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Dungeons of Asgard - game under development


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#1 Asmusr OFFLINE  

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Posted Fri Jan 13, 2017 11:27 AM

This game is far from complete, but after a few months of development I think it's time for a playable demo. The game requires a SAMS card to run, and currently also requires a joystick for control (support for S, D, E, X added in version 0.2.0).

 

Attached File  screenshot.png   8.22KB   15 downloads

 

The game has a very limited set of items and monsters as it is, and has not been adjusted for difficulty. Saving and loading is using a fixed file name DSK1.DOASAVE. Many features are incomplete, and some items are just dummies. Some stats (INT, WIS) are completely ignored. Still, if you discover crashes or anything definitely wrong I'm interested in knowing. 

 

Controls:

  • 1: Set 8x8 tile mode.
  • 2: Set 16x16 tile mode.
  • 3: Set 2 rows message area.
  • 4: Set 4 rows message area.
  • 5: Disable stats panel.
  • 6: Enable stats panel.
  • Joystick left, right, up, down: Move player; Attack; Specify direction for directional command; Select item in dialog (inventory, equipment, shop).
  • Joystick fire, space: Close dialog (inventory, equipment, shop, map).
  • S, D, E, X: Move left, right, up, down.
  • G: Get item.
  • O: Open door (directional).
  • C: Close door (directional).
  • L: Look (directional).
  • T: Tunnel (directional).
  • >: Go down staircase.
  • <: Go up staircase.
  • I: Inventory.
  • W: Wear/wield (from inventory).
  • D: Drop (from inventory). Item will be lost.
  • U: Use (from inventory).
  • S: Sell (from inventory in shop area).
  • Q: Equipment.
  • R: Remove (from equipment). Transfer to inventory.
  • B: Enter shop (from shop area only); Buy item (from shop).
  • M: Display Map.
  • Ctrl+S: Save game (from town only).
  • Ctrl+L: Load game.
  • Ctrl+R: Restart game.

 

I'm attaching the game on disk and as an image compatible with the FlashROM99.

 

Enjoy :-)

 

New features in version 0.2.0

  • Version number added
  • Cursor keys SDEX to move, E (equipment) moved to Q
  • Saving inventory, equipment, shop
  • Light wakes up monsters
  • Monsters move faster after you hit them
  • Scroll of recall
  • Villains in town
  • Wisdom bonus for trade
  • XB loader

Bugs fixed in version 0.2.0

  • Fixed stairs - you start at the stairs you entered by, but there are 3 up stairs when going up, and 3 down stairs when going down
  • Monsters should no longer move into walls
  • Fixed bug causing all items to be dropped

New features in version 0.3.0

  • Music - 2 tunes: one in town, another in dungeon
  • Ctrl+R restarts game

New features in version 0.3.1

  • Some changes to town music
New features in version 0.4.0 
  • Pickaxe of mining must be used for tunnelling
  • 4 New monsters 
  • Fountains in town heal 
  • Fixed bug in shop/inventory scrolling 
  • Screen cleared before entering dungeon

Attached Files



#2 arcadeshopper OFFLINE  

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Posted Fri Jan 13, 2017 12:17 PM

first glance, so fast..

 

uniform ground makes it tough to judge movement 

 

tunneling is interesting does it get you anything other than the periodic gold visable?

 

how do chests work?


Edited by arcadeshopper, Fri Jan 13, 2017 12:54 PM.


#3 adamantyr ONLINE  

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Posted Fri Jan 13, 2017 12:46 PM

Very cool!



#4 BillLoguidice OFFLINE  

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Posted Fri Jan 13, 2017 2:05 PM

Looks neat, but why require a SAMS card? I'm not aware of very many owners of one.



#5 Ksarul OFFLINE  

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Posted Fri Jan 13, 2017 4:11 PM

There are actually about 40 new SAMS cards in circulation that were built in the last year or so, Bill (mostly by me)--and I'm getting ready to order another run of the boards as the first run sold out. I also know that MDUDE (on eBay) has a significant stash of older bare boards as well. He sent me one to validate this week. It is a really nice SW99ers variant of the board, fabricated around 2005 as part of a group buy done by some folks on the Yahoo! online user's group. He has an assembled one up for sale on eBay as well. It is actually cheaper to buy a SAMS card at the moment than it is to but a regular PEB 32K card. . .and it has a whole lot more capability. It is nice to see more software that exploits it. :)



#6 Asmusr OFFLINE  

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Posted Fri Jan 13, 2017 4:57 PM

Thanks for the positive comments. My 5 year old's played it for an hour, reached level 7, found a few bugs, and suggested a few things. So here's another version. 

Attached Files

  • Attached File  DOA.dsk   180KB   17 downloads
  • Attached File  doa8.bin   32KB   18 downloads


#7 Asmusr OFFLINE  

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Posted Fri Jan 13, 2017 5:03 PM

Looks neat, but why require a SAMS card? I'm not aware of very many owners of one.

 

Because the game requires at least 128 KiB.

 

Edit: It uses 48 KiB for a map level (256x192).



#8 Asmusr OFFLINE  

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Posted Fri Jan 13, 2017 5:08 PM

first glance, so fast..

 

uniform ground makes it tough to judge movement 

 

tunneling is interesting does it get you anything other than the periodic gold visable?

 

how do chests work?

 

Tunneling is currently just to pick up the gold. In the finished game you will need a pickaxe to do that (according to my children). 

 

Chests are just more gold for now. Press G to pick up.



#9 arcadeshopper OFFLINE  

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Posted Fri Jan 13, 2017 5:24 PM

Thanks! This is a awesome game have wanted a roguelike for a long time!

Sent from my LG-H830 using Tapatalk

#10 Retrospect OFFLINE  

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Posted Fri Jan 13, 2017 6:58 PM

hey this is looking good



#11 Iwantgames:) OFFLINE  

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Posted Fri Jan 13, 2017 7:17 PM

I got one of the new SAMS cards will try this out! Looks great!

#12 budz2355 OFFLINE  

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Posted Fri Jan 13, 2017 8:48 PM

Awesome!!! I am out of town for the weekend, but I must download this when I get back!

#13 Vorticon OFFLINE  

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Posted Fri Jan 13, 2017 8:55 PM

I love the fact that you are taking advantage of the SAMS card. It's a truly underutilized gem of a card. Looking forward to the completed game.



#14 Iwantgames:) OFFLINE  

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Posted Sat Jan 14, 2017 4:21 PM

So cool :) killing fly's and spiders and then bam! Killed by mushroom :P

#15 sometimes99er OFFLINE  

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Posted Sun Jan 15, 2017 2:36 AM

Looks good. :)



#16 budz2355 OFFLINE  

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Posted Sun Jan 15, 2017 3:52 PM

Thanks for the positive comments. My 5 year old's played it for an hour, reached level 7, found a few bugs, and suggested a few things. So here's another version. 

 

Hi Rasmus,

 

Game looks awesome.  I just downloaded this, but I cannot move UP on the joystick.  I tried the original TI sticks and some Atarti and third party sticks with a converter.  I also tried both versions of the game uploaded here, both of the .bin flashrom 99 versions.  I still cannot move UP.  Any ideas what would cause this?



#17 budz2355 OFFLINE  

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Posted Sun Jan 15, 2017 3:58 PM

 

Hi Rasmus,

 

Game looks awesome.  I just downloaded this, but I cannot move UP on the joystick.  I tried the original TI sticks and some Atarti and third party sticks with a converter.  I also tried both versions of the game uploaded here, both of the .bin flashrom 99 versions.  I still cannot move UP.  Any ideas what would cause this?

 

Wow, I am dumb.  I had to alpha lock on! ....sorry, now on with the gaming!



#18 Iwantgames:) OFFLINE  

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Posted Sun Jan 15, 2017 4:13 PM

Wow, I am dumb.  I had to alpha lock on! ....sorry, now on with the gaming!


I can't tell you how many times I've done this :lol:

#19 arcadeshopper OFFLINE  

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Posted Sun Jan 15, 2017 6:37 PM

so i burned the rom to a red board and loaded this on real hardware.. still super fast, had a crash after dieing a few times not sure if that was my system or a issue with the game. I'll play more and let you know..

 

thanks for adding some more stuff to the grounds!

 

Greg



#20 budz2355 OFFLINE  

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Posted Sun Jan 15, 2017 8:01 PM

Only level 12. -disclaimer- this stuff might be intentional or already known

I like the game speed! Don't slow it down:)

Very few enemies "follow" me, not sure if this is based on my level or what, have only been down to depth 5. Example some Ghost will follow me, some wont.

Using D to drop items I dropped my entire full inventory in 2 button pushes. Not sure what happened ?

Saving, only saves char not gold, items etc.

LOVE that when you find the stairs you can just keep going up, otherwise I'd never be able to save. Maybe add different colored map pixel for stairs?

I think somehow I got disarmed or lost weapon? I was going up a bunch of stairs and then couldn't win a fight and finally found my weapon in my inventory.

The mystery is killing me! Not literally but I cannot figure out what to do at that icon :)


That's all I have for now. Hopefully some of that is helpful! None is critical, the demo is amazing and thank you for making this it is so awesome!!!!

#21 --- Ω --- OFFLINE  

--- Ω ---

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Posted Sun Jan 15, 2017 11:25 PM

I'm kind of embarrassed that this one just came up on my radar.

I'll have to check it out!



#22 Asmusr OFFLINE  

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Posted Sun Jan 15, 2017 11:40 PM

Only level 12. -disclaimer- this stuff might be intentional or already known

I like the game speed! Don't slow it down:)

Very few enemies "follow" me, not sure if this is based on my level or what, have only been down to depth 5. Example some Ghost will follow me, some wont.

Using D to drop items I dropped my entire full inventory in 2 button pushes. Not sure what happened ?

Saving, only saves char not gold, items etc.

LOVE that when you find the stairs you can just keep going up, otherwise I'd never be able to save. Maybe add different colored map pixel for stairs?

I think somehow I got disarmed or lost weapon? I was going up a bunch of stairs and then couldn't win a fight and finally found my weapon in my inventory.

The mystery is killing me! Not literally but I cannot figure out what to do at that icon :)


That's all I have for now. Hopefully some of that is helpful! None is critical, the demo is amazing and thank you for making this it is so awesome!!!!

 

Thank you, this is very helpful. The Mystery remains a mystery for now.  ;)



#23 Asmusr OFFLINE  

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Posted Mon Jan 16, 2017 12:25 PM

LOVE that when you find the stairs you can just keep going up, otherwise I'd never be able to save. Maybe add different colored map pixel for stairs?

 

Sorry but that's a bug I'm going to fix. But, I will provide more up stairs when going up and more down stairs when going down. In addition I'm going to provide the legendary "scroll of recall" that will teleport you between the town and the lowest level you have visited and vice verse. 



#24 budz2355 OFFLINE  

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Posted Mon Jan 16, 2017 2:10 PM

 
Sorry but that's a bug I'm going to fix. But, I will provide more up stairs when going up and more down stairs when going down. In addition I'm going to provide the legendary "scroll of recall" that will teleport you between the town and the lowest level you have visited and vice verse. 


Wow, scroll of recall. You are bringing me back to my MUD days when I used to dial up the local BBS and go dungeon crawling! Awesome man - I can't wait!!

#25 Asmusr OFFLINE  

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Posted Sat Jan 21, 2017 2:42 PM

I have added a new version to the first post:

 

New features in version 0.2.0

  • Version number added
  • Cursor keys SDEX to move, E (equipment) moved to Q
  • Saving inventory, equipment, shop
  • Light wakes up monsters
  • Monsters move faster after you hit them
  • Scroll of recall
  • Villains in town
  • Wisdom bonus for trade
  • XB loader

Bugs fixed in version 0.2.0

  • Fixed stairs - you start at the stairs you entered by, but there are 3 up stairs when going up, and 3 down stairs when going down
  • Monsters should no longer move into walls
  • Fixed bug causing all items to be dropped

I think the game is currently a bit too easy, you get a high AC too soon and monsters can hardly hit you, but please let me know what you think. 






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