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Pictures?


7 replies to this topic

#1 tschak909 OFFLINE  

tschak909

    Stargunner

  • 1,828 posts
  • Location:USA

Posted Mon Oct 24, 2016 5:29 PM

Any pics? :) (of me or otherwise?) :P :)

 

-Thom



#2 Dr Manhattan OFFLINE  

Dr Manhattan

    Dragonstomper

  • 515 posts

Posted Mon Oct 24, 2016 10:20 PM

Here's a gallery with over 130 pics from the show.

 

https://flic.kr/s/aHskFVRfmK



#3 gauauu OFFLINE  

gauauu

    Moonsweeper

  • 316 posts
  • Location:Illinois

Posted Wed Oct 26, 2016 12:44 PM

Here you go tschak909, you chatting it up with Tod Frye:

 

prgeTodFrye.jpg

 

 



#4 bcombee OFFLINE  

bcombee

    Moonsweeper

  • 349 posts
  • Location:Austin, TX

Posted Wed Oct 26, 2016 4:02 PM

I've got a few pictures up at https://1drv.ms/i/s!...0dKMl4GZ35Wn1kA-- mainly one from the Imagic talk and a few in the museum.



#5 CDS Games OFFLINE  

CDS Games

    Moonsweeper

  • 306 posts
  • Location:Pocono Mountains, Pennsylvania

Posted Thu Oct 27, 2016 1:08 PM

Here you go tschak909, you chatting it up with Tod Frye:

 

attachicon.gifprgeTodFrye.jpg

 

Hey, you got my game in the background! Well, the flyer anyway...and Xevious on the screen. :)



#6 tschak909 OFFLINE  

tschak909

    Stargunner

  • Topic Starter
  • 1,828 posts
  • Location:USA

Posted Thu Oct 27, 2016 2:37 PM

Sorry, I had commandeered a system to test Dodgeball, and Tod Frye walked by...we started talking...he and I played a game, as I explained it...mentioned it was in 2K, which got a very favorable response from him..and we started talking kernels...which led to Xevious... :)

 

-Thom



#7 CDS Games OFFLINE  

CDS Games

    Moonsweeper

  • 306 posts
  • Location:Pocono Mountains, Pennsylvania

Posted Thu Oct 27, 2016 3:23 PM

Hey no apologies necessary...it's Tod Frye!!! Did he say anything notable about Xevious?



#8 tschak909 OFFLINE  

tschak909

    Stargunner

  • Topic Starter
  • 1,828 posts
  • Location:USA

Posted Fri Oct 28, 2016 8:00 AM

Essentially a mesh of three kernels, passing off to each other via jump indirects, with the playfield being updated the least, and some pipelining done to ensure calculations are done for the needed initial writes of the player kernels.

 

(in other words, what he calls the Red/Blue kernel, extended a bit. He talked abot Red/Blue in the talk he gave later that evening, with an indication that he wanted to expand on the idea, next year.)

 

Tod keeps demo code for R/B here, https://github.com/todfrye/2600

 

-Thom






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