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Defend your Castle, will be released on Christmas Eve.


102 replies to this topic

#26 chavert OFFLINE  

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Posted Sat Dec 24, 2016 3:24 AM

Thank you :)  Merry Christmas. 



#27 mmervine OFFLINE  

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Posted Sat Dec 24, 2016 8:16 AM

Thanks...even though it is a 2 player game, I just tried it on my Flashback portable and it seems to work fine with 1 player!



#28 Th0rn OFFLINE  

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Posted Sat Dec 24, 2016 9:18 AM

Cool game my friend!  Thanks for sharing it! :)



#29 TrekMD OFFLINE  

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Posted Sat Dec 24, 2016 9:58 AM

Thank you and Merry Christmas!



#30 gambler172 OFFLINE  

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Posted Sat Dec 24, 2016 10:13 AM

Hi Sijmen

merry Christmas and next a 7800 game ;)



#31 Protestari OFFLINE  

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Posted Sat Dec 24, 2016 10:15 AM

Thanks so much :)



#32 LLe OFFLINE  

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Posted Sun Dec 25, 2016 1:55 PM

Great game - thanks for sharing - happy new year!



#33 GoldLeader ONLINE  

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Posted Sun Dec 25, 2016 2:01 PM

Awesome!   Gonna throw this on the Portable soon!



#34 mr-atari OFFLINE  

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Posted Mon Dec 26, 2016 2:50 AM

! 100 downloads in 48 hours !

 

Thank you very much.



#35 Schitti OFFLINE  

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Posted Mon Dec 26, 2016 12:54 PM

+1

Many thanks for the great game Sijmen.

It is a nice Christmas gift for the community.

:thumbsup:



#36 GoldLeader ONLINE  

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Posted Mon Dec 26, 2016 8:53 PM

Thanks so much!

 

I changed the ROM to BIN and it played fine on the ol' Flashback Portable!   And it's quite fun!~    YAY!!



#37 accousticguitar OFFLINE  

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Posted Tue Dec 27, 2016 5:35 PM

It's very nice to have another simultaneous 2 player game. There are not enough of those, thanks! I have not decided which speed I like best yet. I do know which angle I prefer though.



#38 4Ks OFFLINE  

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Posted Tue Dec 27, 2016 9:04 PM

For a first timer, you really have the Atari house style down pat. This looks exactly like something they would have released in the late 70s/early 80s.



#39 KevinMos3 OFFLINE  

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Posted Wed Dec 28, 2016 8:13 PM

You did a great job with this!  The only other thing I would note, is to convert the color palette for NTSC.  A good conversion for your use of $3x ($30-3C) for the ground would be $Dx ($D0-DC) for NTSC.  For the castle colors, your use of $40, $42, and $46 should be $20, $22, and $24.  That is, if you want to most closely match your PAL palette.  :)



#40 Waggie OFFLINE  

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Posted Thu Dec 29, 2016 12:11 PM

Any chance of posting the bin here?  For some reason the link in the first post won't load for me.



#41 tremoloman2006 OFFLINE  

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Posted Thu Dec 29, 2016 2:39 PM

Thank you for this release! Looks awesome!  \m/ 



#42 Level42 OFFLINE  

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Posted Thu Dec 29, 2016 4:13 PM

I had the pleasure of previewing this at the Schiedam retrofair and it was great fun !!! 

Sijmen explained me all the stuff he had to program to just create that great looking castle on the intro screen. Although I understand a bit about programming and also about the 2600's "features' I didn't understand everything completely but I always love to listen to Sijmen as he explains it so well :) 

Awesome job....received my Harmony cart yesterday so I can now try it at home playing it agains my son :) 



#43 mr-atari OFFLINE  

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Posted Fri Dec 30, 2016 1:32 AM

Any chance of posting the bin here?  For some reason the link in the first post won't load for me.

 

Here you are :-)

 

ZIP-file includes:
4k ROM-files
gif, box-art
jpg, face-label
jpg, top-label
pdf, manual

Edited by mr-atari, Fri Dec 30, 2016 1:32 AM.


#44 Level42 OFFLINE  

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Posted Fri Dec 30, 2016 5:46 AM

You did a great job with this!  The only other thing I would note, is to convert the color palette for NTSC.  A good conversion for your use of $3x ($30-3C) for the ground would be $Dx ($D0-DC) for NTSC.  For the castle colors, your use of $40, $42, and $46 should be $20, $22, and $24.  That is, if you want to most closely match your PAL palette.  :)


Yes I think that would be very nice....I just ran it on my NTSC 2600 (which I have calibrated using the Test pattern cartridge) and the colors are kinda muddy looking now which is a shame since they are nice and vivid on PAL.

I'll upload some pics I made...

#45 KevinMos3 OFFLINE  

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Posted Fri Dec 30, 2016 11:16 AM

I did a color hack a few days ago, but didn't upload it because it's not my game and at that point, the ROM hadn't even been posted here at AA.  However, here are some pics of what the game looks like with the color conversions I suggested.  :)

 

NTSC Colors:

$Dx ($D0-DC) for ground

$20, $22, and $24 for castle

The sky colors don't need converted between PAL & NTSC

 

Defend Ur Castle .png Defend Ur Castle _1.png

 

Here are NTSC, PAL, and SECAM color charts on Random Terrain's website:

http://www.randomter...html#colorchart

 

 

Here is what the NTSC version currently looks like with the PAL colors:

 

defyocas-NTSC-only.png defyocas-NTSC-only_1.png


Edited by KevinMos3, Fri Dec 30, 2016 11:19 AM.


#46 ls650 OFFLINE  

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Posted Sun Jan 1, 2017 7:36 PM

Just tried this out.  Fun little game that looks great.



#47 mr-atari OFFLINE  

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Posted Mon Jan 2, 2017 2:40 AM

I can do a modified version for NTSC, sure.

 

For my first game, I did not bother to setup the colors in RAM and use them as color-values.

I do setup a PAL-flag depending on the Color/BW-switch ;-)

Neither did I match-up 50/60fps gameplay/timers.

 

But I did look at NTSC/PAL variants to have some colors that or not odd.

So green grass for PAL and brown soil for NTSC.

 

So what I can do is using the modified colors in ROM, giving NTSC the PAL-colors, ending up with a changed PAL-version.

 

Just drop me a reply here and I get to it.



#48 mr-atari OFFLINE  

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Posted Mon Jan 2, 2017 2:42 AM

...May the force be with us...

Attached Thumbnails

  • star-w11.jpg

Edited by mr-atari, Mon Jan 2, 2017 2:42 AM.


#49 Level42 OFFLINE  

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Posted Thu Jan 5, 2017 4:34 PM

I can do a modified version for NTSC, sure.

 

For my first game, I did not bother to setup the colors in RAM and use them as color-values.

I do setup a PAL-flag depending on the Color/BW-switch ;-)

Neither did I match-up 50/60fps gameplay/timers.

 

But I did look at NTSC/PAL variants to have some colors that or not odd.

So green grass for PAL and brown soil for NTSC.

 

So what I can do is using the modified colors in ROM, giving NTSC the PAL-colors, ending up with a changed PAL-version.

 

Just drop me a reply here and I get to it.

 

Yes please Sijmen ! :) 


I prefer the fresh vibrant PAL colors IMHO....

Here's the pic how it looks in NTSC on my B&O MX4000 TV..... this pretty much matches what KevinMos3 posted.

Attached Thumbnails

  • IMG_3213.jpg

Edited by Level42, Thu Jan 5, 2017 4:35 PM.


#50 mr-atari OFFLINE  

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Posted Fri Jan 6, 2017 4:09 AM

I have uploaded the NTSC-version with PAL-colors on my homepage.

 

here:

http://www.mr-atari.com/defyocas

 

See screen-shots:

This is how it now looks like on a NTSC console and if you try it on PAL......

Attached Thumbnails

  • defyocas-ntsc_pal-color-hack.png
  • defyocas-ntsc_pal-color-hack_1.png

Edited by mr-atari, Fri Jan 6, 2017 4:09 AM.





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