ILA2600 Posted January 17, 2017 Author Share Posted January 17, 2017 Wow! So much better than the green! Keep up the good work. Thank you Xybot67, It's exciting working on it, and seeing it come together! :-) Quote Link to comment Share on other sites More sharing options...
ILA2600 Posted January 17, 2017 Author Share Posted January 17, 2017 This is the first time I've ever played Popeye! Its neat - I just can't stop getting shot by the horizontal bullets across the screen. I can avoid Bluto by going up and down the stairs, but haven't caught enough hearts to go on to the next level. Hey Arenafoot if you are on the same level as Bluto, and your near the ladder, get on the ladder half way, and he will jump down, works all the time! LOL 1 Quote Link to comment Share on other sites More sharing options...
CDS Games Posted January 17, 2017 Share Posted January 17, 2017 I can't get the top of the support beams to touch with the top green bar The program blanks all the playfield registers at F0FA to F0FF, which is why there's that gap. Change all those playfield writes at those locations to "NOP" (EA) and it will close the gap. Popeye2closedgap.bin With the extra room you *could* also throw in a color change for the playfield, so on level 1 you can have the grass green and the lower levels brown like the arcade. I set it to F4 because I'm not sure what brown you used in your image above. See here: Popeye2colorplayfield.bin Though the problem with that is, it now sets F4 as the playfield color in all 3 levels and I'm guessing you don't want that. You'd need one extra byte in the code here. Although maybe if we can save a byte or two above where it sets the green...hmmm.... Quote Link to comment Share on other sites More sharing options...
Arenafoot Posted January 17, 2017 Share Posted January 17, 2017 Hey Arenafoot if you are on the same level as Bluto, and your near the ladder, get on the ladder half way, and he will jump down, works all the time! LOL Finally got pass the first level! I tried the MAME version and did pretty good for my first time too. Thanks! 1 Quote Link to comment Share on other sites More sharing options...
ILA2600 Posted January 18, 2017 Author Share Posted January 18, 2017 The program blanks all the playfield registers at F0FA to F0FF, which is why there's that gap. Change all those playfield writes at those locations to "NOP" (EA) and it will close the gap. Popeye2closedgap.bin With the extra room you *could* also throw in a color change for the playfield, so on level 1 you can have the grass green and the lower levels brown like the arcade. I set it to F4 because I'm not sure what brown you used in your image above. See here: Popeye2colorplayfield.bin Though the problem with that is, it now sets F4 as the playfield color in all 3 levels and I'm guessing you don't want that. You'd need one extra byte in the code here. Although maybe if we can save a byte or two above where it sets the green...hmmm.... Thank you so much CDS Game for the help, I too came to that problem with the color problem, and just had to do with the gap in the first level, It's no biggy to me, I am so appreciative of your help! Thank you! :-) 1 Quote Link to comment Share on other sites More sharing options...
ILA2600 Posted January 18, 2017 Author Share Posted January 18, 2017 So here is my final version of Popeye for the Atari 2600, I am so happy the way it turned out, I even added brick detail to the steps in level 2, and changed the X's that olive throws in level 3 to an " H " Popeye Arcade.bin 1 Quote Link to comment Share on other sites More sharing options...
ILA2600 Posted January 18, 2017 Author Share Posted January 18, 2017 Quote Link to comment Share on other sites More sharing options...
ILA2600 Posted January 18, 2017 Author Share Posted January 18, 2017 Quote Link to comment Share on other sites More sharing options...
ILA2600 Posted January 18, 2017 Author Share Posted January 18, 2017 Quote Link to comment Share on other sites More sharing options...
+darryl1970 Posted January 18, 2017 Share Posted January 18, 2017 I really like the level details. I created an "arcade" hack about a year ago. You are welcome to use the sprites in this version. http://atariage.com/forums/topic/244771-popeye-arcade-2600/?p=3348822 I spent more time on my 5200 / A8 version. These sprites are based off of the sprites I scaled down from Arcade to 5200. 1 Quote Link to comment Share on other sites More sharing options...
xybot67 Posted January 18, 2017 Share Posted January 18, 2017 This is great, too bad it doesn't work on the FBP. Thanks Quote Link to comment Share on other sites More sharing options...
Atari Dogs Posted January 19, 2017 Share Posted January 19, 2017 (edited) I tried it on my fbp without luck too. I'll have to see if it works on my psp. Out of gas and I hacked about eight games in Popeye themes seven years ago. There are in the 2600 Hacks here. You can play around with those too. Edited January 19, 2017 by Atari Dogs Quote Link to comment Share on other sites More sharing options...
ILA2600 Posted January 19, 2017 Author Share Posted January 19, 2017 What's FBP? Quote Link to comment Share on other sites More sharing options...
ILA2600 Posted January 19, 2017 Author Share Posted January 19, 2017 Oh Flash Back Portable! Quote Link to comment Share on other sites More sharing options...
Arenafoot Posted January 19, 2017 Share Posted January 19, 2017 neither one of the Popeye hacks work on the AFP (ILA2600 & darryl1970), but the original Popeye has been included in the Bankswitch Conversions zip file for the AFP here: http://atariage.com/forums/topic/258970-atari-flashback-portable-compatibility-list/page-11?do=findComment&comment=3653305 Quote Link to comment Share on other sites More sharing options...
KevinMos3 Posted January 19, 2017 Share Posted January 19, 2017 (edited) I really like having the (at least) 2 colors in the playfield. I'd love to see you/we keep improving this. Here's some edits I did, some of which I did about 7 years ago, and some I did today. Darryl's sprites were also just now added. Also, this is a bankswitching hack by Thomas, so it will work on the Flashback Portable. Popeye (FBP).bin P.S. It would also be great if we can change the background color part way down the screen where the ship begins on the 3rd level. Kinda like this: P.S.S. I finally made it to the 3rd level and noticed that the non blanking edit makes the playfield come down too far where Olive Oil is at. I'm sure it's an easy fix, but I've not dug into where that floor graphic is located... or if it's something else. Edited January 19, 2017 by KevinMos3 3 Quote Link to comment Share on other sites More sharing options...
KevinMos3 Posted January 21, 2017 Share Posted January 21, 2017 Made some tweaks to the 2nd and 3rd levels. Still needs more work to fix those 2 excess playfield spots in level 3 and the color in level 2. Popeye (FBP).bin 2 Quote Link to comment Share on other sites More sharing options...
KevinMos3 Posted January 22, 2017 Share Posted January 22, 2017 (edited) Some changes to the 2nd and 3rd levels. ...or, do one of these look better? I'm having trouble deciding. Popeye (FBP).bin Edited January 22, 2017 by KevinMos3 2 Quote Link to comment Share on other sites More sharing options...
xybot67 Posted January 22, 2017 Share Posted January 22, 2017 I love this thread. It keeps getting better and better. To bad you can't put Wimpy on the see-saw. Quote Link to comment Share on other sites More sharing options...
KevinMos3 Posted January 23, 2017 Share Posted January 23, 2017 (edited) More changes:- White Popeye - Bluto back to green (just a personal preference because of the Spinach) - Level 3 fix - Score white (again, just personal preference so lives match white Popeye) - Water lighter blue, $A6 instead of $84 (not sure if I like this change) Thanks to CDS Games for the assist. Popeye (FBP).bin P.S. If anyone wants to jump in here and have a go at editing the sprites, please do. I'm not quite satisfied with Popeye or Olive Oil, but I'm also tired of fiddling with them. P.S.S. We could also do something like this... but maybe it's too busy? Thoughts? Edited January 23, 2017 by KevinMos3 1 Quote Link to comment Share on other sites More sharing options...
xybot67 Posted January 23, 2017 Share Posted January 23, 2017 I really like what you did with the ship level. The mock up of the second is too busy in my opinion. Quote Link to comment Share on other sites More sharing options...
Atari Dogs Posted January 23, 2017 Share Posted January 23, 2017 The ship level looks great. The second one is too busy. Since the game cannot have different colors to make it look 3d, there is too much there. Quote Link to comment Share on other sites More sharing options...
KevinMos3 Posted January 23, 2017 Share Posted January 23, 2017 (edited) Yeah, I agree that other was too busy. However, changing the windows makes it a little less busy and makes them fit in with the windows I previously had on the screen edges. Still not sure. It might also look better as a different color. Popeye (FBP) Alt Lvl2.bin Maybe if we can get back to a different color for each level, something like this would be good: edit: Or this... Popeye (FBP) Alt Lvl2 alt3.bin Edited January 23, 2017 by KevinMos3 4 Quote Link to comment Share on other sites More sharing options...
Atari Dogs Posted January 23, 2017 Share Posted January 23, 2017 The last one had much more of a 3d effect. You can easily distinguish the apartments in the background and Popeye, Brutus, and the stairs, in the foreground. Quote Link to comment Share on other sites More sharing options...
Atari Dogs Posted January 24, 2017 Share Posted January 24, 2017 It also gives the houses a white washed or worn seafaring town look. For that type of location any bright palet would due, white, yellow, blue, red. Quote Link to comment Share on other sites More sharing options...
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