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ABBUC Software Competition 2017


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#176 erichenneke ONLINE  

erichenneke

    Moonsweeper

  • 254 posts
  • Location:USA

Posted Sat Oct 28, 2017 4:42 PM

yes,the rules state that game can be published after the meeting, as the meeting is over,here's our entry. DISCLAIMER: NTSC version will have music added during the gameplay, I just have to test it on real ntsc machine. Have fun!
http://parafie.filonet.eu/misc/nag.xex

I've been playing it on a real NTSC 800XL and NTSC 1200XL since it was available for download to ABBUC members in August.  N.A.G. works great on NTSC and it is a lot of fun.  

 

Congratulations gorgh!

 

-Eric


Edited by erichenneke, Sat Oct 28, 2017 4:42 PM.


#177 Yautja OFFLINE  

Yautja

    Moonsweeper

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Posted Sat Oct 28, 2017 4:50 PM

I've been playing it on a real NTSC 800XL and NTSC 1200XL since it was available for download to ABBUC members in August.  N.A.G. works great on NTSC and it is a lot of fun.  

 

Congratulations gorgh!

 

-Eric

 

Hi Eric,

Will you publish War Room for the public?

 

- Y -



#178 erichenneke ONLINE  

erichenneke

    Moonsweeper

  • 254 posts
  • Location:USA

Posted Sat Oct 28, 2017 5:57 PM

 

Hi Eric,

Will you publish War Room for the public?

 

- Y -

 

FYI...

 

http://atariage.com/...2017/?p=3840117

 

Yes, It is coming.      :)



#179 erichenneke ONLINE  

erichenneke

    Moonsweeper

  • 254 posts
  • Location:USA

Posted Sat Oct 28, 2017 6:18 PM

Hi all, here is "The Bounty Hunter" ATR file.

 

I had originally coded this adventure around 1982-84 "back in the day" on my trusty Atari 800 tank.

 

I never "released it", but when I re-discovered it recently in my old floppy disks I thought it would be great to get it out to all the Atari 8-bit fans, so I entered it into the ABBUC contest.

 

Well, here it is.  If you've had any hunger for a "new" adventure game, here you go.

 

Hope you enjoy it.  It is pretty self explanatory.  

 

Note that it requires Atari BASIC enabled or cartridge present.

 

-Eric

 

Attached File  Bounty1.ATR   90.02KB   39 downloads

 

 



#180 erichenneke ONLINE  

erichenneke

    Moonsweeper

  • 254 posts
  • Location:USA

Posted Sat Oct 28, 2017 10:18 PM

Hi all, here is "The Bounty Hunter" ATR file.

 

I had originally coded this adventure around 1982-84 "back in the day" on my trusty Atari 800 tank.

 

I never "released it", but when I re-discovered it recently in my old floppy disks I thought it would be great to get it out to all the Atari 8-bit fans, so I entered it into the ABBUC contest.

 

Well, here it is.  If you've had any hunger for a "new" adventure game, here you go.

 

Hope you enjoy it.  It is pretty self explanatory.  

 

Note that it requires Atari BASIC enabled or cartridge present.

 

-Eric

 

attachicon.gifBounty1.ATR

 

 

 

I just realized there is a minor formatting (cosmetic only) issue on the command list screen if you are using Atari Basic Rev A.   

 

So before too many of you download that previous version I posted earlier, please download THIS ONE instead.

 

The only difference is that this version accommodates ALL revisions of Atari Basic including Revision A.

 

So this is the official release of "The Bounty Hunter"...

Attached File  Bounty1.ATR   90.02KB   98 downloads

 

-Eric


Edited by erichenneke, Sat Oct 28, 2017 10:19 PM.


#181 miker OFFLINE  

miker

    Stargunner

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Posted Sun Oct 29, 2017 2:29 AM

And the rest?

 

C'mon guys. Don't be shy! :)



#182 therealbountybob OFFLINE  

therealbountybob

    Quadrunner

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Posted Sun Oct 29, 2017 10:35 AM

Congratulations to "New Atari Game" I am glad it won and suprised it was so close. Now get that name fixed  :-D For me NAG has more long term playability than the others. Thanks to everyone who took the time to enter, hopefully next year I will have an entry ready  ;)



#183 darwinmac OFFLINE  

darwinmac

    Star Raider

  • 76 posts

Posted Sun Oct 29, 2017 12:34 PM

yes,the rules state that game can be published after the meeting, as the meeting is over,here's our entry. DISCLAIMER: NTSC version will have music added during the gameplay, I just have to test it on real ntsc machine. Have fun!
http://parafie.filonet.eu/misc/nag.xex

 

 

Gorgh,

 

I assume you have an NTSC machine. Otherwise, I would be happy to test the NTSC music version on my XEGS.

 

Bob C



#184 gorgh OFFLINE  

gorgh

    Star Raider

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Posted Sun Oct 29, 2017 12:51 PM

Thank you Bob, but my friend from Poland owns one and helped me before.thanks again.
edit:
Until the end of the year there should be improved version released, with different surroundings and new levels.


Edited by gorgh, Sun Oct 29, 2017 12:55 PM.


#185 Gury OFFLINE  

Gury

    Stargunner

  • 1,217 posts

Posted Mon Oct 30, 2017 3:27 AM

Thanks to all participants for their work and time on new games released.



#186 matosimi OFFLINE  

matosimi

    Moonsweeper

  • 326 posts
  • Location:Slovakia - Bratislava http://matosimi.atari.org

Posted Tue Oct 31, 2017 2:33 PM

Citron 3kg was just released, you can download it from HERE

 

citron_scr2.png  

Have fun!
 
...also thanks to XXL for guidance with HSC integration.



#187 erichenneke ONLINE  

erichenneke

    Moonsweeper

  • 254 posts
  • Location:USA

Posted Tue Oct 31, 2017 3:55 PM

Hi all !  

 

Rob and I just posted War Room for download here...

 

http://atariage.com/...room/?p=3880801

 

It has been enhanced with new features and many more characters since the ABBUC version.

 

Enjoy...   and Happy Halloween too !!    :-D

 

Eric and Rob



#188 miker OFFLINE  

miker

    Stargunner

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Posted Wed Nov 1, 2017 4:19 AM

Citron 3kg was just released, you can download it from HERE

<snip>

And Pete knows about it? :D :D :D



#189 gorgh OFFLINE  

gorgh

    Star Raider

  • 99 posts
  • Location:warsaw,poland

Posted Wed Nov 1, 2017 4:45 AM

Citron 3d: very enjoyable game! I had fun during playing, IMHO should have been ranked higher!
Warroom: Nicely executed game! It's probably very playable when played in 2 players mode, I suck at gaming, so I constantly loose with the cpu :) Probably too hard for me.
Superfly XL: nice playability, too bad the level 3 is so hard, but the previous two are fun!
---
I can now announce that I will make a game for the next Abbuc contest, it will be most likely a modified arkanoid mixed with pinball.


Edited by gorgh, Wed Nov 1, 2017 4:49 AM.


#190 Mclaneinc OFFLINE  

Mclaneinc

    Quadrunner

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Posted Wed Nov 1, 2017 6:01 AM

And Pete knows about it? :D :D :D

 

He's drawing up legal papers in all of his identities.......Expect poor quality mock up legal papers ;)



#191 gorgh OFFLINE  

gorgh

    Star Raider

  • 99 posts
  • Location:warsaw,poland

Posted Sun Nov 5, 2017 9:11 AM

In case anyone still playing NAG game here's a tested NTSC version WITH music.

Attached Files



#192 CrazyChris OFFLINE  

CrazyChris

    Dragonstomper

  • 820 posts
  • Location:OH

Posted Mon Nov 6, 2017 6:53 AM

In case anyone still playing NAG game here's a tested NTSC version WITH music.

Don't mind if I do. :)



#193 darwinmac OFFLINE  

darwinmac

    Star Raider

  • 76 posts

Posted Mon Nov 6, 2017 10:11 PM

In case anyone still playing NAG game here's a tested NTSC version WITH music.

 

 

I look forward to playing the NTSC version with music this weekend. Thank you for making an NTSC compatible version.

 

Bob C



#194 patjomki OFFLINE  

patjomki

    Star Raider

  • 90 posts

Posted Fri Nov 10, 2017 12:09 PM

Superfly XL: nice playability, too bad the level 3 is so hard, but the previous two are fun!

 

I recommend playing Superfly XL (lite) on a real (pal) atari. I achieved more than 3000 points on real hardware while on emulators I could only get a little bit more than 1400 points. ;-)



#195 emkay ONLINE  

emkay

    Quadrunner

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Posted Fri Nov 10, 2017 3:32 PM

I recommend playing Superfly XL (lite) on a real (pal) atari. I achieved more than 3000 points on real hardware while on emulators I could only get a little bit more than 1400 points. ;-)


That has to do with your "PC" . The emulation takes time, the graphics card takes time, the display takes time...
All, that is projected to your PC monitor isn't "realtime" . Depending on the used system, you have 2-5 fps latency, where on a direct "bit to analog display" is a microsecond offset latency, making the game more playable.
As the "market" which means the buying people , don't care about that, it will not be changed.

#196 _The Doctor__ ONLINE  

_The Doctor__

    River Patroller

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Posted Fri Nov 10, 2017 4:12 PM

yeah emu's and flat panel combined with joystick adapters are a lag fest.... er em laugh fest... I just can's do it...

even on native pc first person shooters I had to make the monitor go as fast as it could in its direct or gaming mode... that lost graphic smothing which was fine by me, and then we cranked the refresh on the graphics card as high as we could and turned off anything putting a hit on fps, and finally cranked the usb mouse polling up as high as it could bear it.. overclocked whatever we could... and finally we got something that resembled a real time experience... maybe that's why I just stick with real Atari Hardware...


Edited by _The Doctor__, Fri Nov 10, 2017 4:13 PM.





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