Jump to content

Photo

Tempest Elite coming soon to Atari 8-bit


218 replies to this topic

#201 ProWizard OFFLINE  

ProWizard

    River Patroller

  • 4,429 posts
  • Into Stampede
  • Location:In the cattle!

Posted Fri Apr 21, 2017 9:46 AM

Lance convinced me of the importance of sharing other people in the wealth. 

And I thought: hell yeah... Lance is right. Why waste my money on some unneeded polluting shipping?

 

Today I donated the 50 euro's I had reserved for this game to a very friendly project here in the neighborhood.  

It's a horse-riding school where some of the employees have a physical or mental disability. For the people who are not able to work in the stables, they want to buy a so called 'Tovertafel' 

 

I must say: I never expected a V61 game bringing so much joy. Very nice!

 

You can watch a movie about it here:

 

Dutch information about the 'Tovertafel' is here:

https://tovertafel.n...ijke-beperking/

 

The crowdfunding charity where I donated my 50 euros is here:

http://activecues.co.../de-hoekse-gang

 

Link to the (Dutch) page of the riding school

https://www.gemiva-s...egedehoeksegang

 

Perhaps more people want to support this crowdfunding, that would be nice!

Thanks in advance.

 

p.s. The decision not to buy the game is of prowizard. 


Edited by ProWizard, Fri Apr 21, 2017 9:53 AM.


#202 ProWizard OFFLINE  

ProWizard

    River Patroller

  • 4,429 posts
  • Into Stampede
  • Location:In the cattle!

Posted Mon Apr 24, 2017 12:12 PM

Today I had this very nice email conversation with Lance from Video61.

This made me decide to order the real carts.

I want the games and although I would have preferred the download way I want to show them my appreciation for their work. All the fighting does not make the atari hobby nicer.

I must say that I am impressed by the way Lance took the time to write to me.

It is time to move on and I can't wait to receive Venture and Tempest Xtreem again. I had Xtreem in the past but I gave it away.

Some people here might be surprised by this move from me. Well let us say that I wanted to be the enthusiastic atari guy again... supporting everybody in the scene who does do cool things. That is my main attitude in atari life. Time to move on!

#203 ProWizard OFFLINE  

ProWizard

    River Patroller

  • 4,429 posts
  • Into Stampede
  • Location:In the cattle!

Posted Mon Apr 24, 2017 12:12 PM

Today I had this very nice email conversation with Lance from Video61.

This made me decide to order the real carts.

I want the games and although I would have preferred the download way I want to show them my appreciation for their work. All the fighting does not make the atari hobby nicer.

I must say that I am impressed by the way Lance took the time to write to me.

It is time to move on and I can't wait to receive Venture and Tempest Xtreem again. I had Xtreem in the past but I gave it away.

Some people here might be surprised by this move from me. Well let us say that I wanted to be the enthusiastic atari guy again... supporting everybody in the scene who does do cool things. That is my main attitude in atari life. Time to move on!

#204 peteym5 OFFLINE  

peteym5

    Stargunner

  • Topic Starter
  • 1,646 posts
  • Location:Buffalo NY USA

Posted Thu Jun 22, 2017 11:14 AM

We just done with a round of beta testing Tempest Elite a few weeks ago. I am trying a different method of enabling those digital sound effects that waits until the game VBI is about to exit. It works a lot better, no longer seeing parts of player/missiles when a flipper gets you and drags everything down, or crashing because the having the pokey timer enabled causes a VBI cycle not to be completed within frame time. Got positive feedback on those that played the game so far. Able to play the game way past level 30. Goes into the bonus round, and returns to the game without any issues. 

 

Honestly I was never a big fan of digital sound effects. They gobble up CPU and Memory. I usually seen digital sounds being used when just text is on screen or very few animations are going on. However KJMANN12 being ever controlling really insisted that I add those digital sounds.


Edited by peteym5, Thu Jun 22, 2017 11:26 AM.


#205 Keatah OFFLINE  

Keatah

    Quadrunner

  • 16,898 posts

Posted Thu Jun 22, 2017 12:08 PM

Digital sound effects suck. They sound raspy and un-natural.



#206 peteym5 OFFLINE  

peteym5

    Stargunner

  • Topic Starter
  • 1,646 posts
  • Location:Buffalo NY USA

Posted Thu Jun 22, 2017 12:24 PM

Digital sound effects suck. They sound raspy and un-natural.

Most of all the sound effects done on modern PC and Game Systems are digital sound samples. Difference is we are going from 4bit to 16bit width and going from 5000hz to 44,000hz. Sounds like a live recording. Plus these modern sound cards have independent processors that play the sound without taxing the main CPU. The Atari 6502 has to work with playing the sound.

 

I know MIDI music is not directly digital, but each instrument is a digital sample of a real instrument. They just vary to speed / pitch to get different notes.

 

Despite all the issues playing digital sound effects on the Atari, I did get Tempest Xtreme to work and now Tempest Elite works better than ever. I was encouraged to complete these games to go beyond my original expectations.


Edited by peteym5, Thu Jun 22, 2017 12:50 PM.


#207 emkay ONLINE  

emkay

    Quadrunner

  • 8,482 posts
  • What's up?
  • Location:Holy Grail ;)

Posted Thu Jun 22, 2017 12:41 PM

Digital sound effects suck. They sound raspy and un-natural.


And synthetic sounds sound more natural?

erm... synthetic <> natural.

#208 emkay ONLINE  

emkay

    Quadrunner

  • 8,482 posts
  • What's up?
  • Location:Holy Grail ;)

Posted Thu Jun 22, 2017 12:45 PM

Really, what's the problem there ?

#209 peteym5 OFFLINE  

peteym5

    Stargunner

  • Topic Starter
  • 1,646 posts
  • Location:Buffalo NY USA

Posted Thu Jun 22, 2017 12:57 PM

The point is the more bit-depth and the higher rate of updating, the less it sounds unnatural. Same rule can be applied with computer graphics. We are familiar with the Atari, Commodore, and other computer systems back in the day. Then we went on to the Atari ST, Amiga, VGA PCs, and seeing how more bit-depth can allow more colors be available on screen to the point where graphics are photo real.



#210 Keatah OFFLINE  

Keatah

    Quadrunner

  • 16,898 posts

Posted Thu Jun 22, 2017 1:08 PM

And synthetic sounds sound more natural?

erm... synthetic <> natural.

 

Synthetic sound effects go nicely with synthetic video game worlds.



#211 Stephen OFFLINE  

Stephen

    Quadrunner

  • 6,165 posts
  • A8 Gear Head
  • Location:Akron, Ohio

Posted Thu Jun 22, 2017 1:10 PM

I think the digital effects are quite cool, especially since there are now techniques for keeping the action moving (Space Harrier, Tempest Elite).  The digitized robot voices in Berzerk were reproduced to great effect, but it sucked having the action stop.



#212 emkay ONLINE  

emkay

    Quadrunner

  • 8,482 posts
  • What's up?
  • Location:Holy Grail ;)

Posted Thu Jun 22, 2017 2:01 PM

Synthetic sound effects go nicely with synthetic video game worlds.


Is that so ?

Particular POKEY is almost used as some Digi Device with Atari-wave forms. Real "synthesized" sound have been sparely used.Also, if you want to use POKEY tunes in a "balanced" way by volume, you're restricted to 3 bits or even less. And the sound changes just by the changed volume an frequency setting.
Using Digis means to have the 4 bits of volume for every frequency available.
Using POKEY's sound generators for real synthesized sounds in music, has also never been used, except in many of my experiments. Even, if the tunes were correct, people still don't like that.

Sometimes I doubt that Atari people know what "synthesizing" is ;)



Real synth on the Atari also means to have real better resolution than 4 bits...





... but no one cares...

Edited by emkay, Thu Jun 22, 2017 2:03 PM.


#213 peteym5 OFFLINE  

peteym5

    Stargunner

  • Topic Starter
  • 1,646 posts
  • Location:Buffalo NY USA

Posted Fri Jun 23, 2017 11:25 AM

Looks like people wanting digital sound samples is in the majority. It enhances the game. I paid attention to what people wanted and was missing from Tempest Xtreme. I added lane highlighting and the pause function. Along with Stereo Pokey and VBXE support.

What I could not add is COVOX support or 65816 support. I had to market this game to a limited size group. The game still runs on standard hardware with nothing added. It just detects VBXE and sets a flag. When graphics need to be displayed, it just switches to be bank needed to place the sprites. The RMT music is set a 8 channel song, but somehow still sounds normal on standard Pokey. Something about it makes the more dominate notes play on channel 1-4. The RMT people  can probably better answer how that is done.



#214 peteym5 OFFLINE  

peteym5

    Stargunner

  • Topic Starter
  • 1,646 posts
  • Location:Buffalo NY USA

Posted Fri Jun 23, 2017 4:22 PM

One thing I changed going from Tempest Xtreme over to Tempest Elite was I wanted to change the look of the scoreboard. The 3 Green Warp keys are now in a row instead of 3 smaller green ones made inside one Antic 6 character. I wanted something a little closer to its counter part on other systems. I also made the ship icon a little bigger using 2 antic 6 characters. The screenshot in the middle is from an earlier build of the game.

Attached Thumbnails

  • Level051.jpg
  • Level002.jpg
  • Level019.jpg


#215 gilsaluki OFFLINE  

gilsaluki

    Dragonstomper

  • 653 posts

Posted Fri Jun 23, 2017 7:02 PM

Gonna get this soon.



#216 Philsan ONLINE  

Philsan

    River Patroller

  • 3,324 posts
  • New Orleans Saints Super Bowl XLIV Champions
  • Location:Switzerland

Posted Today, 1:40 AM

Is Tempest Elite available (or you can only preorder it)?

 

http://forums.atari....-now-available/



#217 peteym5 OFFLINE  

peteym5

    Stargunner

  • Topic Starter
  • 1,646 posts
  • Location:Buffalo NY USA

Posted Today, 6:00 AM

Some people had been asking about what the game looks like while playing on standard Atari-8-bit hardware vs playing on an Atari with VBXE. I have attached some screen shots of the same level. In addition, I am including a screen shot from Tempest Xtreme. All from Web Number 6. Some differences between Xtreme and Elite are the scoreboard icons for Warp Keys and a Bigger Ship. Also I chose this particular web. The Xtreme version was 5+5+6 (16) to make up a triangle. Elite has 6 lanes to make up an 18 lane triangle.

Attached Thumbnails

  • Level6_XTREME.jpg
  • Level6_VBXE.jpg
  • Level6_Atari.jpg

Edited by peteym5, Today, 6:24 AM.


#218 Rybags OFFLINE  

Rybags

    Quadrunner

  • 14,902 posts
  • Location:Australia

Posted Today, 6:23 AM

Why not just use the 640x mode with the VBXE version to give the authentic vector look?  If not for everything, at least for the score part.



#219 peteym5 OFFLINE  

peteym5

    Stargunner

  • Topic Starter
  • 1,646 posts
  • Location:Buffalo NY USA

Posted Today, 6:40 AM

640x mode would had taken a lot of rework. We probably would loose the ability to keep it multi-hardware. 320x mode, the pixels are still close to an even height to width ratio.






1 user(s) are browsing this forum

0 members, 1 guests, 0 anonymous users