The "You're Gonna Wish I Never Heard of This Game" Notes:
Ha ha funny.
My first game out I had a situation in level 1 where I rescued the required creatures, the Paladin showed up, but dropped no map. I rescued 2 more Paladins before a map appeared. I noticed that at times the star was no longer in the sky. I have had this happen in 3 different play throughs. Something is causing the star to disappear and any creature found while the star is gone does not drop a map. In one game, I got the star to appear, it disappeared, I rescued a Bunipy, the star reappeared and I then rescued a Paladin who gave me the map. (see pictures of Paladin walking off with star in sky and then screen with no map but star still in sky)
This is a by product of making the find count random. How bothersome is this? I might keep this in. I was actually considering removing the initial appearance of the star anyway. And the star appearing randomly is kind of cool.
Jumping over a power-up collects it, even if you do not make contact with it.
Yeah, this forces you to pick the item up in a sense.
The GW can still dig holes beneath him even in mid-jump. Not sure if that's a big deal, but it's there.
I didn't think was a big deal. This is a might or might not fix item.
BF is still ignoring holes dug in its honor. Sometimes 2 or 3 passes. The hole does not close and he just buzzes by. I know you said it would still register, but I don't think it is, or if it is, it is hard to know.
I'll have to look at this again.
I cannot dig in the spot directly above a snow hill if there is a tree on the screen. (see picture)
I can't seem to repeat this and there is no gap in the Hole data. You might be trying dig right after you a hole without moving. You do have to move left or right to initiate the dig routine.
I'm not seeing any frozen ponds or shrubs anymore, only the snow hills. I liked the ponds and shrubs.
I took these out, but I might bring back the ponds. I like the colors.
MM no longer breaks the atmosphere when jumping with hole dug, but I do get a double bird image when jumping while there is a hole on the screen.
I think I fixed this. The draw back is that the Moum Moum's height ceiling is lower when there is a hole. I don't think this is a big deal.
There is a delay after the BF crashes in the hole before I can dig a new hole. When the BF contacts the hole and it fills, I cannot dig a new hole for about 2 beats. This becomes problematic once the vortices appear in the boss fight and I need to have a hole in play at all times.
Hmm, I would need to lessen the hole delay for the whole game. Well lets see how it plays.
The sound that is made when GW digs a hole only sounds maybe one out of four digs, and for some reason usually more often under a tree (anecdotal speculation)
Yes is a partial sound of a Vortex. I haven't tried to get rid of it since a winter wonderland can't always be quiet. Side note I tried to implement a constant wind sound, but I found it annoying.
In one game the star was in the sky (before getting the map), but my next dig was a golden dog, not the paladin. It might have been a time when the star was missing, I cannot confirm. I tried to catch the dog, but when I jumped over him he changed direction, then ran off. I feel like I contacted him on the way down, but he was in mid-turn so maybe it did not register?
Star issue was stated above. The dog changing direction was mentioned in the last update. I like it. I think I'm keeping it in.
If I start the game immediately after the new cutscene (after the title screen, which I love by the way), I get everything in threes (see pictures). Three sushi, three ghosts, three bunipy, etc. I have successfully reproduced this multiple times.
Yes, this is a NUSIZ conflict. I'm changing the attract scene anyway and there will only be 1 soldier from now on. This will correct the triple sprite bug.
The Star in the sky appears on the left after I get the map. Maybe it has always done this, but I seem to be paying much more attention to where the star is this time around. Is this intentional?
The star will appear in the direction of the "X" Early on I was considering just having the star lead you to the Blood Finch instead of the arrow indicator. But it was too hard to see. So I kept both in.
Is there anyway to make the hole close faster after a creature pops out? This would make it much easier to catch the ghost rather than waiting. Absolutely non-essential, just me wanting to play faster.
Maybe, I'll look at the code. I'm pretty much out of variables by the way.
MM detects buried creatures from the apex of this flight without Eagle Eye power after map is obtained and X is being sought.
This will happen if a vortex crosses the marker. This is also on the might, might not fix.
Is there a way to keep the current score on the screen after the game reverts to the title screen? Or maybe have the score appear on the title screen as well? I keep trying to catch my score, but I'm too busy jotting down notes!
Sadly this a major bug which has been troubling me for some time. The score is clearing after each game. And I can't pinpoint where this is happening. It may be beyond my skill to fix.
GW is still getting stuck just above the ground after being hit during the boss fight (see picture).
I still need too look at this.
I can get to level 4 consistently, but it still takes forever to get to the X once the map is found. I tend to freeze to death during the BF boss fight at the end of level 4. Maybe make the time twig more effective to help prolong the day?
Game Balance is a real challenge in this Game since the player controls his position in the game and there is no way to know where the "x" is.
See, I told you you'd be sorry...
Haha. I'm just working on the game longer than expected. Luckily I have no deadline.