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PArsec for 2600

parsec ti-99 multi-sprite

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#26 hloberg OFFLINE  

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Posted Thu Jan 19, 2017 1:57 PM

 

I'd love to do an Android version :)

 

Time is against me at the moment, as can happen to us hobbyist programmers... If anyone wants to volunteer I'd be glad to impart what I've learned plus all the assets etc...

I done some android programing in java. is your IOS version in 'C'?


Edited by hloberg, Thu Jan 19, 2017 1:58 PM.


#27 hloberg OFFLINE  

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Posted Thu Jan 19, 2017 5:24 PM

NEW AND IMPROVED! Beta. DPC+ version.

You have to hit the enemy ship twice to destroy it. this is the way TI Parsec worked. No levels yet and only playing single enemy.

Attached File  X2a-1e.bas.bin   32KB   27 downloads


Edited by hloberg, Thu Jan 19, 2017 8:24 PM.


#28 Arenafoot OFFLINE  

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Posted Thu Jan 19, 2017 8:46 PM

NEW AND IMPROVED! Beta. DPC+ version.

You have to hit the enemy ship twice to destroy it. this is the way TI Parsec worked. No levels yet and only playing single enemy.

attachicon.gifX2a-1e.bas.bin

nice graphics!!......awaited the AI in the game now.......



#29 hloberg OFFLINE  

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Posted Fri Jan 20, 2017 1:35 PM

for those who have never seen the prototype TI-99 Parsec, here is a on-line javascript TI-99 emulator. at the bottom choose 'software' > 'games' > 'Parsec'.

Fire is the '.' button and up and down are the arrow keys.

 

http://js99er.net/



#30 hloberg OFFLINE  

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Posted Fri Jan 20, 2017 1:39 PM

nice graphics!!......awaited the AI in the game now.......

thank you for the complement.

FYI: downloaded your spreadsheet on homebrews, thanks



#31 hloberg OFFLINE  

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Posted Wed Feb 1, 2017 2:30 PM

a very incomplete swooper beta. what i'm proud about is i got a ship to swoop at an angle without much code.

more complete coming later.

Note: I haven't tested it on a real 2600 with my Harmony cartridge but I found that the screen flickers unless you turn off v-sync in stella.Attached File  X2b-swoop.bas.bin   32KB   41 downloads



#32 hloberg OFFLINE  

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Posted Mon Feb 6, 2017 1:53 PM

Here is a little game that I made up called Eagle One. It started out as a 'proof of concept' for my Parsec game I'm doing in DPC+. Its programmed in the default kernel

Simple game: the enemy shots at you. You have to hit the enemy 3 times to destroy it (the enemy ship changes color each hit.) After 3 shots your laser gun overheats and your ship turns red for a moment and you can't shot till it turns back. more times you are hit the longer it takes for the laser to cool down. the right life bar is time left to clear the enemy. left life bar is how many ships you have (only shows max of 4). Every 30 points you get an extra ship.

included .bin and listing. oh, and don't hit the ground.

Enjoy.

Attached File  EagleOne.zip   3.31KB   16 downloads


Edited by hloberg, Mon Feb 6, 2017 2:50 PM.


#33 hloberg OFFLINE  

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Posted Mon Mar 13, 2017 9:59 AM

I just found out I'm going to be very, very busy over the next year. So, that this program doesn't go into the deep freeze for a very long time I'm posting the Parsec I was doing in batari. lots of it is done but still more to do. about 60-70% is done. If you want to complete the project, just download the files and give me credit. if you want to make a cartridge, we can talk about that too.

if no one picks it up i'll finish it myself much later on.

I have 2 versions, Multi-sprite and DPC.Attached File  DPC-Kernel.zip   93.9KB   5 downloadsAttached File  multisprite-Kernel.zip   46.3KB   5 downloads

HLO

 



#34 --- Ω --- OFFLINE  

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Posted Mon Mar 13, 2017 10:05 AM

I hope to see someone pick this up and run with it.



#35 hloberg OFFLINE  

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Posted Mon Mar 13, 2017 11:13 AM

I hope to see someone pick this up and run with it.

if no one does, I should have time toward end of year. just if someone wanted to move forward before that I give my blessing.







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