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Thea Realm Fighters early demo pre-alpha


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#1 nicolaspersijn OFFLINE  

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Posted Mon Nov 14, 2016 1:35 PM

Check it out and don't forget to have fun!
2 player only
4 characters
Selectable stages
Single round matches

Attached Files



#2 TXG/MNX OFFLINE  

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Posted Mon Nov 14, 2016 1:38 PM

AWESOME! :grin:



#3 masematte OFFLINE  

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Posted Mon Nov 14, 2016 1:49 PM

Great !!!!!!!!!! Thanks that is good ;)

#4 Jeffrey_Bones OFFLINE  

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Posted Mon Nov 14, 2016 2:04 PM

Good to see some binaries finally getting released. Hopefully others will follow the trend. :)

Edited by Jeffrey_Bones, Mon Nov 14, 2016 2:05 PM.


#5 CyranoJ OFFLINE  

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Posted Mon Nov 14, 2016 2:07 PM

Good to see some binaries finally getting released. Hopefully others will follow the trend. :)

 

One release isn't a trend  ;)

 

However, it is finally nice to see this binary.



#6 walter_J64bit OFFLINE  

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Posted Mon Nov 14, 2016 2:49 PM

Thea Realm Fighters demo! I'm lost for words! This is Awesome! 



#7 KidGameR186496 OFFLINE  

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Posted Mon Nov 14, 2016 2:53 PM

I'm Going to play the crap out of this demo,thanks Nicolas :)

#8 omf OFFLINE  

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Posted Mon Nov 14, 2016 4:27 PM

Thea Realm Fighters demo! I'm lost for words! This is Awesome! 

so was i playing skycopter with two jaguar controllers, still does not make it good!

 

the 'demo' is probably all there is to this obsolete game



#9 KidGameR186496 OFFLINE  

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Posted Mon Nov 14, 2016 4:35 PM

so was i playing skycopter with two jaguar controllers, still does not make it good!
 
the 'demo' is probably all there is to this obsolete game

Obsolete? I'm sorry but even in this state this would have kicked Ultra Vortek's ass (and i do like that game)

#10 Clint Thompson OFFLINE  

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Posted Mon Nov 14, 2016 5:28 PM

Obsolete? I'm sorry but even in this state this would have kicked Ultra Vortek's ass (and i do like that game)

Pfft... say what you will but Ultra Vortek kicked ass. This is, after all, just a demo. The sounds though! ;-)

Speaking of, is the beta of that available too?


Edited by Clint Thompson, Mon Nov 14, 2016 5:29 PM.


#11 KidGameR186496 OFFLINE  

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Posted Mon Nov 14, 2016 5:32 PM

Pfft... say what you will but Ultra Vortek kicked ass. This is, after all, just a demo. The sounds though! ;-)
Speaking of, is the beta of that available too?

Not that i'm aware of unfortunately.

Edited by KidGameR186496, Mon Nov 14, 2016 5:34 PM.


#12 sirlynxalot OFFLINE  

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Posted Mon Nov 14, 2016 5:41 PM

Didn't have any luck running this on an emulator and I have no skunk board. Anyone want to post a few screenshots or a short video?



#13 doctorclu OFFLINE  

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Posted Mon Nov 14, 2016 6:24 PM

Something like this...  (old video)

 



#14 atariLBC OFFLINE  

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Posted Mon Nov 14, 2016 9:55 PM

Thanks for sharing this! It's cool to see even early builds of these cancelled games. I don't have another player in the house right now but I took some stills of the different characters.


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Edited by atariLBC, Mon Nov 14, 2016 10:09 PM.


#15 Jeffrey_Bones OFFLINE  

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Posted Tue Nov 15, 2016 2:37 AM

Here ya go folks.



#16 CyranoJ OFFLINE  

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Posted Tue Nov 15, 2016 2:58 AM

Thanks for the video, that's saved a flash-cycle on the skunk for what truly looks like a gigantic turd :)

 

Could it move any slower? (Oh, wait, Fight for Life.. never mind)



#17 omf OFFLINE  

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Posted Tue Nov 15, 2016 3:00 AM

so was i playing skycopter with two jaguar controllers, still does not make it good!

 

the 'demo' is probably all there is to this obsolete game

 

 

Obsolete? I'm sorry but even in this state this would have kicked Ultra Vortek's ass (and i do like that game)

 

 

Thanks for the video, that's saved a flash-cycle on the skunk for what truly looks like a gigantic turd :)

 

Could it move any slower? (Oh, wait, Fight for Life.. never mind)

 

 

im not the only one then ! :)



#18 CyranoJ OFFLINE  

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Posted Tue Nov 15, 2016 3:05 AM

im not the only one then ! :)

 

Move over Mortal Kombat, here.... slowly... wait... for.. it........ here... it.. comes... just..a... little...longer..... comes.... TRF! (sample.. CLICK.. Silence)



#19 Jeffrey_Bones OFFLINE  

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Posted Tue Nov 15, 2016 3:12 AM

Thanks for the video, that's saved a flash-cycle on the skunk for what truly looks like a gigantic turd :)

 

Could it move any slower? (Oh, wait, Fight for Life.. never mind)

Yeah it's not very impressive at all. If I could say one positive thing about it...... Maybe the city background is good? That's about it. And the water that's supposed to be there isn't even there just pixelated garbage so even the backgrounds aren't finished. It's definitely an EARLY version that's for sure, not much of a game at all here. But hey it's still nice to see it after all these years.

 

Thanks again Nick for sharing!



#20 CyranoJ OFFLINE  

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Posted Tue Nov 15, 2016 3:34 AM

Yeah it's not very impressive at all.

 

Must be written on the 68000. I wonder if MegaData would know?



#21 skip OFFLINE  

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Posted Tue Nov 15, 2016 4:06 AM

Could it move any slower? (Oh, wait, Fight for Life.. never mind)

 

I don't think the video is from a real Jag is it? That start-up 'fuzz' looks exactly like Virtual Jaguar.

It runs faster than that on my Mac...which definitely isn't a particularly fast machine for Virtual Jaguar stuff. I haven't played it on the Jag yet, probably won't be able to for a while.

The parallax / line-scrolling on the ground (present in Kasumi Ninja but oddly and noticeably absent in Ultra Vortek) and the layers of parallax are quite nice. It's obviously quite early, but there's potential there if whoever was making it cared for or understood good 1990s fighting game gameplay. Why Atari / Hand Made Software didn't use this stuff to build up libraries (assuming it was possible) and then build on the efficiency of the fighting engine / sprite handling etc (more frames!) I don't know. If they had, a 'new' game like this shouldn't have taken forever to come out....or not come out as the case may be ;).

Saving money and time on things like this and prioritising MK3 would've been 'smarter' at the time.

Still, it's definitely cool to finally see / have.



#22 af0l OFFLINE  

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Posted Tue Nov 15, 2016 5:07 AM

It's got potential to "blow this scene wide open". :grin:  But I do like the camera shake when a body hits the ground...



#23 walter_J64bit OFFLINE  

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Posted Tue Nov 15, 2016 5:52 AM

 

Must be written on the 68000. I wonder if MegaData would know?

That's is Classified information mister, there's nothing to see here move along!  :P 



#24 Fredifredo OFFLINE  

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Posted Tue Nov 15, 2016 6:00 AM

Eh ! Is Carl Forhan = Sparq ? ;)



#25 bmx OFFLINE  

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Posted Tue Nov 15, 2016 6:51 AM

Thanks for sharing. 






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