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is it possible to put a playfield in popeye together with Hackomatic 3?


ILA2600

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This is the first time I've ever played Popeye!

Its neat - I just can't stop getting shot by the horizontal bullets across the screen. I can avoid Bluto by going up and down the stairs, but haven't caught enough hearts to go on to the next level.

 

Hey Arenafoot if you are on the same level as Bluto, and your near the ladder, get on the ladder half way, and he will jump down, works all the time! LOL

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I can't get the top of the support beams to touch with the top green bar

 

The program blanks all the playfield registers at F0FA to F0FF, which is why there's that gap. Change all those playfield writes at those locations to "NOP" (EA) and it will close the gap.

 

Popeye2closedgap.bin

 

With the extra room you *could* also throw in a color change for the playfield, so on level 1 you can have the grass green and the lower levels brown like the arcade. I set it to F4 because I'm not sure what brown you used in your image above. See here:

 

Popeye2colorplayfield.bin

 

Though the problem with that is, it now sets F4 as the playfield color in all 3 levels and I'm guessing you don't want that. You'd need one extra byte in the code here. Although maybe if we can save a byte or two above where it sets the green...hmmm....

 

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Hey Arenafoot if you are on the same level as Bluto, and your near the ladder, get on the ladder half way, and he will jump down, works all the time! LOL

Finally got pass the first level! I tried the MAME version and did pretty good for my first time too.

Thanks!

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The program blanks all the playfield registers at F0FA to F0FF, which is why there's that gap. Change all those playfield writes at those locations to "NOP" (EA) and it will close the gap.

 

attachicon.gifPopeye2closedgap.bin

 

With the extra room you *could* also throw in a color change for the playfield, so on level 1 you can have the grass green and the lower levels brown like the arcade. I set it to F4 because I'm not sure what brown you used in your image above. See here:

 

attachicon.gifPopeye2colorplayfield.bin

 

Though the problem with that is, it now sets F4 as the playfield color in all 3 levels and I'm guessing you don't want that. You'd need one extra byte in the code here. Although maybe if we can save a byte or two above where it sets the green...hmmm....

 

 

Thank you so much CDS Game for the help, I too came to that problem with the color problem, and just had to do with the gap in the first level, It's no biggy to me, I am so appreciative of your help! Thank you! :-)

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I really like the level details. I created an "arcade" hack about a year ago. You are welcome to use the sprites in this version.

http://atariage.com/forums/topic/244771-popeye-arcade-2600/?p=3348822

 

I spent more time on my 5200 / A8 version. These sprites are based off of the sprites I scaled down from Arcade to 5200.

post-13491-0-80236900-1445302673.png

 

post-13491-0-10022600-1445302683.png

 

post-13491-0-73081000-1445302667.png

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I really like having the (at least) 2 colors in the playfield. I'd love to see you/we keep improving this. Here's some edits I did, some of which I did about 7 years ago, and some I did today. Darryl's sprites were also just now added. :)

 

Also, this is a bankswitching hack by Thomas, so it will work on the Flashback Portable.

 

post-9364-0-99806900-1484808703_thumb.png post-9364-0-05444300-1484808725_thumb.png

Popeye (FBP).bin

 

P.S.

It would also be great if we can change the background color part way down the screen where the ship begins on the 3rd level. Kinda like this:

post-9364-0-81853200-1484846065_thumb.png

 

P.S.S.

I finally made it to the 3rd level and noticed that the non blanking edit makes the playfield come down too far where Olive Oil is at. I'm sure it's an easy fix, but I've not dug into where that floor graphic is located... or if it's something else.

post-9364-0-24429100-1484815757_thumb.png
Edited by KevinMos3
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More changes:
- White Popeye

- Bluto back to green (just a personal preference because of the Spinach)

- Level 3 fix

- Score white (again, just personal preference so lives match white Popeye)

- Water lighter blue, $A6 instead of $84 (not sure if I like this change)

 

Thanks to CDS Games for the assist. :)

post-9364-0-12645500-1485137425_thumb.png post-9364-0-17881500-1485137298_thumb.png post-9364-0-68242600-1485138356_thumb.png

Popeye (FBP).bin

 

 

P.S.

If anyone wants to jump in here and have a go at editing the sprites, please do. I'm not quite satisfied with Popeye or Olive Oil, but I'm also tired of fiddling with them. :)

 

 

P.S.S.

We could also do something like this... but maybe it's too busy? Thoughts?

post-9364-0-81380600-1485140816_thumb.png

Edited by KevinMos3
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Yeah, I agree that other was too busy. However, changing the windows makes it a little less busy and makes them fit in with the windows I previously had on the screen edges. Still not sure. It might also look better as a different color.

 

post-9364-0-28097700-1485145544_thumb.png

Popeye (FBP) Alt Lvl2.bin

 

 

 

Maybe if we can get back to a different color for each level, something like this would be good:

post-9364-0-09968800-1485145900_thumb.png

 

 

edit:

Or this...

post-9364-0-39511900-1485150620_thumb.png

Popeye (FBP) Alt Lvl2 alt3.bin

Edited by KevinMos3
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