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New XB Game: Wizard's Doom

Extended BASIC Game CRPG 3D TI-99/4a

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#51 adamantyr OFFLINE  

adamantyr

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Posted Sun Feb 12, 2017 11:35 PM

I was copying the original manuals Rainbow software put out in the 80's. :)

#52 Opry99er OFFLINE  

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Posted Mon Feb 13, 2017 12:30 PM

It is beautiful!!!

20170213_122618_zpsboztcmjb.jpg

#53 budz2355 OFFLINE  

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Posted Mon Feb 13, 2017 6:33 PM

Any way to run this on DSK2?



#54 adamantyr OFFLINE  

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Posted Thu Feb 16, 2017 10:52 PM

Whew, just finished up putting together ten more manuals! Half my stock is gone, so get them while you can...

 

In regards to joystick control, I wanted to keep the game from requiring one. I appreciate that you feel it runs fast enough to warrant a bit of arcade action. :)

 

In regards to running from a different disk, this is doable but I'd have to alter the assembly program to read from a different path. I can do this on a case by case basis if you are really inconvenienced by using DSK1, just send me a PM for the request.



#55 Vorticon OFFLINE  

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Posted Sat Feb 18, 2017 8:39 AM

Hey Adam, a DSK2 version would be great! Alternatively, I can modify the program myself if you send me the assembly source listing.
Love this game!

#56 adamantyr OFFLINE  

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Posted Sun Feb 19, 2017 1:45 PM

Okay, here is a version that has been re-configured to run on DSK2!

 

Wizard's Doom 1.0.1 DSK2: Attached File  WizardsDoomDSK2.zip   27.82KB   11 downloads

 

Changing the disk paths is NOT trivial. The easiest way to do it is to use a hex editor on the WIZDOOM and LOAD files and change all instances OF DSK.

 

If you want to change it to something really long like a HD directory, you'll need to PM me with that, because it will require re-compiling the assembly source, which is merged into the LOAD file via Systex. (Again, Barry Boone, you are a GOD for writing that.)



#57 Opry99er OFFLINE  

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Posted Sun Feb 19, 2017 2:15 PM

Well... This makes it possible to play it on my real system... Even before getting my Lotharek next month. :)

Thanks!!!

#58 adamantyr OFFLINE  

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Posted Thu Mar 2, 2017 2:41 AM

Heads up, the CRPG Addict published an entry on Wizards Lair and Wizards Doom!

http://crpgaddict.bl...nd-two.html?m=1

#59 Opry99er OFFLINE  

Opry99er

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Posted Thu Mar 2, 2017 3:15 AM

Sweet!!!

#60 Vorticon OFFLINE  

Vorticon

    River Patroller

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Posted Thu Mar 2, 2017 6:36 AM

Okay, here is a version that has been re-configured to run on DSK2!

 

Wizard's Doom 1.0.1 DSK2: attachicon.gifWizardsDoomDSK2.zip

 

Changing the disk paths is NOT trivial. The easiest way to do it is to use a hex editor on the WIZDOOM and LOAD files and change all instances OF DSK.

 

If you want to change it to something really long like a HD directory, you'll need to PM me with that, because it will require re-compiling the assembly source, which is merged into the LOAD file via Systex. (Again, Barry Boone, you are a GOD for writing that.)

 

Thanks! Much appreciated. I liked the review in CRPG Addict. I also read your blog, and I don't think many players appreciate the amount of research and work you put into the development of this game. Definitely not as simple as it seems... 



#61 adamantyr OFFLINE  

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Posted Fri Mar 17, 2017 11:25 AM

In other news, the original creator of Wizard's Lair/Revenge and the founder of Rainbow software has shown up and commented on my blog! :D



#62 Opry99er OFFLINE  

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Posted Fri Mar 17, 2017 11:44 AM

Not the CRPG blog, right? I didn't see it there...

#63 adamantyr OFFLINE  

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Posted Fri Mar 17, 2017 11:53 AM

On my development blog, linked below. ;)



#64 Opry99er OFFLINE  

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Posted Fri Mar 17, 2017 11:55 AM

Ahh, it's at YOUR blog. Tiltingatwindmills. Cool





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