 12:10 PM.


#197 Stephen OFFLINE  

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Posted Sun Mar 11, 2018 12:16 PM

Don't worry, I found some picture ;)

Here's one anyhow, since this song equals the movie to me :)

progress.png

Attached File  Stephen_BeverlyHillsCop1.xex   18.8KB   15 downloads

 



#198 emkay OFFLINE  

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Posted Sun Mar 11, 2018 3:05 PM

To people who were curious about the XEX and what's in it...



#199 Stephen OFFLINE  

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Posted Sun Mar 11, 2018 3:47 PM

I was hoping for a better resolved version of this:

bhc2_progress.jpg



#200 emkay OFFLINE  

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Posted Mon Mar 12, 2018 2:06 AM

I was hoping for a better resolved version of this:


It's really useful to find images with the right amount of details. In most cases it is better to use no dither then.




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