Here is new version with some new features.
Player Animator now includes source code generator for animations from loaded Atari Player Editor file. Currently you can select from Atari BASIC / Turbo BASIC XL and FastBasic example listings. Attached below are some examples generated with the program.
I changed GUI layout a bit in Player Animator source code generator for better handling of the listings. I will probably use the same approach in other modules next time.
You can also manipulate APL files in Player/missile editor. You can load two frames, stored in four players or you can select an option to load just one layer of the frames.
Saving APL in Player/missile editor will be included in next version. Currently you can save changes in Player Animator.
Here is a screenshot of a program with animated figure loaded from APL file.
You are welcome to send any new suggestions and bug reports.
About Player Animator usage... no documentation yet
You draw in the frame cells with mouse (left button for draw a color, right button for background). On first click you get the focus on the frame slot, later on you can draw in the cells. When you move to another frame slot, you again first get a focus. In drawing process, you can press key 1 or 2 to select layer (player 0 / 1), with which you want to draw in the cell. Or you can choose radio button above the editor.
apl_anim_src.zip are source code examples + FastBasic executable generated with Mad Studio, apl_pack.zip is set of files collected from Atari Player Editor and http://atarionline.pl sites
Have a nice day...
Edited by Gury, Wed Dec 5, 2018 5:19 PM.